Shipwright Archive

Thread: Bugged asteroids lately, or what?!?!?

Manuvian
Mon May 16, 2005 6:45 am
#1




A large number of asteroids have been getting really bugged or something lately. Across several systems, there's been numerous asteroids that will not break up, what so ever, no matter how many times you shoot them.


And no, I'm not referring to the ones that have drifted across "zone boundries" and become useless, but am referring to the Main Asteroid (Whatever type)itself. I've repeatedly made runs back and forth to ALL of the asteroids in a givensystem, and tried shooting them for several minutes repeatedly, only to have NOTHING HAPPEN. The Secondary chunks are NOT breaking off AT ALL.


This is while using TIER III Mining lasers, I might add, which when using a pair of them, only needs 2 hits on a main asteroid, to get the secondary chunk to break off...when they are working, that is. Lately though, this has been increasingly pointless as 60-70% of the time when having travelled all the way to some of them, they are not functioining. And it's not like the zone is cluttered with tiny ones either that might explain this, as I have routinley checked radar at max range only to see no pieces what so ever floating around.


Initially, everything seems to be going well with this new addition, and it was a welcome addition, at least to me, and space had been looking great since the CU...


However, the last few daysnow, when running into this problem at a rate of around 4 out of every 5 asteroids, and taking them usually 20 minutes or more before they decide to start 'working" again,it's getting to be extremely aggravating....

Message Edited by Manuvian on 05-16-2005 09:54 AM


Message Edited by Manuvian on 05-16-2005 09:57 AM

Message Edited by Manuvian on 05-16-2005 09:57 AM




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Rilnax
Mon May 16, 2005 7:03 am
#2

I've run into this problem as well. I couldn't find a non-bugged silicaceous asteroid yesterday. Every one that I went to mine wouldn't spawn chunks regardless of how long I hammered them with my two Mark III mining lasers.



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canary
Mon May 16, 2005 7:21 am
#3


To me it appears that the astroid has a certain amount of chuncks that break off and when that point is reached (never counted, but might just start to do that), you are shooting till you actually re-set the astroid. I've counted upwards to 50 times that I shot before the astroid regenerates.


I don't think this was the intention of space mining. Quite iritating in my opinion.


Canaryville





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Manuvian
Mon May 16, 2005 7:21 am
#4

Kinds glad it's not just me, then, though I'd not want to inflict this on anyone else, either...


But ya, so far it's happened to at least a few of every type at some point, andwhen it starts happening, it tends to keep happening, even if they start working at some point, landing and going back a short while later ends up having it start all over again. And it's not like it's being caused from an overloaded zone, as I explained, not only were thereminimal to no small pieces around even in max radart range, but several times I checked the system, there was few to no people there at the time(s), either.


Not sure whats's causing it, but it definetley needs work...





"When I want your opinion...I'll give it to you."


Colonel Manuvien Mara'Chayne


Gorath


Manuvian
Mon May 16, 2005 7:28 am
#5






canary wrote:

To me it appears that the astroid has a certain amount of chuncks that break off and when that point is reached (never counted, but might just start to do that), you are shooting till you actually re-set the astroid. I've counted upwards to 50 times that I shot before the astroid regenerates.


I don't think this was the intention of space mining. Quite iritating in my opinion.


Canaryville








Hmm, that could be at least one possibility. Most times I couldn't get it to do anything at all, I just had to go back like 15-30 mins later and it'd be working. But, just a while ago when it was happening to one, it DID (The main one), disintegrate, then when the new one appeared a couple secs. later, it was working again normally. I've shot at some well over 50 times though with the Tier III mining lasers though and hadd nothing happen, as well, so it's hard to say at this point whats up, for sure.



However, if this IS indeed what is happening, I think someone should try to get this working a bit better so it doesn't take such an inordinate amount of time to get them back to working properly. I could see them taking a couple mins to "recycle" themselves, or even a certain number of "hits", but when ALL of a Type are doing it at once, and constant shooting does nothing for like 20+ minutes at least, that's getting to be a bit much... :/




"When I want your opinion...I'll give it to you."


