Shipwright Archive

Thread: Ex combatant used /repsec to become a shipwright

ouselyd
Mon Dec 20, 2004 6:40 am
#1

Ok, this is my very first post about any crafting really. I took a 10 month break from game. Now after being in game for about 2 weeks I absolutely love JTL and the whole space thing. I have been reading your FAQ's and such and the one thing that sticks out is resources (of course).


Now I have mined in the past, never space mined, but was wondering if anyone could help me get started. I have 9 lots that I can use, what would be my best ratio of harvestors for that? ( like 2 mineral 1 gas, 2 chem, etc...) and In general gimme the heads up on how you operate your mining operations?


Really just need a wake up call I guess on how I should spend my in-game time. I have just respecced to master smuggler ( my original proff from 2 years back) and now master shipwright, and after being in the GCW and overt most of my game time, I really am at a loss as to how to begin spending my time as a shipwright. I am just getting into pilot too, so I am spending alot of time is space of course.


Any help would be greatly appreciated.

ouselyd
Wed Aug 17, 2005 5:40 am
#2

Ok, this is my very first post about any crafting really. I took a 10 month break from game. Now after being in game for about 2 weeks I absolutely love JTL and the whole space thing. I have been reading your FAQ's and such and the one thing that sticks out is resources (of course).


Now I have mined in the past, never space mined, but was wondering if anyone could help me get started. I have 9 lots that I can use, what would be my best ratio of harvestors for that? ( like 2 mineral 1 gas, 2 chem, etc...) and In general gimme the heads up on how you operate your mining operations?


Really just need a wake up call I guess on how I should spend my in-game time. I have just respecced to master smuggler ( my original proff from 2 years back) and now master shipwright, and after being in the GCW and overt most of my game time, I really am at a loss as to how to begin spending my time as a shipwright. I am just getting into pilot too, so I am spending alot of time is space of course.


Any help would be greatly appreciated.

BinaryT
Wed Aug 17, 2005 5:57 am
#3

About 90% of the resources you use are going to be minerals. There are also amounts of reactive gas, inert gas, inert petrochemical, and fiberplast.

If you have 9 lots, I would probably do 7 mineral, one gas, one chemical. Have a couple extra harvesters of each kind in reserve, so if there's not any really great gas but there's some really good inert petrochem available, you can maximize your lot usage.

Personally, I ONLY mine minerals and buy the chemicals and gasses as necessary. But if you want to mine everything yourself, that's what I would do.



--Eeneos (Radiant)
Master BH, (almost)Master Carb
Former Master Shipwright and Weaponsmith (first maker of Vibro Knucklers on Radiant)

--Lecadli Oja (Bloodfin)
Aspiring Master Rifleman/Master CH, part-time Musician
MrHawat
Wed Aug 17, 2005 7:28 am
#4


I would get 9 mineral harvesters, 4 chemical, and 4 gas. All heavy harvesters. You will find that you need a ton of steel but lesser amounts of chemical and gas. I would also get at least 4 fusion generators. You need to keep things powered and you use a fair amount of radioactive in crafting. I would check www.swgcraft.com to see what is available on your server.


Once you get enough to get you started, keep an eye out for good materials. If a really good steel spawns in, you will want to put all your harvesters on it. Once you have a stock built up, you might want to do something like what I do. I have 10 of each harvester type. When a resource spawns in that is better or as good as my best in stock, I drop all 10 on it and mine it until it is gone. You will want to check all planets to see what is new. Normal resources last for about 7 days before spawning out and the name SW resources last for about 14 days. There is always a spawn of the named resources somwhere in the galaxy. The one exception to these rules is Hardened Achieva Steel. <sp?> It is not a required SW steel but follows the named rules. I think SOE changed their mind on it at the last minute.
Shadwe
Wed Aug 17, 2005 8:56 am
#5

You will need fusion reactors for 2 reasons
1) power for other harvesters
2) High Grade Polymetric Radioactive used to make subcomponents - it will always be in shift on 1 planet so you can harvest it to use for subcompnents and to run other harvesters.

The follow are all used in subcomponents;
Fermionic Siliclastic Ore
Conductive Borcarbitic Copper
Perovskitic Aluminum
Crystallized Bicorbantium Steel
High Grade Polymetric Radioactive
Gravitonic Fiberplast
Unstable Organometallic Reactive Gas

Not including the asteroid resources needed for RotW expansion items.

