Shipwright Archive

Thread: Whats components are really better, RE or Crafted?

NHGLethos
Sun May 15, 2005 6:41 pm
#1

I'm moving into SW mostly to craft/RE for myself and friends/guild... please hold ofrespec SW haters, read it all first.


Now my question is at the moment, is there any area's which RE in general will always hands down beat Crafted equiliviant... or if its better put, whats always best crafted rather than RE'd looted stuff.

Of course i am for the most parthaving to ignoreuse of the uber reward / pre-nerf items, as they wont always be avaiable.


I do want to try make the best i can, but if i am easily beaten with loot i can RE which i'm starting to aquire alot of, as i love piloting...i wont bother to craft it mysef.


The reason why i ask this, is that i need a focus resource wise, as a long time 12pt Doc, most of my resources are not really whats good, so its back to resource mining again.

I understand the need to focus, especially when starting a new crafting proffessionand looking to the vets for some good advice.



,nnnnn[nnnnnaggggggggggggggggggggggggggggggggg}
****************Honour****************Trust****************
[ Lethos Talray ] - Light Jedi Master (RP) "The Old Man" - x2 Rebel Pilot - 157 Badges
[ Kathos Talray ] - Elder 12pt Medic -Rebel Pilot Trainee-
[ Lethos' Talray ] - Elder ShipWright
Expertise Calculator(s) - Jedi / BH
****************Loyality****************Duty****************

scooterjes
Sun May 15, 2005 7:11 pm
#2


Depends I the the following are better looted/re'ed high lvl guns, shields,capacitors,droid interfaces and fighter class reactors; crafted engines, cap ship reactors(where mass doesn't matter), armor(i've seen very little looted/re'ed armor that can come close to crafted).


Me personally:


Reactor:re'ed


Booster:re'ed


Capacitor:re'ed


guns:1 crafted 1 re'ed


shields:re'ed


capacitor:re'ed


armor:crafted


engine:crafted


droid interface:re'ed




IGN Eteecette
ITF on Intrepid
I'd shoot a space bomb at SOE/LA but they are immune like the Reb Base.
Dragon Slayer II
NHGLethos
Sun May 15, 2005 7:15 pm
#3

mostly RE thats goood, makes it easier to focus... ok i'll take a harder look at the resources needs for guns, engines andarmour.


Does anyone have different views... or do you agree ?





,nnnnn[nnnnnaggggggggggggggggggggggggggggggggg}
****************Honour****************Trust****************
[ Lethos Talray ] - Light Jedi Master (RP) "The Old Man" - x2 Rebel Pilot - 157 Badges
[ Kathos Talray ] - Elder 12pt Medic -Rebel Pilot Trainee-
[ Lethos' Talray ] - Elder ShipWright
Expertise Calculator(s) - Jedi / BH
****************Loyality****************Duty****************

Goraf
Mon May 16, 2005 6:18 am
#4

It is possible to have RE loot/rewards that are better than crafted in all respects. However, not everyone has the parts to do so. Here is what I have noticed:

Armor - In almost all cases, crafted is better. You get the odd loot item that REs to better than crafted, but this is rare.

Booster - I actually prefer crafted boosters. Generally they are lighter and faster. I just experiment the consumption down to about 10% of the energy to give you a 10-second boost and throw the rest into speed/acceleration.

Capacitors - REd capacitors are the only way to go still. Crafted ones just are not good enough.

Droid Interfaces - The post-nerf loot droid interfaces suck. Until you get into level 10 DIs, crafted is almost always faster. The pre-nerf ones are still better of course. Since the speed nerf, I have not looted a single droid interface that beats crafted except for level 10s.

Engines - The new crafted engines are quite good and are faster than the REd post-nerf reward engines. The PYR on crafted engines does not come close to good REd ones though. For PvE, crafted is good. For PvP, RE is the only way to go. Crafted engines also have a much higher energy drain, it would be difficult to use EO4 with a crafted engine, but a piece of cake with an REd one.

Reactors - I find that looted reactors that beat crafted are rare, I mostly use crafted Mark 1 reactors and run reactor overload 4.

Shields - The only shield that seems to beat crafted is the level 8 reward shield. I am sure better-than-crafted loot shields exist, but they seem to be rare. I use crafted shields when my REd L8 is too heavy.

Weapons - Use crafted only when a loot or reward one will not fit or is not available. The crafted ones are pretty good, but their damage vs. shields/armor is usually 47-50%.

