Shipwright Archive

Thread: rate this reactor

oayarc
Fri Aug 19, 2005 4:37 am
#1

lv 1 reactor

1225.1 mass

10167.8 generation


is 10k high for a lv 1 reactor?



Oayarc Ge'Tvo


Imperial Colonel & Storm Squadron Ace Pilot
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EnFERn0
Fri Aug 19, 2005 4:42 am
#2

I'm not sure what mine are at (at work now)
But it seems low. 12K?





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'Vek
Master Shipwright
Vendors at Naboo, Krath (5350 3610)

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Jagged-F3l
Fri Aug 19, 2005 5:03 am
#3

I regularly make level 1 reactors with a 1225 mass and a 12600 generation rate.



010101010101010101010101010101010101010101010101010101010101Jagged' Fel
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0101010101010101"The Oppressor"
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EnFERn0
Fri Aug 19, 2005 6:47 am
#4

Just as I thought, 12500+ on a okay Lvl1 reactor.



-----------------------------------------------------------------------------------------------
'Vek
Master Shipwright
Vendors at Naboo, Krath (5350 3610)

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UmmonPrime
Fri Aug 19, 2005 8:34 am
#5

Ya, you can get it a little higher, but if you are just starting out, this would more than likely work till you get to tier 1.



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Nearro
Sat Aug 20, 2005 12:07 am
#6

Yeah, once you get to burning up higher end materials, you'll start pumping them out with 1200-1300 mass and over 12.5k generation. Though, with a low mass like that, it might be good for an A-Wing. They don't really need a lot more then 10k generation. Although, we do still live in a community of "bigger is better", so you might loose out to those pumping out ~1270 mass 12.5k generation reactors.



NearroCEO of NearroSpace
Nearro's-Ships CrafterHead Engineer and Productions Manager, NearroSpace
-1033, -4372 Naboo, just 540m North of Oasis, Bloodfin
=====Nearr's Armorsmith Cheat-Sheet=====
=====Nearro's DPS Calculator=====

S-1-l2-H-C
Sat Aug 20, 2005 12:39 am
#7

with the top tier pilots using eo4, the extra reactor power is usualy needed. this is going to become alot more important if they ever fix wo3.



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BinaryT
Sat Aug 20, 2005 12:57 am
#8



oayarc wrote:
lv 1 reactor
1225.1 mass
10167.8 generation
is 10k high for a lv 1 reactor?





No, in fact I would say it's on the low end.

With a MkI overcharger I can get reactors with about 1300 mass and 12.3-12.5K generation rather easily... and that's not using server-best resources, just what's spawned in the last couple of months.

This may sell well to low-end pilots, but people looking for a low-mass reactor for their Eta-2 or Bel-22 will pass it up for a reactor with higher gen.



--Eeneos (Radiant)
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Nearro
Sat Aug 20, 2005 12:59 am
#9

Yeah, if they ever get around to fixing that, I think a lot of the ships with more then one gun are really going to have to rethink what they are carrying.

Just think of an Oppressor with 2 guns and 3 missles.
2 Guns at ~2300 RED each
3 Missles at ~1100 RED each

Say you upgrade to WO4. You're then looking at a 1000% increase on RED for all 5, giving you a whopping total of 79,000 Drain. A reactor running RO4 (judging by the 90% increase being somewhat accurate), you're looking at a reactor pumping out over 41.5k base energy, just to power your guns.

Say you decide to stick with WO3. That's an increase of 333% for all 5, giving you a total of 23700, and a reactor that would have to handle almost 12.5k just for weapons.

I don't think people realize how big of an issue WO3 really is when it comes to reactors and overloads.



NearroCEO of NearroSpace
Nearro's-Ships CrafterHead Engineer and Productions Manager, NearroSpace
-1033, -4372 Naboo, just 540m North of Oasis, Bloodfin
=====Nearr's Armorsmith Cheat-Sheet=====
=====Nearro's DPS Calculator=====

Kryxal
Sat Aug 20, 2005 6:07 pm
#10

The Tuning commands might actually get a second look if that ever happens. As-is, there's no real reason to use them.



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