BUT you will need steel, steel and a few of the other resources and some more steel.



|
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Plateau Mall located @ waypoint 980 -4100 behind the shuttleport in Mesric Sanctuary on Tatooine.
Ogoun_of_Kauri
Wed Aug 17, 2005 9:34 am
#6

I'd get as many mineral harvesters and fusions as you have lots (full set of each). Maybe 4 chemical harvesters. Most of the time you need steel and lots of it. You'll burn through so much steel it's not funny. Even if you have a full set of felf-power harvester kits, the occasional time you'll get a good spawn of high grade polymetric, you want to get as much of it as you can. On Kauri I suffered through three spawns of mediocre to plain crappy poly (the last two were on Dathomir, fun for a CL 54) to find some 950ish OQ/809 PE stuff on Lok. This stuff turns all the poly I previously picked up into harvester food. My biggest piece of advice is to keep the harvesters going nonstop.


If you're doing shipwright as a business, look at the price of what you sell in terms of how much you couldcharge for the resources alone. A pack of master level spacebombs, ImRec missiles, or protons takes 2000 steel and 500 high grade poly radioactive to make. If you use 900+ OQ steel and the best poly you can get, think about what you could sell the steel for. I get a lot of people complaining to me about my prices until I send them a shopping list and tell them to bring me the resources and bespin port and I'll do it for free. (If you have a guild supporting you it's a different story, I'm talking about strangers coming in off the street)


You can assemble a suit of shipwright experimentation CAs without spending a fortune if you're patient. The extra 2 boxes of experimentation for weapons and engines will really make a difference.





...would master the pilot profession if the repeat mastery bug was fixed.

Kauri
Ogoun Astari
Master Shipwright (17 pt weapons and engines exp, 12 point chassis exp)
Smuggler's Alliance Ace


Starsider
Ogoun
Alliance Ace

ouselyd
Wed Aug 17, 2005 9:41 am
#7

Thanks alot guys for the replies.


Im not really going after a "profit" I'm just doing it for fun for now. I did get a little merchant incase I do plan on really getting into selling.


Ogoun, I'm on Kauri, would you mind me poping you on my friends list and asking some questions from time to time? I will try not to be too bothersome



Ogoun_of_Kauri
Wed Aug 17, 2005 9:48 am
#8

Feel free =)


There's one other thing that helps me for reverse engineering, I have my sales vendor and a second little robo bartender vendor next to it. The second one holds space loot. I don't register the second one or make it searchable. This has my space loot priced at 11111111 credits for level 10 stuff and 22222222-99999999 cr for RE level 2-9 stuff (I RE level 1 stuff immediately and either put it on my vendor for sale or destroy it)


Anyway, bug me any time.



...would master the pilot profession if the repeat mastery bug was fixed.

Kauri
Ogoun Astari
Master Shipwright (17 pt weapons and engines exp, 12 point chassis exp)
Smuggler's Alliance Ace


Starsider
Ogoun
Alliance Ace

Tangle
Wed Aug 17, 2005 4:25 pm
#9

I know everyone is giving out advise on how to harvest and such, but my advise is to new shipwrights is not to mine anything unless it's good. Here's what I do.


I have as many heavy harvesters as I do lots for mineral, chemical, gas, radioactive. If something uber spawns, dump everything on a 75%+ deposit. That stockpile should last you a while unless it's steel. If it's uber steel, you drop all your lots on it and take out resource contracts with other miners for more. You will burn through steel so fast you'll want to buy as much as you can afford. I know you said this was to be a recreational thing so maybe you won't need that much. I move a lot of units and it's nothing to burn through 3-5 stacks of steel a week on components and it's really nothing to burn through at least 5 stacks a week in missiles. Oh don't use your best stuff for missiles. Something above average is good for missles but not high quality. I prefer 750-800 quality for those.


The thing you have to ask yourself is how serious are you about this? Is this going to be a business or do you just want to make stuff for your friends and yourself? If it's just you and your friends, it makes much more sense to just buy your resources. If it's going to be a business, being able to mine an uber spawn is essential to keeping costs down. And when something good isn't in spawn, drill on something you can sell. When I'm not on something I'm going to use I drill something I can grab a decent price on. This way I can offset my resource costs with a decent resource income from mining. I work with a resource dealer on my server to do this and it works out very well for both of us. So if I'm using a 10 cpu steel and going through 500k a week, I'd be out 5mil. If I can mine 1mil for something I can get 5 cpu for, I've just nullified my resource cost for steel.


Hope that helps.