- Alirc



Captain Alirc Ec-Ecit
Alliance Ace Pilot
XO 77th "Phoenix" Fighter/Bomber Wing
Valcyn

NHGLethos
Mon May 16, 2005 7:26 am
#5

Thanks for your input should make gathering resources seem less daughting (sp?)



,nnnnn[nnnnnaggggggggggggggggggggggggggggggggg}
****************Honour****************Trust****************
[ Lethos Talray ] - Light Jedi Master (RP) "The Old Man" - x2 Rebel Pilot - 157 Badges
[ Kathos Talray ] - Elder 12pt Medic -Rebel Pilot Trainee-
[ Lethos' Talray ] - Elder ShipWright
Expertise Calculator(s) - Jedi / BH
****************Loyality****************Duty****************

EEMAN
Mon May 16, 2005 1:03 pm
#6






Goraf wrote:





EEMAN wrote:

reactor : mark3 16.5k reactor power




Are you sure that is not a Mark4? That seems awefully high. What is the mass on it?

- Alirc




I will let you know when i log in game, I do know my xwing runs a mark3 to save on mass and that w/ overload 3 its more than enough power to supply all the weapons even when running engine overload3, weapon overload3, and capacitor overload 3. Without overload my countermeasures and missles dont work but everything else works fine.


PS if you use overload3 instead of 4 there is no decay if you maintain undamaged till you repair. Aparently the amount reduced is so low that it averages out to a full repair w/o decrease in max values.

Message Edited by EEMAN on 05-16-2005 04:14 PM



Omosack
Master Weaponsmith
Master Shipwright
Better Homes and Guns - in the Chilastra Galaxy

- It's time the devs end the bitter fighting by giving the community a Non Jedi server. We have a few servers with TINY populations that could be changed to this ruleset. I support this idea because it punishes noone. - You can support it too. Click Here!
idolatry
Mon May 16, 2005 2:48 pm
#7






EEMAN wrote:

i see a lot of people claim RE'd reactors are good but frankly I look at what else they think is good and they dont know the first thing about outfitting a ship.



If you conserve mass for your weapons you can do amazing things. Always calculate what reactor to use based on its stats running overload3. This will leave the display in the red but everything works once you overload. This saves considerable mass. RE'ing your engine down free's up a ton of mass. Using very high quality level 4 capacitors saves a ton of mass.





Working with a Dunelizard, I tend to have enough space to fit a crafted reactor in that runs everything without RO3. I don't like seeing red *before* I even launch, and I've always been concerned about my components browning out the reactor if the DI takes a hit... but then if you're interface is shot, you're probably dead anyway


Anyone noticed if droid programs stop working if your interface gets shot out?





-------------------------------------------------------------------------
Eliane Quickblade - "You can't take the sky from me..."
Elder Shipwright/Master Pilot - Imperial 6th Wing Forums

...Pilot is the alpha class
NHGLethos
Mon May 16, 2005 5:17 pm
#8

great info guys, thanks



,nnnnn[nnnnnaggggggggggggggggggggggggggggggggg}
****************Honour****************Trust****************
[ Lethos Talray ] - Light Jedi Master (RP) "The Old Man" - x2 Rebel Pilot - 157 Badges
[ Kathos Talray ] - Elder 12pt Medic -Rebel Pilot Trainee-
[ Lethos' Talray ] - Elder ShipWright
Expertise Calculator(s) - Jedi / BH
****************Loyality****************Duty****************

SandLizard
Mon May 16, 2005 7:38 pm
#9

my comments in red


EEMAN wrote:

Reactors: hands down crafted is significantly better than loot/RE. A mark1 crafted w/ overdriver has right at 12000 reactor power. This is enough for any Awing or single weapon ship w/ 1 ordinance slot and countermeasure. Reactor overload 3 puts your reactor power at 16000. A mark3 reactor w/ overdriver is arond 16,500 power and w/ overload 3 you're looking at 23,100 reactor power. with a fraction of the mass of some god heavy loot reactor. Why waste mass on this .. you need big guns.

