Shipwright Archive

Thread: 3 questions from the shipwright community

IIscandar
Fri Apr 29, 2005 2:00 pm
#1

Greetings Shipwrights,


Today I posted the following in response to a request for 3 questions from our community.



  • What exact changes were done to the shipwright profession (crafting) with the CU? We've noticed that some resource stat requirements have been fixed and that we can now craft higher quality items with the same resources that produced lower quality before. Were all schematics looked over for issues or just a certain few?


  • When might shipwrights expect the profession to be enhanced beyond just bug fixes? (shipwright quests, force sensitive conversion, etc.)


  • Why are some ships such as the Scyk High Mass Variant and Hutt Heavy Figher schematics listed under the MISC catagory?


If you have other shipwright related "questions" that you'd like an answer to more than these let me know in this thread.


I'll review your posts ASAP and replace questions in my post if needed.


Thanks!

zarko669
Fri Apr 29, 2005 7:59 pm
#2

My major concern-when is the looted vs crafted components issue going to be taken care of? This was a problem far back into Beta and has still not been addressed. If they will just look at the values for craftable vs. looted, they should be able to see the descrepencies with the particular component. Every component class has this problem. As the Cert level of the component goes up, the values should show some sort of pattern, but right now it is apparent that the looted levels were adjusted at one time, but the rest of the levels were never brought into line.


Fuu
Jagged-F3l
Fri Apr 29, 2005 11:50 pm
#3






IIscandar wrote:

Greetings Shipwrights,


Today I posted the following in response to a request for 3 questions from our community.



  • What exact changes were done to the shipwright profession (crafting) with the CU? We've noticed that some resource stat requirements have been fixed and that we can now craft higher quality items with the same resources that produced lower quality before. Were all schematics looked over for issues or just a certain few?


  • When might shipwrights expect the profession to be enhanced beyond just bug fixes? (shipwright quests, force sensitive conversion, etc.)


  • Why are some ships such as the Scyk High Mass Variant and Hutt Heavy Figher schematics listed under the MISC catagory?


If you have other shipwright related "questions" that you'd like an answer to more than these let me know in this thread.


I'll review your posts ASAP and replace questions in my post if needed.


Thanks!







I've been perusing the new schematics, and it's obvious that we can't do much with them until we have RotW (due to the fact they all require asteroid resources). This fine with me, but what is with all these new texture kits?


First, the proliferation of texture kits is an inventory nightmare. The vendor UI is so broken that it pains me to stand in front of my vendor managing hundreds of texture kits (not to mention that "time of the month"--relisting nightmare).


Second, texture kits are a commodity item, like repair kits and droid batteries. Whose braindead idea was it to require asteroid resources to craft a stupid texture kit? These are texture kits, not elite/specialized components.


I propose to the devs the following changes regarding texture kits:



  • Stop this needless proliferation of texture kits. It is way out of control.You don't have to buy seperate paint kits for different colors. So why not justroll all the texture kits into a single item and call it "Texture Kit". Let the player simply buy this item and apply it to a ship by selecting from a list of textures and be done with it. This is simpler for Shipwrights, and takes the mystery out of it for consumers. I'm a Shipwright, not a Sherman-Williams paint store owner--I want to focus on makinggood components for my customers, not screwing around with umpty-ump varieties of stupid paint/texture kits.

  • Change the resource requirements to simply be a Steel and Chemical, not Inert Petrochemical, and not fancy, exotic asteroid resources, just Steel and Chemical. Why? Not long ago you gave us these really cool gadgets called recyclers. I was sad to see that recyclers took all chemical resources and spit out one kind of resource called "Chemical". I can' t use this recycled resource in paint and texture kits. I wanted very much to take all the little stacks of Steel and Inert Petrochemical I had left over from crafting chassis and put them to good use. Instead my recyclers just sit there and don't do much.

Please take this proposal seriously. The current direction of texture kits is not fun for Shipwrights. If this is the way it's going to be, I'm thinking seriously of not making these items anymore. Move the schematics to Artisan and let some flunky weekend crafters manufacture paint cans.




010101010101010101010101010101010101010101010101010101010101Jagged' Fel
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Jagged-F3l
Fri Apr 29, 2005 11:51 pm
#4






IIscandar wrote:

Greetings Shipwrights,


Today I posted the following in response to a request for 3 questions from our community.



  • What exact changes were done to the shipwright profession (crafting) with the CU? We've noticed that some resource stat requirements have been fixed and that we can now craft higher quality items with the same resources that produced lower quality before. Were all schematics looked over for issues or just a certain few?


