Shipwright Archive

Thread: The anti-shipwright devs: a double whammy

CommTampers
Fri May 06, 2005 4:33 pm
#1

As you all know, all the good new chassies are not craftable by shipwrights. At this point I'll swallow my pride and do the quest for my long-desired ARC 170. I was met by one huge problem:this quest contains ground combat!!!!!!!!!!!!!!!! I can beat any mission in space, but I am a dedicated crafter on ground. How in the bloody heck are crafters supposed to do this short of hiring a doc to rez them every five seconds? If bloody ground combat is required, then I wanna respec from crafter to combat.


Correspondent, I know that talking with the stuffy-head devs is tough, but I want you to duke it out with them. I wanna know when their next live chat is. I demand some answers.



Lieutenant Bon ~ Sabre 4 ~ Captain of the Midnight Blue~ Field Doctor
IIscandar
Fri May 06, 2005 4:40 pm
#2

Hey CommTampers,


I can tell you are not at all happy with the "reward ships". I've already posted to the devs about the community concern regarding non-craftable ships. Hang in there, I'll let shipwrights know as soon as I have more info.


As far as the mission is concerned, when I get to that point I plan on getting a group together to help me. Considering the chassis is a reward and doesn't cost credits, I could justify spending a decent amount on hiring players to help if my guildmates are all offline that day.


I've already seen some of these ships for sale on the trade forums as well, so if you have the credits, you can get them that way too.



Red-Dwarf
Fri May 06, 2005 5:02 pm
#3






IIscandar wrote:

I've already seen some of these ships for sale on the trade forums as well, so if you have the credits, you can get them that way too.





Err.... I wonder if they realise they need the quest flag to fly the ship?


(Putting aside the fact it is bugged and not recognising questflag- as I understand it you don't need to buy the ship - you need to buy an escort through the quest)


I sense CSR tickets if someone buys a ship they can't fly even though they apparently have the cert (from 4xxx pilot)





The Shiro Clan of TC -
...has successfully tracked Tiggs
...is still tracking down more bugs
NB: Any comments I make on TC code can and often do change
before they reach live and may not reach live at all, please read my
comments with that in mind.
IIscandar
Fri May 06, 2005 5:06 pm
#4

I thought I remembered a statement that even though you had to be of a certain faction to get certain ships, anyone could fly the ships. Perhaps I heard wrong?
Red-Dwarf
Fri May 06, 2005 5:20 pm
#5

My understanding is this is a late change - clearly not everyone is clear so it may be worth checking:


To get the ship deed you can trade it or complete the quest.


To fly the ship you need to have completed the quest AND have the cert at 4xxx pilot Dev Post


The cert at 4xxx pilot is in place in case you change factions and so would theoretically be able to keep using the fighter once you reach 4333 in your second profession. Dev Post


IMHO the requirement to have completed the quest yourself needs to be removed (that was the late addition) OR the deeds should be non-tradeable. This would ensure that noripping offcould take place of (say) and Imp selling the Jedi fighter to a rebel who wants it because it is called Jedi and then finds he can't fly it. That sort of 'con' is what may generate CSR time needs.


I'm not in game and am about to go to bed so can't check - but the wording on the certs may need to be checked to ensure it says something along the lines of: "Certification to fly the XXXXX ship only when the pilot has completed the YYYYY quest" (otherwise it will confuse people)





The Shiro Clan of TC -
...has successfully tracked Tiggs
...is still tracking down more bugs
NB: Any comments I make on TC code can and often do change
before they reach live and may not reach live at all, please read my
comments with that in mind.
KaylBreinhar
Fri May 06, 2005 5:26 pm
#6

There *is* a comeuppance here - not everyone is a master pilot (in the skills sense of the word), and 2000 chassis hp doesn't last forever.

And as far as *I* know, once you wreck one of these new ships (even though you can never TRULY fully wreck them), you can't get a replacement.

I'm not a shipwright, I'm just an enthusiastic pilot that's pissed that these ships pretty much hand any jerk-off a PvP-grade ship, where I've had to work MONTHS to get mine up to snuff.

Message Edited by KaylBreinhar on 05-06-2005 08:28 PM



Death doesn't fly a JSF anymore...he flies a Gallente Thorax in EVE Online
CommTampers
Fri May 06, 2005 8:25 pm
#7

The least the devs could do to make up would be to give us schematics for crafting the hulking capital ships. If they want to continually screw over shipwright, then let me respec.



Lieutenant Bon ~ Sabre 4 ~ Captain of the Midnight Blue~ Field Doctor
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