Shipwright Archive

Thread: First shipwright Fix

monochromered
Tue Oct 26, 2004 3:03 pm
#1

Make master obtainable though AP, like every other profession, and not an extra 200k crafting exp.
SLK
Tue Oct 26, 2004 3:11 pm
#2

app didn't work as the devs intended it to, so they made it into a xp req instead.

Blame the hologrind



Ashik Zheren
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Rolassk
Tue Oct 26, 2004 3:13 pm
#3

I'd rather grind out a few more chassis, then find a guildie to train a skill over and over, or sit at a starport waiting to train people.



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monochromered
Tue Oct 26, 2004 3:24 pm
#4






SLK wrote:
app didn't work as the devs intended it to, so they made it into a xp req instead.

Blame the hologrind





So they should change it with everything then. Maybe I will post something like this in the core forum.

Message Edited by monochromered on 10-26-2004 03:25 PM

Zaket
Tue Oct 26, 2004 4:13 pm
#5






Rolassk wrote:

I'd rather grind out a few more chassis, then find a guildie to train a skill over and over, or sit at a starport waiting to train people.






Same here. I've always found it a pain to acquire AP for a new profession.



----------------------------------
Clerista Iewie
Master Shipwright
4Bidden
Tue Oct 26, 2004 4:52 pm
#6

I already had the APxp, but I dont mind the grind.



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KyleKnox
Tue Oct 26, 2004 4:56 pm
#7






SLK wrote:
app didn't work as the devs intended it to, so they made it into a xp req instead.

Blame the hologrind



No, I blame the devs FOR the hologrind.




Dyvim Storm - Eclipse
PrePatch9 4444 Guardian
Force Master
Mariki
Tue Oct 26, 2004 5:09 pm
#8

Back when everyone was grinding skills, getting AP was easier. Things are much more stable today. The people needing training as been in a constant decline. I think the AP system is on its way out and the Dev's saw that when they made master exp based. I totally agree with that decision. Even pilot skills are only trainable at the NPC trainer. If anything needs fixing, it will be the elimination of the AP system on all other skills.



Mariki Lee, Ex Rifleman
Last day Dec 2nd
Death by NGE
- All Hope Gone
Zaket
Tue Oct 26, 2004 6:02 pm
#9






Mariki wrote:

Back when everyone was grinding skills, getting AP was easier. Things are much more stable today. The people needing training as been in a constant decline.





You know, thinking back that's something which was brought up during the SWG beta. A lot of folks worried about getting AP for new professions in a stable environment. Looks like they were right.



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Clerista Iewie
Master Shipwright
riotcontrol
Tue Oct 26, 2004 7:15 pm
#10


Zaket wrote:


Mariki wrote:
Back when everyone was grinding skills, getting AP was easier. Things are much more stable today. The people needing training as been in a constant decline.


You know, thinking back that's something which was brought up during the SWG beta. A lot of folks worried about getting AP for new professions in a stable environment. Looks like they were right.





I never ever had a problem with AP. As a matter of fact, every time I needed to fill a master box during the past few months, I found myself AP capped already. Just by ordinary playing and sporadically teaching someone who was /shouting 'Can someone please teach me xxx skill'.



__
wieland argosy <gunslinger>
Rypht
Tue Oct 26, 2004 7:30 pm
#11

This is absolutely fine how it is.



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GALACTICGURU
Tue Oct 26, 2004 9:43 pm
#12






Rolassk wrote:

I'd rather grind out a few more chassis, then find a guildie to train a skill over and over, or sit at a starport waiting to train people.






/amen



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