Shipwright Archive

Thread: RE components (getting the right style/effects for weapons, boosters)

Gyorgy
Tue Dec 14, 2004 3:46 am
#1

What i was wondering after getting crappy sienar green laser after REing lvl 7 weapons... Can SWs influence what weapon style (purple, green, or hoersch-kessel-style,...) or booster-style (normal one or this special greenish) things get after RE?


for example:

I want to RE lvl 7 weapons:

1x Hoersch-Kessel

1x Sienar

3x Taim

2x others


Is it possible tochoose while RE to get hoersch-kessel firing effect (for example) on that final RE weapon or is this also random or does it depend on other factors?


Hope my concern was understandable.




'-------- COL Gyorgy Csizmazia --------'
Master Creature Handler
Resource Shop -4322 6844, Naboo

Jeanine2003
Tue Dec 14, 2004 3:48 am
#2

yes your right i figured out that the first part you put into the tool effects the style



====================
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Gyorgy
Tue Dec 14, 2004 10:39 am
#3

Great, thank you.




'-------- COL Gyorgy Csizmazia --------'
Master Creature Handler
Resource Shop -4322 6844, Naboo

Calamari
Tue Dec 14, 2004 11:22 am
#4






Jeanine2003 wrote:

yes your right i figured out that the first part you put into the tool effects the style






This is great information. I personally liked the looted engine that changes the design of X-Wings, but when I had it RE'd, the design went back to normal. I have another one now, so I'll make sure my SW knows this now. Also good for weapon effects. I've got some that I consider unique, that I'd definitely liketo keep. Thanks!



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