Shipwright Archive
Thread: Is it just me of have they uped shields and reactors
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Ackew
Thu Apr 28, 2005 2:21 pm
#1
I just made the best mk5 reactor I have ever made 19246 and i used resources that before the CU would only get me to 18932. Has any one else have improved results form the same resources ?
IIscandar
Thu Apr 28, 2005 3:41 pm
#3
Ackew wrote:
I just made the best mk5 reactor I have ever made 19246 and i used resources that before the CU would only get me to 18932. Has any one else have improved results form the same resources ?
Just made one that prior to cu would have been below 19k, hit 19298 ! Perhaps we did get a boost. I noticed that the schematic for weapons now calls for OQ and PE for max dmg. =) Maybe the stat needed got fixed and we are seeing the result?
Ackew
Thu Apr 28, 2005 6:59 pm
#4
IIscandar wrote:
Ackew wrote:
I just made the best mk5 reactor I have ever made 19246 and i used resources that before the CU would only get me to 18932. Has any one else have improved results form the same resources ?
Just made one that prior to cu would have been below 19k, hit 19298 ! Perhaps we did get a boost. I noticed that the schematic for weapons now calls for OQ and PE for max dmg. =) Maybe the stat needed got fixed and we are seeing the result?
Maybe. Shame it took them so long.
Sar-larid
Thu Apr 28, 2005 7:20 pm
#5
Had lots of crafted 19k+ reactors on Eclipse for several months.
Message Edited by Sar-larid on 04-28-2005 11:22 PM
IIscandar
Thu Apr 28, 2005 9:04 pm
#6
The resources I used would have produced 18700 at best before. Let's see what you all can make now. Try making some reactors and shields with the best you have. Let's find out if we can do better now.
idolatry
Fri Apr 29, 2005 3:55 am
#7
I'm hitting 1945 front/rear on Mark IV shields. A couple of days ago, same resources gave 1845 front/rear.
Haven't tried weapons yet. Maybe they fixed the PE issue for stuff we didn't know was broken?
Chickenbone
Fri Apr 29, 2005 8:30 am
#8
It's true. I used to make Mk. 5 reactors with 19245 energy generation. With the same resources, I'm hitting 19448 now. I haven't tried the shields yet. I hope this is not a bug.
Kiryoku
Fri Apr 29, 2005 9:40 am
#9
i just used the same resources in a CAT, and got more uses... so it's not just components...
did they fix something withshipwright assemblies?...
RasalTheWise
Fri Apr 29, 2005 4:51 pm
#10
They did tweak AS and WS crafting a bit, and that's bound to affect the other crafting professions too. I know for a fact that Conductivity is handled differently in crafting across the board, and they could have tweaked others. For example, droid detonation modules are now using the formula (COND - 500) + ((OQ + OQ) / 2), instead of (COND / 2) + ((OQ + OQ) / 2). So maybe this change was applied to other formulas as well...
Loki_Ashaman
Fri Apr 29, 2005 10:49 pm
#11
In the AS forum, one of the devs mentions the system looking at stats differently then before. Before, it looked at the resources based on a 1-1000 range. Now, it looks at the resources based on the possible for that type. Example, assume Aluminum has a max conductivity of 650 (not sure what the normal max is). In the old system, if you used 600 CD Aluminum, it contributed 600/1000 - not very great. In the new system, it would contribute 600/650 - very nice.
zarko669
Sat Apr 30, 2005 1:26 am
#13
From the way it was worded I think that the whole range is looked at now-I think they were discussing Phrik Aluminum. You have to take both the minimum cap for a named resource and the maxcap for the resourse into account now. For example if your resource ranged on Conductivity from 800 (min) to 900 (Max), at first glance a CD of 800 you would think would be great. But under the new system it would be the worst, so you get no benefit from it. However a 899 would be great because its very close to the resources max cap.
Fuu
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