Shipwright Archive

Thread: CA's and Crafting Aprons

Crillan
Fri Dec 03, 2004 12:53 pm
#1

Has there been any word about adding Shipwright assembly and experimentation clothing attachments to the game? Or making the Crafter's Apron available to shipwrights? I'd be really upset if they didn't add these things for us some time soon. Thank you for any helpful replies.



Crillan Kidneypoker: Master Smuggler/Master Pistoleer/0040 Bounty Hunter
Crillan' Ataraxia: Light Jedi Knight
Krillen Quickfix: Master Shipwright/Master Artisan/Master Merchant
sbob
Fri Dec 03, 2004 10:02 pm
#2

Problem with SW and the experimentationm is that we have so many types, we have difrent values for diffrent components and think that their system only handles 4 'spiffs' on an item or perhaps 6 but still for a apron will be rough to fit everyting on one. Also will be hard to get enough CA's to cover everything. Would be intresting and nice to have but figure will be a while off.



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Beti - Something else
Nhoa - Master freeloader

Armor vendor in Kor Mesa outside Coronet -219, -3348

Crillan
Wed Dec 08, 2004 10:11 am
#3

You could make a set of clothing for each type. Afterall, you only build one component at a time. Would just suck collecting that many CA's for the different types to get +20 in each type. I hope they add something for us, it would be unfair if they didn't.



Crillan Kidneypoker: Master Smuggler/Master Pistoleer/0040 Bounty Hunter
Crillan' Ataraxia: Light Jedi Knight
Krillen Quickfix: Master Shipwright/Master Artisan/Master Merchant
DingoBoi
Wed Dec 08, 2004 10:22 am
#4

I think the CA's are bogus to begin with. Just another thing for the loot monkey to camp and overcharge on. I don't want to see them in Shipwright. Maybe an apron though that give a generic bonus.



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MonsofoLexius
Wed Dec 08, 2004 12:21 pm
#5






DingoBoi wrote:

I think the CA's are bogus to begin with. Just another thing for the loot monkey to camp and overcharge on. I don't want to see them in Shipwright. Maybe an apron though that give a generic bonus.






As I posted in another thread. I agree here 100%



----------------------------------------------------------------------------
- In rememberance of our friend, Luckky Johnson (Toni Sinclair)
"Every day I feel like I am opening a present when
I double-click the SWG icon"
-Vorpaks
Thanks bud...now, about the Garment habit of yours. You need an intervention! - Calculus_Entropy /flex - n'Jessi
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TomoRainer
Wed Dec 08, 2004 5:18 pm
#6

How would it be unfair for us to not get SEAs, exactly? We're not competing with weaponsmiths and armorsmiths.







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


Scythe
Wed Dec 08, 2004 5:41 pm
#7

Previous poster is completely right, it's just not feasible for there to be SEAs for it simply because there's too much stuff for us to experiment on. One or two extra points won't help as much as the one or two would help an AS or WS.



Scythykins - Starsider
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Owner/Proprietor: Wraith Squadron Weaponry and Wraith Squadron Starships, Crystal Hollow, Dantooine

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Symbolite
Thu Dec 09, 2004 1:43 am
#8

Im for anything that will make our crafted stuff more likly to beat a looted part.
Crillan
Sat Dec 11, 2004 8:13 pm
#9

For me, it's a matter of making the best ship possible. If putting in the effort to collect my own CA's will help me make a better ship than the next guy then I'm all for that. Even if it's just a little better, it would make me feel better about the items I'm crafting. Maybe I'm just a little more competitive than others but I like having any edge I can get. I don't see how adding something to improve ships is a bad thing. As far as competing, how are you not competing with other shipwrights? Better ships, better prices and better components will make anyone more attractive when a customer is buying something. I don't see how you can argue against that. There's always the guy that wants to have .1 better than the next guy so if having a CA or a slightly better spawn of resources does that, then why not? I'd like to see CA's for it so that's my opinion and the purpose of this thread was to find out if anyone has heard about them being implemented or not. If any information comes up then please post that here.



Crillan Kidneypoker: Master Smuggler/Master Pistoleer/0040 Bounty Hunter
Crillan' Ataraxia: Light Jedi Knight
Krillen Quickfix: Master Shipwright/Master Artisan/Master Merchant
MonsofoLexius
Sun Dec 12, 2004 9:56 am
#10




Crillan wrote:

For me, it's a matter of making the best ship possible. If putting in the effort to collect my own CA's will help me make a better ship than the next guy then I'm all for that. Even if it's just a little better, it would make me feel better about the items I'm crafting. Maybe I'm just a little more competitive than others but I like having any edge I can get. I don't see how adding something to improve ships is a bad thing. As far as competing, how are you not competing with other shipwrights? Better ships, better prices and better components will make anyone more attractive when a customer is buying something. I don't see how you can argue against that. There's always the guy that wants to have .1 better than the next guy so if having a CA or a slightly better spawn of resources does that, then why not? I'd like to see CA's for it so that's my opinion and the purpose of this thread was to find out if anyone has heard about them being implemented or not. If any information comes up then please post that here.







