Shipwright Archive

Thread: Resource stats on the new Asteroids?

BioEngine
Wed May 18, 2005 3:18 pm
#1

Every lot I have mined has been 500 or 1000 OQ. This has only been on Bloodfin (that I have tested, that is.)


Is this intended, because those stats, being multiples of 100, are highly unlikely to be generated by the same resource calculator that is used for ground resources.



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Stamina
Red-Dwarf
Wed May 18, 2005 3:46 pm
#2

At the moment all asteroid stats are fixed, you may have also noticed that the asteroid resources do not have unique names (whereas all other resources have specific names such as Oview Duralloy Steel the asteroids are missing the "Oview")

Given the issues with the asteroid resources we don't know what will happen, but fundamentally there are two options:


1) Add a UT and other needed stats, potentially allow randomisation.

2) Set OQ as only factor on all asteroid schematics.




The Shiro Clan of TC -
...has successfully tracked Tiggs
...is still tracking down more bugs
NB: Any comments I make on TC code can and often do change
before they reach live and may not reach live at all, please read my
comments with that in mind.
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