  • When might shipwrights expect the profession to be enhanced beyond just bug fixes? (shipwright quests, force sensitive conversion, etc.)


  • Why are some ships such as the Scyk High Mass Variant and Hutt Heavy Figher schematics listed under the MISC catagory?


If you have other shipwright related "questions" that you'd like an answer to more than these let me know in this thread.


I'll review your posts ASAP and replace questions in my post if needed.


Thanks!







I've been perusing the new schematics, and it's obvious that we can't do much with them until we have RotW (due to the fact they all require asteroid resources). This fine with me, but what is with all these new texture kits?


First, the proliferation of texture kits is an inventory nightmare. The vendor UI is so broken that it pains me to stand in front of my vendor managing hundreds of texture kits (not to mention that "time of the month"--relisting nightmare).


Second, texture kits are a commodity item, like repair kits and droid batteries. Whose braindead idea was it to require asteroid resources to craft a stupid texture kit? These are texture kits, not elite/specialized components.


I propose to the devs the following changes regarding texture kits:



  • Stop this needless proliferation of texture kits. It is way out of control.You don't have to buy seperate paint kits for different colors. So why not justroll all the texture kits into a single item and call it "Texture Kit". Let the player simply buy this item and apply it to a ship by selecting from a list of textures and be done with it. This is simpler for Shipwrights, and takes the mystery out of it for consumers. I'm a Shipwright, not a Sherman-Williams paint store owner--I want to focus on makinggood components for my customers, not screwing around with umpty-ump varieties of stupid paint/texture kits.

  • Change the resource requirements to simply be a Steel and Chemical, not Inert Petrochemical, and not fancy, exotic asteroid resources, just Steel and Chemical. Why? Not long ago you gave us these really cool gadgets called recyclers. I was sad to see that recyclers took all chemical resources and spit out one kind of resource called "Chemical". I can' t use this recycled resource in paint and texture kits. I wanted very much to take all the little stacks of Steel and Inert Petrochemical I had left over from crafting chassis and put them to good use. Instead my recyclers just sit there and don't do much.

Please take this proposal seriously. The current direction of texture kits is not fun for Shipwrights. If this is the way it's going to be, I'm thinking seriously of not making these items anymore. Move the schematics to Artisan and let some flunky weekend crafters manufacture paint cans.




010101010101010101010101010101010101010101010101010101010101Jagged' Fel
0101010101
0101010101010101010101010101010101
0101010101010101"The Oppressor"
010101010101
010101010101010101010101010101010101
010101010101
010101
010101010101010101010101010101010101010101010101
010101
01010101
01010101010101010101010101010101010101010101
01010101
010101
010101010101010101010101010101010101010101010101
010101
0101
0101010101010101010101010101010101010101010101010101
0101
0101
0101010101010101010101010101010101010101010101010101
0101
01
01010101010101010101010101010101010101010101010101010101
01
01
01010101010101010101010101010101010101010101010101010101
01
01
01010101010101010101010101010101010101010101010101010101
01
0101010101010101010101010101010101010101010101010101010101
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0101010101010101010101010101010101010101010101010101010101
01
0101010101010101010101010101010101010101010101010101010101
01

Statho
Sat Apr 30, 2005 1:36 am
#5


IIscandar wrote:
Greetings Shipwrights,
Today I posted the following in response to a request for 3 questions from our community.
  • What exact changes were done to the shipwright profession (crafting) with the CU? We've noticed that some resource stat requirements have been fixed and that we can now craft higher quality items with the same resources that produced lower quality before. Were all schematics looked over for issues or just a certain few?
  • When might shipwrights expect the profession to be enhanced beyond just bug fixes? (shipwright quests, force sensitive conversion, etc.)
  • Why are some ships such as the Scyk High Mass Variant and Hutt Heavy Figher schematics listed under the MISC catagory?

If you have other shipwright related "questions" that you'd like an answer to more than these let me know in this thread.

I'll review your posts ASAP and replace questions in my post if needed.

Thanks!






Read this thread for an explanation of the crafting changes:

http://forums.station.sony.com/swg/board/message?board.id=armorsmith&message.id=90904



Standard Issue Armor: Intrepid.Naboo.Antares -1227 6123
[Recovering MDE]
Terpf
Sun May 01, 2005 5:09 pm
#6

Maybe im missing something, but i looked at my schematics and i see that mining lasers and cargo holds use asteroid materials. How are we suppose to mine this materials if we need them to make the tools we need to mine them?
Qualdrin
Sun May 01, 2005 9:31 pm
#7

You get some secondhand mining equipment when you start the mining quest. Unfortunately, we don't know how it compares to crafted stuff... at least those of us not in the beta.

