Shipwright Archive
Thread: Critical Failures...
Message Edited by Zodiac-B on 09-13-2005 11:58 AM
I get my share of critical failures. I should probably move my shop to a research center.
glad to know I'm not alone. So now the question is.... what kind of successes or failures do you get with CA's and / or force skills? Is there anything past Amazing Success that I don't know about? How about Failures, do they ever go completely away? What are the minimum mods needed for this?
Side note: does anyone notice a change between a great and amazing success upon assembly? I swear I don't see a change.I only see thedifference when experimenting. ![]()
Cargoholds also crits alot.
EnFERn0 wrote:
Cargoholds also crits alot.
Nothing pains me more than to crit on any component that uses asteroid resources. OK, maybe a crit while experimenting mass on a Firespray would pain me more.
Saying that I can't really remember the last time I got a critical build failure. I recall getting a few expermentation ones but I didn't use bespin port when they happenend (was either full up or had ran out of the stuff *hic*)
Edit:
Oh my town is a Research Center and I get SW buffs before building these days
Message Edited by Catman-Does on 09-14-2005 02:10 PM
I'm still collecting tapes myself, but I do live in a Reasearch Center and have a great Station, and I get the rare critical fail. My method:
1. I don't try and keep a droid stocked with crazy amounts of crafted items. I'm more of a 1 on 1 MSW that crafts a masterpiece for my clients. ( I have a small, yet very loyal client list)
2. I eat Pyollian cake before I assemble.
3. I drink Bespin Port when I experiment.
4. (new) I *always* get the SW-specific Inspiration buff.
I craft a piece or two and take a break and do something else so my food and drink bars drop back down. That seems to keep me from having more than 1 or 2 critical fails every couple of weeks.