Shipwright Archive

Thread: 2 Questions from a new Shipwright

Mens_Rea
Thu Aug 18, 2005 1:47 am
#1



Hi all,


Just a couple questions I couldnt find the answers to when I looked.


1) Is it better to generalize your products when starting out or is it better to just specialize in one area and concentrate your resource gathering on the one area, constantly trying to out do yourself during the grind to Master Shipwright?


2) What tapes / how, does one become a +17 SW? I have seen the +12 in other professions and understand that but how do SW get the extra 5 points?


Thanks in Advance for any help that can be given.

Edit: I hate typos

Message Edited by Mens_Rea on 08-18-2005 05:07 AM



Chimaera - February +Stealth+
Sunrunner - Freelo Entertaining the Masses
Test Center - Semoa' Wavingstrider
I have to say; as a medic I hate spies. Yes...yes I do. I RESPECT you...but I hate you.....I don't think you need nerfed, I don't think you're over powered...but I do think that you all should go to hell. ~ MusicMangina
Slysix
Thu Aug 18, 2005 3:11 am
#2

If you not master chassis is the fastest way to get to it.

Shipwright get 15 points as there are so many things to experiment on +2 for tapes makes it 17.

Mens_Rea
Thu Aug 18, 2005 4:24 am
#3

thanks



Chimaera - February +Stealth+
Sunrunner - Freelo Entertaining the Masses
Test Center - Semoa' Wavingstrider
I have to say; as a medic I hate spies. Yes...yes I do. I RESPECT you...but I hate you.....I don't think you need nerfed, I don't think you're over powered...but I do think that you all should go to hell. ~ MusicMangina
ZeroEffect
Thu Aug 18, 2005 6:02 am
#4

Shipwrights get 15 points only for certain items I think...other items get the standard 10 iirc



Zero Hour Shipyards and Halon Industries
Shop located at 3336, -5839 South of Mos Eisley

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