Shipwright Archive
Thread: Bugged asteroids lately, or what?!?!?
Message Edited by Manuvian on 05-16-2005 09:54 AM
Message Edited by Manuvian on 05-16-2005 09:57 AM
Message Edited by Manuvian on 05-16-2005 09:57 AM
Kinds glad it's not just me, then, though I'd not want to inflict this on anyone else, either...
But ya, so far it's happened to at least a few of every type at some point, andwhen it starts happening, it tends to keep happening, even if they start working at some point, landing and going back a short while later ends up having it start all over again. And it's not like it's being caused from an overloaded zone, as I explained, not only were thereminimal to no small pieces around even in max radart range, but several times I checked the system, there was few to no people there at the time(s), either.
Not sure whats's causing it, but it definetley needs work...
canary wrote:
To me it appears that the astroid has a certain amount of chuncks that break off and when that point is reached (never counted, but might just start to do that), you are shooting till you actually re-set the astroid. I've counted upwards to 50 times that I shot before the astroid regenerates.
I don't think this was the intention of space mining. Quite iritating in my opinion.
Canaryville
jason67 wrote:
I've run across this issue as well lately. It appears that the main asteroids have a set number of resources that come off it. I have found that you can usually get around this issue though.
1 - Medium chunks not destroying
Simply go back to the main asteroid and get a new medium chunk to fly off, same goes if you are having this issue with the small asteroids.
2 - Large Asteroid not breaking into mediums
If this occurs it appears to be that the spawn is "empty" and you can not break any more medium chunks off. If you simply keep shooting at the asteroid you will "destroy" it causing it to respawn at which point it should be working as normal.
Yup, as for the problem with the big, main ones not splitting up, after testing this on another I found not working right, that does indeed seem to be what is happening, and how to get it straightened out. The next one I came across that wasn't doing anything, I blasted till it disintegerated and trespawned, at which time it started working normally again. I wonder it if was intentionally designed that way or not, but at least so far there seems to be this method to get them working again (just blast it till it goes away, lol).
Something Else I have noticed is with my Mark 3 laser It takes3-4 hits to break off a chunk from the Main asteroid. If I only shoot 3-4 times to break off a piece then go after the pieces one at a time I do not have the Main asteroid stop producing chunks. But if I just blast away at it, it will stop producing chunks after my hold is only 25% full. I am not sure what is causing it exactly but it has been annoying. For a while there I thought it had something to do with the Asteroid Bandit spawns cause it always tended to stop after a wave of fighters attack. But now I sit in front of the asteroid blasting one chunk off at a time and that has helped even after being attacked by bandits. Hope they figure this out soon.
Nomhad
I've run into this as well, including one I couldn't destroy and get to respawn.
Who thinks we should be able to use seismic bombs? ![]()
Same issue here .. but with a bunch of shoots with a Mark II and a Mark III loaded the astroid was destroyed and then reset to be fine. Not sure about the number of shots .. 50 seems high.
One problem I did have .. I was banging away at a astroid and discovered that I was shooting at a plain one right next to the resource astroid. ![]()
Odig Talon, TL Hunters Rest, Talus Ahazi