Shipwright Archive

Thread: What do the numbers mean.......

massmurderer
Mon Jul 11, 2005 4:21 am
#1

Can someone plz help out a non-shipwright in finding a comprehensive guide to all of the ship parts an what the numbers mean, not so much as like damage of a blaster or cannon or capacitor mass but if a higher number for recharge rate is better or worse or if the droid interface command speed number is better lower or higher, those type of numbers. I tried to read several posts but just got confused, any help would be greatly appreciated, thanks.
negilum
Mon Jul 11, 2005 4:41 am
#2

for all components
mass - the lower the better
reactor energy drain - the lower the better
armor- the higher the better
hp- not really important, but the higher the better

boosters
booster energy - higher is better
recharge rate - higher is better
energy consumption - lower is better
acceleration - higher is better
top speed - higher is better

capacitors
capacitor energy - higher is better
recharge rate - higher is better

countermeasures
min effectiveness - higher is better
max effectiveness - higher is better
ammo - higher is better
refire rate - lower is better

droid interface
droid command speed - lower is better

engine
pitch rate - higher is better
yaw rate - higher is better
roll rate - higher is better
top speed - higher is better

missile launcher
max dmg - higher is better
min dmg - higher is better
ammo - higher is better
refire rate - lower is better

reactors
reactor energy - higher is better

weapons
dmg - higher is better
vs shields - higher is better
vs armor - higher is better
energy/shot - lower is better
refire rate - lower is better

Message Edited by negilum on 07-11-2005 07:41 AM

Cphopp
Mon Jul 11, 2005 5:06 am
#3

you mind if i copy/paste that into a e-mail negilum? , n try to bash it into customers brains when they ask? lol



Chop's Shop *** 90 , 6100 *** 700m from Nym's : Lok
Bria : WRATH : Cphopp : Pre-CU Bounty Hunter Extraordinaire
Xafen:Master Shipright:12 pt Master Droid Engineer:Master Artisan:Merchant
Previously Cphopp 70 Wizard of Kane Bayle : EVOLUTIA

negilum
Mon Jul 11, 2005 5:15 am
#4

feel free
Danthewolf
Mon Jul 11, 2005 5:49 am
#5

on capacitiors recharge should be lower not higher



master freelance pilot
wookie reb of ironD guild
Tokklyym
Mon Jul 11, 2005 6:55 am
#6



Danthewolf wrote:
on capacitiors recharge should be lower not higher





Ex-squeeze me? It's higher.



_______________________________
Tokklyym | Elder Shipwright | Rebel Ace

| Remove inactive player structures.
| Tailors should remove mods from looted clothing and add them to crafted clothing.
| Naritus.

I've been a Talusian, a Tumbler, and a Tailor. I used to camp and I loved to scout.
Now I make ships and fly them.

OvalayUndalay
Mon Jul 11, 2005 4:24 pm
#7


recharge rate for shields?higher or lower?

Message Edited by OvalayUndalay on 07-11-2005 07:25 PM




Mi'lan Hejduk
Security Of The First World(S1W)

Cphopp
Mon Jul 11, 2005 6:26 pm
#8

recharge rates across the board should be higher. Peroid =-)



Chop's Shop *** 90 , 6100 *** 700m from Nym's : Lok
Bria : WRATH : Cphopp : Pre-CU Bounty Hunter Extraordinaire
Xafen:Master Shipright:12 pt Master Droid Engineer:Master Artisan:Merchant
Previously Cphopp 70 Wizard of Kane Bayle : EVOLUTIA

AhrienTerrik
Tue Jul 12, 2005 1:28 am
#9



Danthewolf wrote:
on capacitiors recharge should be lower not higher





Man, I see from your sig you're a Master SW, so maybe you know some obscure reason why the recharge capacitor should be low instead of high.

Maybe you mean that is better to experiment in energy than recharge, but that's not what the previous poster was talking about.





Please, deliver any items I buy to my "Astilleros AT - Ventas al publico" vendor. Naboo 6620 -4324

Ahrien Terrik, Master Smuggler & Master Shipwright (12/17/17 points).
Ko'yi Sacure, Light Jedi.
Allison Terrik, Master Doctor (original account, CANCELLED due to SOE turning medics into clerics)
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