Colonel Manuvien Mara'Chayne


Gorath


jason67
Mon May 16, 2005 7:46 am
#6

I've run across this issue as well lately. It appears that the main asteroids have a set number of resources that come off it. I have found that you can usually get around this issue though.


1 - Medium chunks not destroying

Simply go back to the main asteroid and get a new medium chunk to fly off, same goes if you are having this issue with the small asteroids.


2 - Large Asteroid not breaking into mediums

If this occurs it appears to be that the spawn is "empty" and you can not break any more medium chunks off. If you simply keep shooting at the asteroid you will "destroy" it causing it to respawn at which point it should be working as normal.





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Manuvian
Mon May 16, 2005 8:18 am
#7






jason67 wrote:

I've run across this issue as well lately. It appears that the main asteroids have a set number of resources that come off it. I have found that you can usually get around this issue though.


1 - Medium chunks not destroying

Simply go back to the main asteroid and get a new medium chunk to fly off, same goes if you are having this issue with the small asteroids.


2 - Large Asteroid not breaking into mediums

If this occurs it appears to be that the spawn is "empty" and you can not break any more medium chunks off. If you simply keep shooting at the asteroid you will "destroy" it causing it to respawn at which point it should be working as normal.





Yup, as for the problem with the big, main ones not splitting up, after testing this on another I found not working right, that does indeed seem to be what is happening, and how to get it straightened out. The next one I came across that wasn't doing anything, I blasted till it disintegerated and trespawned, at which time it started working normally again. I wonder it if was intentionally designed that way or not, but at least so far there seems to be this method to get them working again (just blast it till it goes away, lol).




"When I want your opinion...I'll give it to you."


Colonel Manuvien Mara'Chayne


Gorath


Aniedzielski
Mon May 16, 2005 11:40 am
#8

Something Else I have noticed is with my Mark 3 laser It takes3-4 hits to break off a chunk from the Main asteroid. If I only shoot 3-4 times to break off a piece then go after the pieces one at a time I do not have the Main asteroid stop producing chunks. But if I just blast away at it, it will stop producing chunks after my hold is only 25% full. I am not sure what is causing it exactly but it has been annoying. For a while there I thought it had something to do with the Asteroid Bandit spawns cause it always tended to stop after a wave of fighters attack. But now I sit in front of the asteroid blasting one chunk off at a time and that has helped even after being attacked by bandits. Hope they figure this out soon.



Nomhad


QuiJonOz
Mon May 16, 2005 2:05 pm
#9

I've run into this as well, including one I couldn't destroy and get to respawn.


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RookTalon
Mon May 16, 2005 4:04 pm
#10

Same issue here .. but with a bunch of shoots with a Mark II and a Mark III loaded the astroid was destroyed and then reset to be fine. Not sure about the number of shots .. 50 seems high.


One problem I did have .. I was banging away at a astroid and discovered that I was shooting at a plain one right next to the resource astroid.


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Slysix
Mon May 16, 2005 4:45 pm
#11


There seems to be an item count limit as to how many medium chunks you can break off before more can be made.

I guess this is because people are breaking off medium chunks and not taking them out so they drift into the boundaries and/or drift out of the main astroidsvisibility range. But they're not taken off the counter.


I guess this is a case of us cleaning up after ourselves...ie: don't break of more chunks then you can take out before they go out of range.

AzzixxSWG
Tue May 17, 2005 1:31 pm
#12

You can break off 10 medium chunks off of a large before the large needs to be destroyed.

the1mouse
Tue May 17, 2005 1:51 pm
#13

I have run into this problem as well on occasion. Even with Mark 3 lasers, I can sometimes empty my cap into a roid 3 or 4 times without it respawning. Landing and relaunching usually seems to help.



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