Shipwright Archive
Thread: Mass or Hitpoints
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negilum
Tue Aug 16, 2005 11:03 am
#2
assuming you're talking about chassis, max mass. even with 10 hp a ship is still flyable.
negilum
Tue Aug 16, 2005 11:36 am
#4
well that depends on how much the resources cost you. but don't go for a large markup on chassis. price them to cover your costs and make a small profit, i'd stay 5 cpu and under unless someone wants a custom ship made with HQ resources. components and ammo are the money makers for SW.
negilum
Tue Aug 16, 2005 1:11 pm
#5
very good point. with the ~5 mill mass on a POB hp is the way to go. but for fighters once they get through your shields and armor a few extra points of hp isn't going to keep you alive much longer.
Jagged-F3l
Tue Aug 16, 2005 10:29 pm
#6
Jedi_Masterz wrote:
ok, and how should i price chassis?
Pricing isn't only be a matter of how much your paying for resources, but will also be driven by your server's economy. I make a point of browing other shipwrights' vendors on public bazaar to see what other shipwrights are selling their wares for and set my prices accordingly. In addition, there are other factors that you can use in determining your prices, such as whether you have additional experimentation tapes, force sensitive crafting mastery skills, and extraordinary resources.
IIscandar
Wed Aug 17, 2005 12:43 am
#7
I've often considered maxing out the Hitpoints when making POB's since they need all the protection they can get. You can make a big difference with 12 exp points
Ogoun_of_Kauri
Thu Aug 18, 2005 3:00 pm
#8
Take a look at what ships are selling for on your server, and at what the resources to make them are selling for. At least cover your expenses. If people complain that they can buy their ship off the bazaar for 20k and you feel you'll break even selling it for 80k, send them to the bazaar. There are lots of shipwrights grinding and selling the stuff they make at a discount. Many folks sell their ships at 3-5 cpu, but if you're using materials you'd need to buy at 7-10 cpu or could sell for that much, you'll come out losing in the end. When people complain about my prices I send them a list fo the needed resources and tell them to bring the stuff and I'll build it for free. If the market is flooded with cheap ships, make guns, missiles, engines, shields, droid interfaces, and capacitors. It's hard to go wrong selling missile launchers and missiles as those can't be obtained anywhere but from a shipwright.
To get back to the point I was trying to make, I make a few chassis but don't make tons. They move slowly but I don't use up all my resources making them. I keep my good resources for quality components and let those wanting cheap shipsbuy them off the bazaar. This seems to be the way it works on my server at least.
ezq672
Fri Aug 19, 2005 9:08 am
#9
I don't think Chassis Hitpointsdictate how long you survive in a dog fight,but how many times the ship can be repaired before it becomes useless. More hitpoints, therefore, means longer before the punter is going to need to buy a replacement.
Neelak Zalphoc, Farstar
negilum
Fri Aug 19, 2005 9:54 am
#10
well technically you never need to buy a replacement. a ship with 10 hp, the minimum, flys the same as a ship with 3k.
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