Shipwright Archive

Thread: Shipwright should not cost skill points!

detroitbob
Fri May 06, 2005 3:36 am
#1

considering our xp doesn't convert for jedi, we get the crappiest xp per unit of resources, and none of the new content ships can be crafted sony should do the same thing they did with politician and make it a free profession. Just take the engineering 4 requirement out of it and make it a seperate tree. sounds too easy huh
Mickos
Fri May 06, 2005 4:03 am
#2

Yes, make it a free profession, then EVERYONE can be a SW and RE their own gear. Existing SW's ? Well who cares that they've built up their business, they have no right to make money out of giving up their skillpoints for this crafting profession. After they do that, why not lift the skillpoint restriction altogether so everyone can be everything ?


Hmmm, apologies, I'm having a bad day and that's a touch sarcastic perhaps but you get the idea, leave it as it is, requiring skillpoints please.





Mikaele Ononsoo - Padawan
Mixus - 12/17 Point Master Shipwright
Mixus Starship Vendors, 3513, -1107 Commerce City, Lok, MO Mall
Please deliver any auction winnings to the above vendors

rols_cerentz
Fri May 06, 2005 4:31 am
#3

Sounds great, but what's to stop EVERYONE from then becoming a Shipwright?

Time? We all have time.

Money? We can all easily get money.

As it is right now, there is barely an economy for shipwrights, there is no reason to make it any worse by allowing every single player to 'freely' become Master Shipwrights.



--
Check out my NGE Interface Guide here and learn some ins and outs of the NGE Interface.

(1nnrr[[[nnnWX9ggggggggggggggggggggg)


Rols Cerentz
New Republic Order - Lowca
____________________________________________________
Rypht
Fri May 06, 2005 4:37 am
#4

Of any of the possible crafter oriented professions that should be made no skill point, the only one I can see not really harming the marketplace is merchant, make that so you still need business 4 to get access to it so it involves some dedication at least.Itmight allow pure crafters tohave points enough toget a couple combat levels so they don't get one hit incapped by a crazed durni on the way tothe harvester



Shade Indulgent'Night
S I'Ndustries Sublight Engineering & Armor Design
Vendors Now Located Downstairs In Rogue's Paradise, Tirius' New Mall!
Eclipse, Talus Tirius 1985 -4395
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falacy
Fri May 06, 2005 4:38 am
#5

Yeah, then I may actually be able to take part in higher lvl content then I will be when I max out at a whopping combat lvl 60!


We're doing our servers a favor being Shipwrights, because SOE has tried so hard to make our profession useless, but for some reason we stay with it....






FINALLY MASTERED PILOT! 2007.01.20 - Thank you -NRA-
Vendor: Tatwi's Junk-E-Mart "-332, 4683" Citadel, Corellia
Aerium Eraen - Elder Bounty Hunter, Master Alliance Pilot
Tatwi Eraen - Master Trader: Stuctures, Corsec Pilot
Thavus Eraen - Officer Neare Eraen - Jedi
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Originally called BRA and then Citadel and later New Republic Alliance, we are one of oldest and most successful guilds to burst out of Kor Vella, mellons in hand!. We stand for the Republic and we actively support the Rebellion - through arms and commerce!
Jagged-F3l
Fri May 06, 2005 6:20 am
#6






detroitbob wrote:

considering our xp doesn't convert for jedi, we get the crappiest xp per unit of resources, and none of the new content ships can be crafted sony should do the same thing they did with politician and make it a free profession. Just take the engineering 4 requirement out of it and make it a seperate tree. sounds too easy huh






I have a better idea--remove Jedi from the game


Sorry, but I tire of hearing how hard the Jedi have it. If you don't like the difficulties in becoming a Jedi--DON'T!!! (and this way we don't have to listen to your endless belly-aching).





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BonesDragon
Fri May 06, 2005 7:48 am
#7


Jagged-F3l wrote:


detroitbob wrote:
considering our xp doesn't convert for jedi, we get the crappiest xp per unit of resources, and none of the new content ships can be crafted sony should do the same thing they did with politician and make it a free profession. Just take the engineering 4 requirement out of it and make it a seperate tree. sounds too easy huh



I have a better idea--remove Jedi from the game

Sorry, but I tire of hearing how hard the Jedi have it. If you don't like the difficulties in becoming a Jedi--DON'T!!! (and this way we don't have to listen to your endless belly-aching).






Thank you! I agree. In fact, I think we could argue the fact that the Jedi still have it too easy, since there are TOO MANY of them. It's meant to be hard, and Jedi should be extramely rare at this point in the timeline.

As for the SW skill points and prerequisites, leave it alone. As someone else said in the thread, the only one I could see altering is Merchant. I think Merchant should be reduced in SP cost similarly to Image Designer, in that the boxes cost 1-4 SP instead of 2-5. Or even go a step further and make every skill box 1 point. It would allow crafters to actually have a mix of some combat and some merchant.

Message Edited by BonesDragon on 05-06-2005 10:49 AM




(gnnn[[[[[[[[n]nnWX9ggggggggggggggggggggggggggg
-ZenBones
[Jedi Adept & Master Freelance Pilot / Former Master Shipwright / Kauri Server]

Kadot
Fri May 06, 2005 8:34 am
#8

I like the thought of everyone having 250 skill points for crafting/entertainer junk.. and 250 for combat.. then i could actually go to my harvestors and factories by myself



GG
SwenLaransa
Fri May 06, 2005 8:41 am
#9



detroitbob wrote:
considering our xp doesn't convert for jedi, we get the crappiest xp per unit of resources, and none of the new content ships can be crafted sony should do the same thing they did with politician and make it a free profession. Just take the engineering 4 requirement out of it and make it a seperate tree. sounds too easy huh





I'll see your xp and raise you an architect




Swen Laransa
Fish of the Force & Smuggler at Heart

Anoron
Master Shipwright & Smuggler
Ships and Jedi Resources at -387 2901 Dantooine

Jagged-F3l
Fri May 06, 2005 8:41 am
#10






Kadot wrote:

I like the thought of everyone having 250 skill points for crafting/entertainer junk.. and 250 for combat.. then i could actually go to my harvestors and factories by myself





Hmmm...I was just thinking this the other day myself. I talked to a bunch of friends about the idea, and they pointed out that WoW uses a system that allows players to specialize in both crafting and combat skills. The system sounded a bit different from SWG's skill based system. However, since the whole game is turning into WoW with a Star Wars skin, maybe we just need to give it a little time and you will get your wish.



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RabidDoozer
Fri May 06, 2005 9:16 am
#11

Good to know I'm not the only onw who thinks merchant should be free (skillpoint wise) relatedtothe CU changes.




KeziShao-Long Live the Empire Vendor WP 5900 -5092, Moenia Naboo



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