Qualdrin Mekanos
canary
Mon May 02, 2005 6:03 am
#8


If the rumors are true, why are SW skill tapes dropping in the ground game? I'm personally not in favor of them, but if the Devs felt it as being a necessary item, shouldn't these items "only drop" in space?


Canaryville

Message Edited by canary on 05-02-2005 08:04 AM



77th Wing Tactical and Logistics Officer
-Wing liaison for non 77th members and their Alliance/Freelance brethren-
Alliance Ace Pilot/Master Shiprwright (12pt Chassis & Armor, 17pt Weapon Systems, 17pt Engines)
962nd Havoc Squadron
Vendor Tent is located in Mos Pax, just south of Mos Eisley on Tatooine. WP 3028, -6145
*Blueprints and various Ship components on vendor Blanch*
Starstrider6
Mon May 02, 2005 1:38 pm
#9






Jagged-F3l wrote:

I propose to the devs the following changes regarding texture kits:



  • Stop this needless proliferation of texture kits. It is way out of control.You don't have to buy seperate paint kits for different colors. So why not justroll all the texture kits into a single item and call it "Texture Kit". Let the player simply buy this item and apply it to a ship by selecting from a list of textures and be done with it. This is simpler for Shipwrights, and takes the mystery out of it for consumers. I'm a Shipwright, not a Sherman-Williams paint store owner--I want to focus on makinggood components for my customers, not screwing around with umpty-ump varieties of stupid paint/texture kits.

  • Change the resource requirements to simply be a Steel and Chemical, not Inert Petrochemical, and not fancy, exotic asteroid resources, just Steel and Chemical. Why? Not long ago you gave us these really cool gadgets called recyclers. I was sad to see that recyclers took all chemical resources and spit out one kind of resource called "Chemical". I can' t use this recycled resource in paint and texture kits. I wanted very much to take all the little stacks of Steel and Inert Petrochemical I had left over from crafting chassis and put them to good use. Instead my recyclers just sit there and don't do much.

Please take this proposal seriously. The current direction of texture kits is not fun for Shipwrights. If this is the way it's going to be, I'm thinking seriously of not making these items anymore. Move the schematics to Artisan and let some flunky weekend crafters manufacture paint cans.






QFE


It's bad enough that we have so many different specialized resources needed to craft high-quallity components, having 6 different texture kits is insane. Players that can't find the screenshots on the SWG pages are forced to buy several different types of texture kits to get the ones they want. Honestly, even if someone *does* find the pictures, it shows all the different textures without specifically numbering them - which is confusing, so they buy the wrong one and are forced to buy others to get the correct texture.


It can't be that hard to have a kit that can do a requested texture, just like paint kits. Please, make *that* part of being a Shipwright simpler.







Scottee Atien
Master Shipwright - Chimaera
For a great deal on all your starship needs, buy my vendors a drink in the Raven Cantina 803, 1289 in Sunset Beach, Naboo. Please offer all auction winnings to Scottee's Starship Enterprises
...has mastered the Pilot profession
Stormwatch
Mon May 02, 2005 5:12 pm
#10

Hrm, sorry if this will anger some people with my post but come on people the amount of whining and crying going on all due to the CU and the expansion is depressing.


Let's address the new texture kits, so what new texture kits woopiedoda, you don't have to make them and add them to your inventory. However, the typical response is no I don't like them and I'm speaking for all Shipwrights out there, well you aren't speaking for me. Personally I look forward to the new texture kits, there isn't enough "fluff" in this game, in my opinion, there's no fuzzy dice, nothing.


So once again if you don't like the texture kits don't make them, simple too me but please don't try and force them out of the game.


I did have a question regarding the new mining ships and the components and well where am i going to get these components to go mine the asteroids, well that has been addressed.





YFA,

DK
Member of SVInc, citizen of Serenity Valley, Tattoine
Master Shipwright
Home to Serenity Valley Mall
Loki_Ashaman
Mon May 02, 2005 8:27 pm
#11






canary wrote:


If the rumors are true, why are SW skill tapes dropping in the ground game? I'm personally not in favor of them, but if the Devs felt it as being a necessary item, shouldn't these items "only drop" in space?


Canaryville

Message Edited by canary on 05-02-2005 08:04 AM




Seeing as Jedi skill tapes are also dropping, I think they just coded something so any skill has a chance of dropping... now if missile and pilot command tapes start dropping, then we got a problem...




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Mardius Ashalar, Commissar: Commander of the Daishi
Larikuj V'neef, DOH Mall: Theed (-5240, 2770)
"A pilot without his attitude is just some guy" - TomoRainer


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