Shipwright Archive
Thread: * Breakdown of new MP components *
IIscandar wrote:
Part of the issues post I will be making asks that we be able to add multiple layers of armor, or multiple shield generators to POB ships for example. Not only would this allow for better protection, but would also eat up some of that 5 million mass
To me the problem lies in that these POB ships are using the same equipment you can install on much smaller single seat ships. Instead of just making single items more powerfull, allow for multiples on POB ships. Multiple capacitors (1 for forward facing, 1 for turrets), multiple shields (front/back), multiple engines, and much more.
I can hear the chatter now "we just lost the aft capacitor!", "blast! the turrets are out, helm keep the bow between us and them!", where's that shipwright, "you get that capacitor back online", "Sir! the port engine is out!", "helm, make up for that drift!", "Sir, capactor back online!". "Good now you two , bring that engine back from the dead!", "Targets coming up", .... ahh that'd be nice.
Message Edited by IIscandar on 04-14-2005 10:24 AM
I don't know if you realize this, but during the JTL beta, POB ships supported multiple slots for a variety of components, including reactors and capacitors. It will be tough to support multiple slots for armor and shields unless they are intended to reinforce each other for "front" or "back".
Hmm, I didn't make it to POB ships in beta. Thanks for sharing that. So, where there some reasons why that was taken out?
Shields I can see beingforward and aft.Armor =forward,aft , port, starboard,dorsal, ventral.
The problem with thisis that it doesn't fit into the current system.The UI only displays front/rear shields and armor, and I imagine changing the UIsimplyto accommodate POB ships would be a non-trivial undertaking. The layering concept provides a more viable alternative forarmor, shields,capacitors, engines, and boosters.Layering these components simply becomes additive in a nature.
For example, if you have two back armor slots, and the first slot contains a piece of armor with 1100 AHP and the second slot contains a piece of armor with a 1100 HP, you can represent 100% on your back armor if you have all 2200 AHP. If in the process of combat the first plate is blown away, then the display would indicate 50% on your back armor.
Message Edited by Jagged-F3l on 05-02-2005 02:47 PM