I like to make two types of mark I's -- 10k+ gens with only 700 mass and the 12.5k gen with just under 1.3k mass. mark III's get close to 15k (mine are 14.9ish), mark IV's get close to 17k (mine are 16.8ish?). However, there are the random drops that make an RE better. For instance, I have a 14.9k gen with only 3k mass Reactor (don't remember level right now, but that's lower than the 8k mass of a Mark III)

Engines: RE'd if you use your reward engine's awarded at tier3 and 4. The one awarded in tier3 can be RE'd down to 8.9k mass and 68 Y/P/R with speed around 85.5. The level 8 reward can be RE'd to 23k mass 92.8 speed and 72 Y/P/R. Any other engine that doesnt have one of these rewards in the group doesnt come close. You are stuck with crafted engines at that point, which has similar flight stats but nearly double the mass of the level 6.



should be able to get higher YPR on those reward engines. try to at least break 70 on lvl6's (seen 72+) and try to hit 74+ on lvl 8's (have the stuff to hit 75+ on yaw, waiting for a 72 to drop for roll - takes time to find the loot though heh

Shields: Crafted with one exception. If you have the mass, the level 8 reward shield can have its mass reduced to 32k with a front/back rating of 2550 and a recharge of 15.6. Any other level 8 or lower looted part cant touch this or compete with crafted....



With time you can find MUCH lower mass lvl8 shields. I've gotten mine to 24k-ish mass, regen about the same.

Weapons: this is a matter of preference. Some argue that looted weapons with .650 vs armor and shields is superior to crafted .480's. Personally I find the mass very high and energy/shot insane. I much preferr crafted ones with speed limiters on a multi-gun ship. Advanced can be made at 11k mass and 18.0 energy/shot and still have max damage in the 2500's. I can fit 3 of these on a std xwing and still fit a reward engine, reward boosters, markiv shield, mark2 armor, mark3 reactor, missle launcher and sensor decoy launcher.


Speed limiters? I thought about it at one time, but your damage potential is so much lower than if you used quick shot. Sure, sure, you better have one hell of a capacitor to run your weapons (especially four quick-shot lvl9's on a B-wing heh, that's over 16 shots a second!) - I'm guessing your refire is around .39. I think you'd be better off with Max-Damage, as they're still fairly low energy, but kick out more damage, along with being a bit faster (also meaning more damage). If you're master rebel, load out a B-wing with 4 crafted lvl9's with quick-shot. Then shoot a tier V gunboat. Now *that's* fast killin'! I personally throw 3 crafted lvl7's (quick-shot of course) on my X-wing. With cap overcharge and WO3, you shouldn't have a problem with drain on the cap. Of course, this is all my preference, like you said


Message Edited by SandLizard on 05-16-2005 09:38 PM




[ Orske Kel'Raethe - {OK Shipwright, Corellia, -4000 -2300} - Starsider ]
{*} ___ ___ {*}
\\\\\\\ /\|/\ ___/@\___ /\|/\ ///////
\\\\\\\ {--+--}_ /_\_____/_\ _{--+--} ///////
\\\\\\\\ /-\/|\/_/ \ / \_\/|\/-\ ////////
\\\\\\\\\\\\\ \_/ /////////////

EEMAN
Tue May 17, 2005 12:19 am
#10



conserve your mass


conserve your mass


conserve your mass



i see a lot of people claim RE'd reactors are good but frankly I look at what else they think is good and they dont know the first thing about outfitting a ship.



Reactors: hands down crafted is significantly better than loot/RE. A mark1 crafted w/ overdriver has right at 12000 reactor power. This is enough for any Awing or single weapon ship w/ 1 ordinance slot and countermeasure. Reactor overload 3 puts your reactor power at 16000. A mark3 reactor w/ overdriver is arond 16,500 power and w/ overload 3 you're looking at 23,100 reactor power. with a fraction of the mass of some god heavy loot reactor. Why waste mass on this .. you need big guns.


Engines: RE'd if you use your reward engine's awarded at tier3 and 4. The one awarded in tier3 can be RE'd down to 8.9k mass and 68 Y/P/R with speed around 85.5. The level 8 reward can be RE'd to 23k mass 92.8 speed and 72 Y/P/R. Any other engine that doesnt have one of these rewards in the group doesnt come close. You are stuck with crafted engines at that point, which has similar flight stats but nearly double the mass of the level 6.


Capacitors: RE, despite recent attempts to boost crafted capacitors they only half fixed it then walked away without saying another word. RE'd capacitors have exceptional stats with very high recharges. You can get level 4 capacitors with rechages of 42 and over 1k capacity. With capacitor overload 3 they dont even dry up on a xwing with 3 big guns.


