Shipwright Archive
Thread: RE components (getting the right style/effects for weapons, boosters)
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Gyorgy
Tue Dec 14, 2004 3:46 am
#1
What i was wondering after getting crappy sienar green laser after REing lvl 7 weapons... Can SWs influence what weapon style (purple, green, or hoersch-kessel-style,...) or booster-style (normal one or this special greenish) things get after RE?
for example:
I want to RE lvl 7 weapons:
1x Hoersch-Kessel
1x Sienar
3x Taim
2x others
Is it possible tochoose while RE to get hoersch-kessel firing effect (for example) on that final RE weapon or is this also random or does it depend on other factors?
Hope my concern was understandable. 
Jeanine2003
Tue Dec 14, 2004 3:48 am
#2
yes your right i figured out that the first part you put into the tool effects the style 
Calamari
Tue Dec 14, 2004 11:22 am
#4
Jeanine2003 wrote:
yes your right i figured out that the first part you put into the tool effects the style
This is great information. I personally liked the looted engine that changes the design of X-Wings, but when I had it RE'd, the design went back to normal. I have another one now, so I'll make sure my SW knows this now. Also good for weapon effects. I've got some that I consider unique, that I'd definitely liketo keep. Thanks!
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