Cerise - Master Shipwright - Master Droid Engineer - Master Artisan

Bloodfin - A & C Premium Ship Components
Pinnacle Base, Dantooine in front of shuttle

**BUYING SELF-POWER HARVESTER DEEDS FOR 500K**
**DROP OFF ON ANY OF MY VENDORS AND NOTIFY ME VIA EMAIL**
ouselyd
Wed Aug 17, 2005 5:10 pm
#10






Tangle wrote:

I know everyone is giving out advise on how to harvest and such, but my advise is to new shipwrights is not to mine anything unless it's good. Here's what I do.


I have as many heavy harvesters as I do lots for mineral, chemical, gas, radioactive. If something uber spawns, dump everything on a 75%+ deposit. That stockpile should last you a while unless it's steel. If it's uber steel, you drop all your lots on it and take out resource contracts with other miners for more. You will burn through steel so fast you'll want to buy as much as you can afford. I know you said this was to be a recreational thing so maybe you won't need that much. I move a lot of units and it's nothing to burn through 3-5 stacks of steel a week on components and it's really nothing to burn through at least 5 stacks a week in missiles. Oh don't use your best stuff for missiles. Something above average is good for missles but not high quality. I prefer 750-800 quality for those.


The thing you have to ask yourself is how serious are you about this? Is this going to be a business or do you just want to make stuff for your friends and yourself? If it's just you and your friends, it makes much more sense to just buy your resources. If it's going to be a business, being able to mine an uber spawn is essential to keeping costs down. And when something good isn't in spawn, drill on something you can sell. When I'm not on something I'm going to use I drill something I can grab a decent price on. This way I can offset my resource costs with a decent resource income from mining. I work with a resource dealer on my server to do this and it works out very well for both of us. So if I'm using a 10 cpu steel and going through 500k a week, I'd be out 5mil. If I can mine 1mil for something I can get 5 cpu for, I've just nullified my resource cost for steel.


Hope that helps.







This is exactly what I needed. At first, I'm going to make my own ships, but I'm thinking of making a go at actaully being a dealer. I really appreciate the advice, and this sets me totally in the right direction.


/deepbow


Tangle
Wed Aug 17, 2005 7:50 pm
#11

I'm glad I can help. If you are going to try putting together a business, my best advise to you is to MAKE GOOD STUFF. I often go on vendor search so I can see what other people are selling and how much they're charging and sometimes I can't get over what people are selling. I mean, this is a game and people shall play it whichever way they find enjoyment. But I often wonder what type of enjoyment a shipwright is getting out of the experience from selling garbage equipment. They can't be selling many units. Maybe Bloodfin is a rare case, but there just isn't enough good products on the server. Don't get me wrong. My revenue is what I would consider insane and I love that. And I know it's largely because there isn't enough good stuff out there. So if you do start up a business, give the pilots good equipment. It makes everything better for everyone.



Cerise - Master Shipwright - Master Droid Engineer - Master Artisan

Bloodfin - A & C Premium Ship Components
Pinnacle Base, Dantooine in front of shuttle

**BUYING SELF-POWER HARVESTER DEEDS FOR 500K**
**DROP OFF ON ANY OF MY VENDORS AND NOTIFY ME VIA EMAIL**
Ogoun_of_Kauri
Thu Aug 18, 2005 10:44 am
#12

Was rethinking what I said...I'd have to agree about hitting one resource at a time as hard as you can. I kick myself for not getting more really good fermionic siliclastic ore when it spawned, and you'll always be in need of fiberplast, inert petrochem, iron, aluminum, copper, and ore in good sized stacks.

The advice about not harvesting anything but good materials is good. People wanting cheap chassis might complain, but then they can go buy one from someone's shipwright grind. There are so many good materials likely to be spawning at one time that wasting time getting low-grade stuff takes away from your ability to make quality items. Basically you'll learn the requirements for good parts and know what to gather, while gathering the best steel possible at all other times.


A few items to look out for are:


High OQ fermioic siliclastic ore, high OQ carbonate ore, high OQ and PE radioactive (both high grade polymetric and regular), high OQ and CD steel. Don't use your fermionic siliclastic or good carbonate ore on chassis, you'll need them for guns and engines and such. I don't usually make stuff if I don't have items hitting about 850 or higher for the required stat. Engines need iron and aluminum with high CD and OQ, and so far this has limited me.


Use the forums, SWGcraft, and this site:http://www.tc.umn.edu/~lamm0039/cgi-bin/swg/sw_post_cu.cgito figure out what you need relative to what's currently available.





...would master the pilot profession if the repeat mastery bug was fixed.

Kauri
Ogoun Astari
Master Shipwright (17 pt weapons and engines exp, 12 point chassis exp)
Smuggler's Alliance Ace


Starsider
Ogoun
Alliance Ace

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