Shields: Crafted with one exception. If you have the mass, the level 8 reward shield can have its mass reduced to 32k with a front/back rating of 2550 and a recharge of 15.6. Any other level 8 or lower looted part cant touch this or compete with crafted. I had one level 10 that was 2000 front/back and a recharge of 18.0 but havent found 9 more level 10's to see what they can do. This mass is so high its more or less limited to POB's and those new shields could be better once working. If this is too much mass, you can get a recharge of 11.8 and front/back 1980 mark IV shields crafted. The new POB shields even with broken asteroid schematic issues, is 3450 front/back and a recharge of 15.6.


Armor: Crafted hands down. unfortunately repairing it is lowering armor value not hitpoints so it wears out very fast.. this is usually good for a crafter except for the fact that you need to use some excellentquality resources vs just good/mediocre quality resoures. But from a pilot standpoint, crafted is best. Armor is only a stop-gap measure to save your components. There is no real point to using more than mark2 armor on a fighter wich yields 650 for 2.5k mass. if you hear the sound of armor getting hit you need to /iff and get the hell out of there till your sheilds recharge. save your mass for bigger guns.


Driod Interface: I have no opinion on this as I am still using ones from when they were broken and markI could be made with almost no mass and 12.5 droid speeds.


Launchers: there really isnt an option on this, crafted is all ive ever seen


Weapons: this is a matter of preference. Some argue that looted weapons with .650 vs armor and shields is superior to crafted .480's. Personally I find the mass very high and energy/shot insane. I much preferr crafted ones with speed limiters on a multi-gun ship. Advanced can be made at 11k mass and 18.0 energy/shot and still have max damage in the 2500's. I can fit 3 of these on a std xwing and still fit a reward engine, reward boosters, markiv shield, mark2 armor, mark3 reactor, missle launcher and sensor decoy launcher.



If you conserve mass for your weapons you can do amazing things. Always calculate what reactor to use based on its stats running overload3. This will leave the display in the red but everything works once you overload. This saves considerable mass. RE'ing your engine down free's up a ton of mass. Using very high quality level 4 capacitors saves a ton of mass.


in a 100k mass Xwing I can load


reactor : mark3 16.5k reactor power

engine: RE reward engine level 6 69 Y/P/R 82.4spd (95.5 pre-nerf)

shield : mark iv 1980 front/back 11.5 recharge

booster: reward level 4 2040 storage 148 consumption rate

capacitor: RElevel 4 capacitor 42.2 recharge 1048 storage

armor: mark2 650 2.5k mass

weapons : 3 Advanced blasters w/ speed limiters 2550 max damage, 18.0 energy/shot 11k mass

ordinance: mark3 concussion or mark4 proton

countermeasures: sensor decoy launcher


in the new adv xwing 180k mass i loaded


reactor: mark3 16.5k reactor power

engine: RE reward engine level 6 69 Y/P/R 82.4spd (95.5 pre-nerf)

shield: level 8 reward sheild RE, 2550 front/back 15.6 recharge

booster: reward level 4 2040 storage 148 consumption rate

capacitor: RElevel 4 capacitor 42.2 recharge 1048 storage

armor: mark2 650 2.5k mass

weapon 0: RE reward level 8 blaster 13.5 energy/shot 3900 max damage .650 armor/shield

weapon 1: Experimental blaster 20.0 energy/shot 3350 max damage .480 armor/shield

weapon 2: Experimental blaster 20.0 energy/shot 3350 max damage .480 armor/shield

ordiance: mark 4 proton launcher

countermeasure: sensor decoy launcher

Message Edited by EEMAN on 05-16-2005 03:20 PM



Omosack
Master Weaponsmith
Master Shipwright
Better Homes and Guns - in the Chilastra Galaxy

- It's time the devs end the bitter fighting by giving the community a Non Jedi server. We have a few servers with TINY populations that could be changed to this ruleset. I support this idea because it punishes noone. - You can support it too. Click Here!
Goraf
Tue May 17, 2005 12:44 am
#11



EEMAN wrote:
reactor : mark3 16.5k reactor power


Are you sure that is not a Mark4? That seems awefully high. What is the mass on it?

- Alirc



Captain Alirc Ec-Ecit
Alliance Ace Pilot
XO 77th "Phoenix" Fighter/Bomber Wing
Valcyn

Page 1 of 1
Previous Next