Shipwright Archive
Thread: Shipwright Links, FAQ (Including How to Grind Shipwright), Including Ship Pictures!
Page 8 of 8
Graysaber
Fri Dec 31, 2004 12:36 pm
#92
It always amazes me to see the hard work that people put into these guides. Thank you!
Bodestone
Tue Jan 04, 2005 4:39 am
#93
SSSnuggles wrote:
Tiggs wrote:Some feedback for you on your bug list.
- Crafted Ship Components names drop to the first word in the generic name upon being removed from a ship. Closed - Fixed
- Shipwright trainers do not show up in the proper place on the overhead map, nor when using /find This item seems to be included in the November 4th patch, waiting for confirmation that it works before removing it from this list. -- As designed not bugged
- If you choose a reserved name for the new name on a RE-ed component, you don't get a second chance to name it. Additionally you don't get an option to name an item when using the last charge of the Component Analysis Tool - Bugged
- Amazing Assembly bonus has no affect over Great Success. The stats remain identical, I have tested this with a variety of parts. INVESTIGATING -- could use more information please
- Chaff Launchers various levels don't tell you which certification level they are during the creation process, only when completed. -- Bugged
- Definite issues with Droid Interfaces. They've fixed higher lvl items being better (you want low speed btw), but RE'ing still pushes it the wrong way. -- Bugged
Thank you very much for the feedback Tiggs!On the Amazing Assembly's not kicking in. I've witnessed this with just about every shipwright component (blasters, disruptors, ion cannons, chaff launchers, missile launchers, capacitors, reactors, engines, boosters, chassis, shields, armour) across the board while using high end materials (I have not tested it for low end, sciguyCO's comment that it might be resource cap related is interesting, and I will test that out later and report here). Essentially the problem is observable by simply repeatedly using the exact same resources for the same item over and over (you'll see it faster using pyr cake in a research center). You'll notice that neither do the initial starting points for the experimental percentages change, nor is the cap higher on their maxes when comparing an amazing success to a great success. Considering the number of players who likely went with Ithorian/Sullustan for the assembly bonus (*cough *cough* ME *cough*) this is most unfortunate.As for the trainers not being where they think they are, this has virtually no impact on experienced players (we just poke around or /target) but I've had tells from more then one new player who was confused and unable to find the trainer. I just can't think of any reason to have the /find command direct you to the wrong place, some insight here would be appreciated.I'll test the crafted ship component name solidity later tonight and remove it (hopefully).
As for the items which are known to be bugged, don't suppose we can expect them to be fixed at some point in the near future? Or at least some idea of which are a high priority and which are low on your to-fix lists. (I can tell you which are more important to me, and styx can likely poll and find out which are more important to the community, although some are obviously lower down on the list (chaff certs) where as some are higher up (naming RE).Thanx again for the feedback, I really do appreciate it.
There is always an upper limit is there not regardless of success. My experience is that if you can up by 8 boxes then a great will give you 6 of these and you have to experiment again but amazing will always do all the boxes you want to increase in one go
Sigmund
Tue Apr 05, 2005 11:00 am
#94
Why did this get un-stickied? Correspondent handover glitch? Put it back up! Took me too long to find this again after it fell off the top. =)
IIscandar
Tue Apr 05, 2005 11:02 am
#95
Take a look at the "Shipwright Guides and Reference material" sticky . I consolidated all the links into one post to clear up the sticky list. It was getting rather long.
Sigmund
Wed Apr 06, 2005 12:23 am
#96
Okee! My bad for not looking hard at that, I generally dislike "link stickies."
...actually, some of the info in this one would need to be updated anyway. Maybe it is just time to re-write and re-sticky the info... I'm not volunteering! ^_~
IIscandar
Wed Apr 06, 2005 12:29 am
#98
I consolidated all the info links last night. Look in the Sticky for "Shipwright Guides and Reference material" It is the first link in there.
Message Edited by IIscandar on 04-05-2005 02:33 PM
Message Edited by IIscandar on 04-05-2005 02:33 PM
LeJediFou
Fri Jun 03, 2005 2:37 pm
#99
Do you have informations about new crafts ? Especially Jedi Starfighter textures ?
Moosephat
Tue Jun 21, 2005 8:09 am
#100
Anyone have shots of what the ROTW textures #7 and #8 look like? Expecting that it might have been on the ROTW SW FAQ, but isn't.
Page 8 of 8