Shipwright Archive

Thread: Experimental Blasters Bugged?

Dronayus
Mon Jun 13, 2005 4:10 am
#1


I've recentely began crafting and selling experimatal blasters, both with Max dmg intensifiers and without. I had a few customers come in saying the blasters are not shooting. I found this strange so i, being a master Pilot as well as a Master SW, took a blaster off my vendor and flew up. They didnt work. I landed, checked everything (yes, i had a capactor installed ), and the blasters didnt fire. Landed, crafted a straight Experimental Blaster. No upgrades, just experimented on enegry maintenance. Launched my ship, fired and nothing. I noticed it was the green blasters not working, so i crafted a red one, zipoo. The gun refuses to fire. All the other experimental weapons work but not this one no matter what myself and my customers do. Stats on the weapon are as follows...


Armor: 526.1

Hitpoints: 1052.4

Reactor Energy Drain: 2261.9

Mass: 36635.3

Damage: 1862.8-3189.5

Vs. Sheilds: 0.471

Vs. Armor: 0.471

Energy/Shots: 26.0

Refire Rate: 0.361


I've been crafting weapons for a while and this has me stupped as to why these weapons refuse to fire. I tested them on a M22-T Krayt Ship. Before i posted I also checked the known issues boards and couldnt find anything related to Experimental Blasters. Anyone here have this issue or can place some input on this problem for me. All the other Experimenal Ion Cannon and Distrupters work with similar stats to this yet the Experimental Blaster do not fire. Any insight will be grandly apprieciated.

Message Edited by Dronayus on 06-13-2005 07:11 AM




ABDronayus BA
Dronayus Resources: Twilight's End, Naboo -3021, 5206
Jagged-F3l
Mon Jun 13, 2005 4:49 am
#2

Is your reactor generating enough energy for everything?



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Dronayus
Mon Jun 13, 2005 5:00 am
#3

Yes, i checked everything. In one test I even stripped my M22-T of every weapon. The reactor has a total of 15K energy and the Experimental Blaster took up only 2200 or so it it, leaving well over 13K left. The weapon still refused to fire. I then installed a Experimental Distruptor, which took up around 2300 energy, that + the Experimental Blaster it took up 4700 of the 15K reactor, leaving 11300 or so left over. More than enough, it wasnt over loaded. The Experimental Disrupter fired but the Blaster didnt. No matter what combination of weapons i mixed the Experimental Blaster with, even when its the only weapon installed, it still doesnt fire. Checked my ship in space, yes the weapon was loaded into a weapon group, still nothing. Shifted it throughout weapon groups. Still nothing. This problem is getting frustrating.




ABDronayus BA
Dronayus Resources: Twilight's End, Naboo -3021, 5206
Jagged-F3l
Mon Jun 13, 2005 5:18 am
#4

Hmmm...I'd attempt a "Full Scan" from the launchpad and try again. If the problem persists, then you should submit a bug using the /bug command.


I'm at a loss to help you here, as I am not witnessing the same behavior. I wonder if it is localized to your server?





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Goraf
Mon Jun 13, 2005 5:20 am
#5

Launch, hit the weapon grouping key (g), and click the button to reset to default. Try firing them. This has happened to me with blasters and missiles. When I cannot fire something, I reset the weapon groupings and reconfigure them.



Captain Alirc Ec-Ecit
Alliance Ace Pilot
XO 77th "Phoenix" Fighter/Bomber Wing
Valcyn

Dronayus
Mon Jun 13, 2005 5:27 am
#6

Here is an image of the ship




ABDronayus BA
Dronayus Resources: Twilight's End, Naboo -3021, 5206
Goraf
Mon Jun 13, 2005 7:58 am
#7

In that image, the blaster is sitting in the turret position. The pilot cannot fire it. Weapons #1, 3, and 4 are the pilot-controlled weapons. Weapon #2 is for the gunner.



Captain Alirc Ec-Ecit
Alliance Ace Pilot
XO 77th "Phoenix" Fighter/Bomber Wing
Valcyn

Dronayus
Mon Jun 13, 2005 5:34 pm
#8


Not to be fooled by the image, i simply posted it to showthe stats on the gun. Yes, your correct about the position but then ponder this. I suspected that the ship may be an issue. So i dusted off my old Rihkxyrk that i used pre-master pilot and installed this weapon as the sole weapon on the ship in weapons slot 1. I launched in space, did a system check that i had all components in her. In space i fired the gun and it didnt fire. The Rihkxyrk doesnt have a turret like the M22, this weapon should have worked on her but it didnt. This makes this problem more confusing.




ABDronayus BA
Dronayus Resources: Twilight's End, Naboo -3021, 5206
Jounar
Tue Jun 14, 2005 4:04 am
#9

Im running my M22t with 2 of these guns and a re'ed one and they work real good so I dont think its a bug. Make a new one to test out and if it dosent work give it to another pilot to test maybe?



Rolfie
Tue Jun 14, 2005 6:40 am
#10


I have a L10 experimental blaster that doesn't work in any ship I have.


I have a L9 experimental blaster same status.


I was pissed after RE'ing both guns and now they don't work.






Rolfie Master Ranger, Bantha Poo FTW

Jounar
Wed Jun 15, 2005 12:29 am
#11

You cant re crafted guys and the OP is talking about crafted weapons so back to the woods you go ranger boi
Dronayus
Wed Jun 15, 2005 4:17 am
#12

**Update**


Got the guns to work. Well, i guess after the server had a chance to rest, she came back up and i went into space with the guns installed (still in the state they were before, installed in the ship and not firing) and they fired with no problems. I really cant explain how this happen, very odd and strange. But thx for all the replies and help. Guess this teaches the server not to stay up late and get drunk and party all night.






ABDronayus BA
Dronayus Resources: Twilight's End, Naboo -3021, 5206
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