Shipwright Archive

Thread: Question regarding capacitors

RebsSuck
Tue Jul 12, 2005 9:00 pm
#1

Do you want the capacitor energy to be high or low. Not the energy drain, but the capacitor energy. I'm trying to find a good, but I'm not sure what to look for. Thanks in advance for your help.

Message Edited by RebsSuck on 07-14-2005 09:02 AM



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Skylr ~ Chndlr

idolatry
Tue Jul 12, 2005 9:20 pm
#2

Cap energy should be high. Thats the pool your weapon pulls from for each shot. The recharge stat recharges into that pool.



-------------------------------------------------------------------------
Eliane Quickblade - "You can't take the sky from me..."
Elder Shipwright/Master Pilot - Imperial 6th Wing Forums

...Pilot is the alpha class
RebsSuck
Tue Jul 12, 2005 10:00 pm
#3

Thank you!



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Skylr ~ Chndlr

HewerofWood
Wed Jul 13, 2005 3:43 pm
#4

Are you also using Weapon Capacitor Overcharge? This boosts Both the recharge rate AND the Energy Pool. I have run into those who are not aware that;


  1. You are able to use other Factions Droid programs provided you have a Programmed Droid chip (Every Pilot is able to program UN-programed Droid Chips and trade them) and

  2. You have enough room on your astromech / Flight Computer.


You are also able to use programs well above your current Tier, The limiting factor is the Space within your Droid and the Space the Chip Requires.



If you Do a Galaxy WideVENDOR search at any of the NPC cities for Droid Chips (Listed in the Misc Section) You should be able to find what you are looking for.




Current Projects
Storm Squad, A Midling Pilot's Diary

Tiimy -- Kauri Pilot 2x Master
Cyclonus04
Thu Jul 14, 2005 3:44 am
#5

myself being a master SW and a master pilot, I want high recharge rates before anything. reason being is that like HewerofWood pointed out is that if your running weapon capacitor overcharge, then you wont have much trouble running out of stored energy and if you have to use shield shunt then your capacitor recharges that much faster.


I know we stock both high recharge rate and high energy storage capacitors. cause alot of people look at the energy storage first and then the recharge rate second. but there are those who knowthat weapon capacitor overcharge is pretty much a must to be affective for any long period of time in a dogfight. hence the reason why we've started stalking lots of pre-programmed chips for our customers and at times it was hard to find any pre-programmed chips that weren't way over priced.


then again that's just my point of view





Leonydas - 12 point Master Armorsmith -RIS Certified-
Master Shipwright
Inter-Galatic Union of Shipwrights
Shop location -4459 3195 Theed, Naboo
ZeroEffect
Thu Jul 14, 2005 6:22 am
#6

I too go for the quick recharge over large capacity but again, it all comes down to personal preference which is one of the things that makes SW such a cool profession - you can make the same type of item over and over again, but each one is unique!



Zero Hour Shipyards and Halon Industries
Shop located at 3336, -5839 South of Mos Eisley

u962281
Fri Jul 15, 2005 4:22 pm
#7


I have found that good quality Level 2 Caps are all you ever need on a single person fighter. You should be able to find a level 2 RE'd Cap with 850 - 1000 energy and a 35-40 recharge rate with a little searching on the Vendor wide bazaar.


With Weapons Cap Overcharge droid chips of the level you are on, you should never have energy problems with weapons. It's important also to note that Weapons Overcharge 3 is still borked and reduces energy cost rather than increasing it, as intended. This also currently makes powerful capacitors on single player ships a non-issue as well.





Altre Monserrat - Elder Bounty Hunter (nee MBH/Master Pistoleer)
Aaden Monserrat - Elder Jedi
Borrola - Master BioEngineer/Master Rifleman (retired by the NGE)
Tyke Destin - Elder Master Shipwright (retired by the NGE)
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