Shipwright Archive

Thread: CA's need help understanding

TravisC555
Sat Aug 20, 2005 5:28 am
#1

Okay, so can anyone explain to me how CA's work and how many points equal one extra experimentation point....Thanks!



Archabyakk the Wookiee

Master Shipwright, Master Merchant
Drusan
Sat Aug 20, 2005 7:08 am
#2


10 extra points from tapes will get you one more point of experimentation. justget +20 because you can only increase your experiment points by two


beyond that and you're wasting money.




Haga Qubany
12pt Master Shipwright
QSI - Qubany Systems Integration, Sintari, Dantooine
Stohn Cabouser
12pt Master Droid Engineer
StohnCorp
Nearro
Sat Aug 20, 2005 11:28 am
#3

Yup, straight 10:1 ratio. And the cap on bonus from tapes is +25. As you can see, that extra 5 won't give you a full point, so there's no real purpose to going +25. +20 will cut it, but +19 is a waste of 9 extra points.



NearroCEO of NearroSpace
Nearro's-Ships CrafterHead Engineer and Productions Manager, NearroSpace
-1033, -4372 Naboo, just 540m North of Oasis, Bloodfin
=====Nearr's Armorsmith Cheat-Sheet=====
=====Nearro's DPS Calculator=====

TravisC555
Sat Aug 20, 2005 11:44 am
#4

So does it have to be one CA or can multiple CA's be added, like 2 +5 Weapon Experimentation to equal 1 +10 Wepaon Experimentation?



Archabyakk the Wookiee

Master Shipwright, Master Merchant
vgTknl
Sat Aug 20, 2005 11:51 am
#5

Make sure you don't put two +5's of the same type into the same clothing item as I've heard the same stats don't stack in the same item. So you'll have to put a +5 into two separate clothing items then wear them both to get +10. Can someone confirm this?






Owexar - Bria
Owexar - Starsider
Nearro
Sat Aug 20, 2005 1:10 pm
#6

That one I'd need confirmation from other people. I never let my clothes get anywhere near that, especially my crafting suits. If I'm out there fighting in my crafting suit, something must really be wrong.

**Nearro attacks you with his +20 weapon experimentation power.



NearroCEO of NearroSpace
Nearro's-Ships CrafterHead Engineer and Productions Manager, NearroSpace
-1033, -4372 Naboo, just 540m North of Oasis, Bloodfin
=====Nearr's Armorsmith Cheat-Sheet=====
=====Nearro's DPS Calculator=====

Lotifo
Sat Aug 20, 2005 1:18 pm
#7

The last I'd heard, clothing was still equipable (not armor) at zero condition. Like Nearro said though, you're never going to see me outside my house in my crafting suit - even if they'd still work, I'm not taking any chances with that.


It should be easy enough to test though. Grab a piece of clothing, stick a worthless grenade assembly or battle fatigue healing mod on it, and go get beat down somewhere and see what happens to it.

Nearro
Sun Aug 21, 2005 12:16 am
#8

Yes. You can stack them on *different* pieces to add up to your 10 or 20.

Example:
+5 Chassis Experimentation on shirt and +5 Chassis Experimentation on duster would give you the +10 required for your 1 extra point
+5 Chassis Experimentation on shirt then drop a +7 Chassis Experimentation on your shirt would give you +7, effectively loosing the +5.


Same mods on the same piece of clothing do *NOT* stack. The larger will overwrite the smaller. If the larger is already there, you just lost the smaller.

This can be used to your advantage, at times, but I'm not going to get into the in-depth long post on how to do it. Simple enough to just say stick the same types of mods on different clothing items.



NearroCEO of NearroSpace
Nearro's-Ships CrafterHead Engineer and Productions Manager, NearroSpace
-1033, -4372 Naboo, just 540m North of Oasis, Bloodfin
=====Nearr's Armorsmith Cheat-Sheet=====
=====Nearro's DPS Calculator=====

TravisC555
Sun Aug 21, 2005 12:57 am
#9

Also, if your clothing that you put your CA in reaches zero condition will it still give me the extra experiment points?



Archabyakk the Wookiee

Master Shipwright, Master Merchant
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