Shipwright Archive
Thread: Styx are the current percent bonuses on RE items bugged or intended?
Theodis_Darkstar wrote:
It's 1% per Mark, not per level.
According to Friday Feature: Getting Started with Shipwright:
A new concept to SWG, Reverse Engineering adds a whole new dimension to crafting. With this ability, shipwrights are able to take components looted from other starships, analyze them, and improve on their design!
To Reverse Engineer, you can either collect looted components on your own while piloting your starship or you can reverse engineer components your customers bring to you. The process is very simple - build a component analysis tool (all tools are of equal quality, but you can experiment on the # of charges per tool), put the component(s) inside, and analyze it (them). Depending on the equipment level of the component you wish to reverse engineer, you may need multiple components of the same type (not necessarily the same name) to successfully reverse engineer a single improved item. For example, to reverse engineer a looted level 5 capacitor, you will need 5 looted level 5 capacitors in your analysis tool. To RE a level 7 booster, you will need 7 looted level 7 boosters.
The reverse engineered component's stats will be determined by taking each stat of all the items in the tool and picking the optimal stat in each category from all the items add something like (lowest stats for mass, consumption, refire; and the highest stats for everything else). A bonus will be and applied (1% per equipment level) to each stat, and written back out to the new component. You will be presented with a Technical Readout at the end of a reverse engineering session showing you the compiled stats, the percent bonus applied, and the finalized stats of the new item. You will also have a chance to name the component after reverse engineering it.
Message Edited by ImaTwilek on 12-09-2004 06:20 PM
Message Edited by 1st_Viduus on 12-12-2004 08:06 PM