Shipwright Archive
Thread: What do the numbers mean.......
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massmurderer
Mon Jul 11, 2005 4:21 am
#1
Can someone plz help out a non-shipwright in finding a comprehensive guide to all of the ship parts an what the numbers mean, not so much as like damage of a blaster or cannon or capacitor mass but if a higher number for recharge rate is better or worse or if the droid interface command speed number is better lower or higher, those type of numbers. I tried to read several posts but just got confused, any help would be greatly appreciated, thanks.
negilum
Mon Jul 11, 2005 4:41 am
#2
for all components
mass - the lower the better
reactor energy drain - the lower the better
armor- the higher the better
hp- not really important, but the higher the better
boosters
booster energy - higher is better
recharge rate - higher is better
energy consumption - lower is better
acceleration - higher is better
top speed - higher is better
capacitors
capacitor energy - higher is better
recharge rate - higher is better
countermeasures
min effectiveness - higher is better
max effectiveness - higher is better
ammo - higher is better
refire rate - lower is better
droid interface
droid command speed - lower is better
engine
pitch rate - higher is better
yaw rate - higher is better
roll rate - higher is better
top speed - higher is better
missile launcher
max dmg - higher is better
min dmg - higher is better
ammo - higher is better
refire rate - lower is better
reactors
reactor energy - higher is better
weapons
dmg - higher is better
vs shields - higher is better
vs armor - higher is better
energy/shot - lower is better
refire rate - lower is better
mass - the lower the better
reactor energy drain - the lower the better
armor- the higher the better
hp- not really important, but the higher the better
boosters
booster energy - higher is better
recharge rate - higher is better
energy consumption - lower is better
acceleration - higher is better
top speed - higher is better
capacitors
capacitor energy - higher is better
recharge rate - higher is better
countermeasures
min effectiveness - higher is better
max effectiveness - higher is better
ammo - higher is better
refire rate - lower is better
droid interface
droid command speed - lower is better
engine
pitch rate - higher is better
yaw rate - higher is better
roll rate - higher is better
top speed - higher is better
missile launcher
max dmg - higher is better
min dmg - higher is better
ammo - higher is better
refire rate - lower is better
reactors
reactor energy - higher is better
weapons
dmg - higher is better
vs shields - higher is better
vs armor - higher is better
energy/shot - lower is better
refire rate - lower is better
Message Edited by negilum on 07-11-2005 07:41 AM
Cphopp
Mon Jul 11, 2005 5:06 am
#3
you mind if i copy/paste that into a e-mail negilum? , n try to bash it into customers brains when they ask? lol
Tokklyym
Mon Jul 11, 2005 6:55 am
#6
Danthewolf wrote:on capacitiors recharge should be lower not higher
Ex-squeeze me? It's higher.
OvalayUndalay
Mon Jul 11, 2005 4:24 pm
#7
recharge rate for shields?higher or lower?
Message Edited by OvalayUndalay on 07-11-2005 07:25 PM
AhrienTerrik
Tue Jul 12, 2005 1:28 am
#9
Danthewolf wrote:on capacitiors recharge should be lower not higher
Man, I see from your sig you're a Master SW, so maybe you know some obscure reason why the recharge capacitor should be low instead of high.
Maybe you mean that is better to experiment in energy than recharge, but that's not what the previous poster was talking about.
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