Shipwright Archive
Thread: CA's need help understanding
10 extra points from tapes will get you one more point of experimentation. justget +20 because you can only increase your experiment points by two
beyond that and you're wasting money.
Make sure you don't put two +5's of the same type into the same clothing item as I've heard the same stats don't stack in the same item. So you'll have to put a +5 into two separate clothing items then wear them both to get +10. Can someone confirm this?
**Nearro attacks you with his +20 weapon experimentation power.
The last I'd heard, clothing was still equipable (not armor) at zero condition. Like Nearro said though, you're never going to see me outside my house in my crafting suit - even if they'd still work, I'm not taking any chances with that.
It should be easy enough to test though. Grab a piece of clothing, stick a worthless grenade assembly or battle fatigue healing mod on it, and go get beat down somewhere and see what happens to it. ![]()
Example:
+5 Chassis Experimentation on shirt and +5 Chassis Experimentation on duster would give you the +10 required for your 1 extra point
+5 Chassis Experimentation on shirt then drop a +7 Chassis Experimentation on your shirt would give you +7, effectively loosing the +5.
Same mods on the same piece of clothing do *NOT* stack. The larger will overwrite the smaller. If the larger is already there, you just lost the smaller.
This can be used to your advantage, at times, but I'm not going to get into the in-depth long post on how to do it. Simple enough to just say stick the same types of mods on different clothing items.