Shipwright Archive
Thread: Economy of Space
I've been trying to get my hands on some astro resources, and I'm finding it extremely rare.
Does anyone else think that the option for players to sell the resource and not allow crafters to buy it back, is just a resource sink on a material that is hard to get?
Ok you're going to say, just buy it from the miners at a slightly higher price, but why not just allow the crafters to buy from the mining station at a slightly higher price, and maybe even give the extra percentage back to the player who sold the goods?
All that happens now is that a player is deleting resources and getting paid for it, granted thereby saving database space because the system no longer needs to keep a hold of them, but would it be really beyond SOE's technical capabilities to create adatabase that tracked the resource and allowed players to not only sell but buy at the mining station? Would this not create a more balanced economy and keep not only pilots happy but shipwrights too? Would it not save us crafters and those who gather resource game time in that we don't need to visit or maintain player vendors we just both visit the mining stations to either sell or buy?
Am I missing something?
This is the same concept as selling your looted space components to the chassis vendor vice to a player. Why can't players buy chassis components from the chassis vendor? Same principal. The space on the server is the best answer.
There are bigger questions in the game right now... like why add five starships to the game, but not make any of them player craftable? Why can you not run/drive over the tops of the hills in Kashyyyk? Why does Kashyyyk have zones instead of being all one planet that is open like the rest. Why do I feel like I am playing EQ2 instead of SWG?
-HK-
Just another bitter shipwright without a cause.
Message Edited by HauKola on 05-08-2005 07:18 PM
Even at a mark up I have a feeling it will be hard to get people to sell you their space resources. It's probably just easier to go to the nearest station, or make a quick hop to the system with the best price, and sell it there. No hassles, don't have to wait for the shipwright to get online to buy it off his/her vendor. It's simply a convenience factor that shipwrights will find it very hard to compete against.
Slim Vargo, Corbantis
Honesty, I don't see my vendor EVERcarrying mining components, elite components, or anything else requiring asteroid resources. Mining asteroid resources is time consuming, albeit fun. I had a customer come to me and ask me for a large cargo hold for their Y-8--I quoted a price of 928K and they had no problem with this. This is ELITE equipment meant for the elite, and with it goes elite prices--charge accordingly. I see elite components easily going for 1-2M credits a pop.
This is no joke--players are gearing up for the sole purpose of mining asteroids. This is the "killer-app" for space. Do you think that the devs are going to limit asteroid resources to space-related schematics? No way. If this is the case, please explain the purpose of icy asteroids--doesn't show up in any shipwright schematics.I have good feelings about what is about to happen to space and our profession.