I posted the following in another message that sums it up pretty good


I do want to be able to craft better parts. But not by skill tapes. The issue on many of the crafted part is not Exp points to equal looted items. Its that the range of possible experimentation is not high enough to match many looted components. At least that is what I see. Normally I can fully experiment the stat or two that are important andend up putting points into armor or hitpoints. Now on engines this is not true. What I would rather see is more xp points on some items, and higher ranges for possible experimentation on some others. I would not like to see the case, as it is in weaponsmith or chef, where it costs 10's of millions of cr to get the extra 1 or 2 points you need. One or two points (even 10)on experimentation is not going to get the shipwrights closer to looted capacitors or booster, the ranges need to be changed a bit for us to be able to craft them.


Take a look at this post, even with unlimited XP points, in the current ranges we can not get close on many items. Now the "big three" seem to be capacitors, boosters, and engines. But I have tons of Droid Interfaces and (I might be lucky) a fleet ofreactorsthat crafting cant even touch. I even have 3reactors out on loan to friends lol. I am not asking that SW be the "god like" crafters of equipment. But I think we should be able to craft at least equal to loot with perfect resources accross the board, except for the really, reallygood loot.




----------------------------------------------------------------------------
- In rememberance of our friend, Luckky Johnson (Toni Sinclair)
"Every day I feel like I am opening a present when
I double-click the SWG icon"
-Vorpaks
Thanks bud...now, about the Garment habit of yours. You need an intervention! - Calculus_Entropy /flex - n'Jessi
----------------------------------------------------------------------------

Crillan
Sun Dec 12, 2004 4:43 pm
#11

The difference is, I'm not comparing to looted items, I'm comparing to other SW's. Obviously, something needs to change when comparing crafted items to looted items. My point is to make it more competitive between SW's crafted components the same way it is with the smiths. If spending millions to get CA's will make people buy your stuff because it's a little better than the next SW, then you'll make more than that in profit from the increased customers. But my intention isn't to pay someone for CA's, that seems too easy for me. Not that it's a bad thing to buy them but, I'd rather go out and find the CA's myself and have fun doing it. CA's will improve your crafted items just a little bit, but it will still be better and that's what customers look for. If you don't want CA's, then geez don't go hunt for them or buy them. But let people like me that want to make better ships than you have the chance instead of making the same exact ships with the same exact resources. Let people that put in the extra effort to get the CA's, either by cash or by adventure, be rewarded from it by gaining more customers and by making better ships from it.



Crillan Kidneypoker: Master Smuggler/Master Pistoleer/0040 Bounty Hunter
Crillan' Ataraxia: Light Jedi Knight
Krillen Quickfix: Master Shipwright/Master Artisan/Master Merchant
Golrok
Sun Dec 12, 2004 4:54 pm
#12

The answer is SO simple. Just allow smugglers to slice ship components. This was supposed to happen in the first place but the devs deemed that slicing components would create an unbalance because they would produce way too uber components. This seems to be total BS now from what were seeing now, a slicer would simply be putting a crafted component up to par with looted but w/e.. Forgetting to hookup smugglers seems to be what they're best at.

MonsofoLexius
Mon Dec 13, 2004 12:22 am
#13






Crillan wrote:

The difference is, I'm not comparing to looted items, I'm comparing to other SW's. Obviously, something needs to change when comparing crafted items to looted items. My point is to make it more competitive between SW's crafted components the same way it is with the smiths. If spending millions to get CA's will make people buy your stuff because it's a little better than the next SW, then you'll make more than that in profit from the increased customers. But my intention isn't to pay someone for CA's, that seems too easy for me. Not that it's a bad thing to buy them but, I'd rather go out and find the CA's myself and have fun doing it. CA's will improve your crafted items just a little bit, but it will still be better and that's what customers look for. If you don't want CA's, then geez don't go hunt for them or buy them. But let people like me that want to make better ships than you have the chance instead of making the same exact ships with the same exact resources. Let people that put in the extra effort to get the CA's, either by cash or by adventure, be rewarded from it by gaining more customers and by making better ships from it.







My point was that 1 or 2 or even 10 experimentaion points (other than engines and weapons) is not going to make your stuff any better then mine. Just give it higher armor or hit points. So your quest for CA will not do you any real good I can max (except for engines and weapons) every meaningfull stat ATM with zero extra xp points, and with the plentufull loot STILL better, why would anyone want to find that "little better" crafted parts and pay for it. And if you are a SW (i only assume so) you know that even 3 extra xp points when making engines or weapons wont make that much difference




----------------------------------------------------------------------------
- In rememberance of our friend, Luckky Johnson (Toni Sinclair)
"Every day I feel like I am opening a present when
I double-click the SWG icon"
-Vorpaks
Thanks bud...now, about the Garment habit of yours. You need an intervention! - Calculus_Entropy /flex - n'Jessi
----------------------------------------------------------------------------

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