Shipwright Archive
Thread: Focus Thread: Loot Versus Craftables
Is it your intention to sentance people who do not have millions to burn on your products to PVP/PVE mediocrity?
Right now, shipwrights can reverse engineer the loot drops people sell to you (going rate is about 1k per level) into other products you can sell for a profit and sometimes into SW only rewards like the Firespray (sells for about 8 million a copy on my server). On my server, any SW that simply keeps a full stock of missiles in any decent quantity or quality does extremely well.
As a casual player, I hate the weapon/armor improvement loot drops. I don't know armor or weapon smiths that I would trust enough to have specially commissioned weapons made and the rates smiths offer for raw materials is a joke. So, all those nice looted parts end up taking up space in my house. It’s not worth it to me to do anything hunt the stuff so that others can craft it into things I won’t be able to afford.
The loot drops have already been nerfed in quantity. Messing with the quality harms the majority of players while coddling an extremely wealthy minority.
styx66 wrote:
pervel wrote:
A few thoughts. While it might be a good idea to collect "evidence" to strengthen our case, I don't actually feel it should be necessary at all. The devs know exactly what the stats are on both crafted and looted parts. They also know exactly what the drop frequency of looted parts is. So I personally feel it is more important that we argue our case on why it is bad for the game that looted parts are better than crafted parts.
Technically there is one important reason that especially higher level loot will too often beat crafted parts. This has to do with reverse-engineering versus experimentation during crafting. For instance, if you RE 6 lvl 6 components, you basically have the possibility of maximising 6 stats. When experimenting, you can generally only maximise 1 stat. This in itself is a cause of unbalance for parts like engines where there are many important stats.
The fact still remains though that they like to have all their eggs in one basket. And not to knock them (devs) or anything, but its not always true that they know exactly what is happening in game. Often times it looks good in beta or on paper and turns out completely different due to a misplaced decimal point or what have you. They ship it off to live and head off to do something else (like the CU), and we get a week or two to see whats actually going on. If we have 20 posts with 5-10 replies about loot > crafted,it's hard for me to make a compelling case.
As for the RE bonuses, yeah I'm starting to see this as a problem and an obvious overcompensation of a once useless system. RE used to be very difficult and rare - needing identical items and averaging the stats. Perhaps a middle of the road option would have been better.
Loot vs. Crafted is an argument thats only heating up, and so it will be addressed. Lets help point them to the right places right off the bat so they can take a look at what is going on...
Zigmund...I totally agree with you...all my crafted items are less then what is looted...as a result, I am not selling much of anything that is lootable...and to make it sound bad about me...I use a capaciter that was looted instead of what I can make, cause it is a heck of a lot better then what a shipwright can make
Ifeel that no one should be able to loot anything above lvl 3, and that is really better then what a mstr SW can make. My point is that no one can loot anything on the ground that out performs better then a mstr...for instance...can you take out an NPC commando in one of the outposts...and loot an awesome flamer, that out does anything a mstr ws can ever make? what about taking out a moister theif...can you loot a BER20 harvestor? The answer is no, you cannot loot anything that is better then what a mstr can ever make...as you all know...99.99999999999999% of the time, you loot crap, and you end up deleting it cause it just takes up space in your inventory.
the other thing I feel (and others on ahazi server) is that in the village, why can't sw convert their shipwright xp towards the crafting fs trees...I think this might help the crafted items to be closer to the looted items.
Satch_of_GL wrote:
Wow, this is impressive. I have spent at least 16 million on parts and supplies from shipwrights and you want more? Isn't “incredibly wealthy” enough for you?
Is it your intention to sentance people who do not have millions to burn on your products to PVP/PVE mediocrity?
Right now, shipwrights can reverse engineer the loot drops people sell to you (going rate is about 1k per level) into other products you can sell for a profit and sometimes into SW only rewards like the Firespray (sells for about 8 million a copy on my server). On my server, any SW that simply keeps a full stock of missiles in any decent quantity or quality does extremely well.
As a casual player, I hate the weapon/armor improvement loot drops. I don't know armor or weapon smiths that I would trust enough to have specially commissioned weapons made and the rates smiths offer for raw materials is a joke. So, all those nice looted parts end up taking up space in my house. It’s not worth it to me to do anything hunt the stuff so that others can craft it into things I won’t be able to afford.
The loot drops have already been nerfed in quantity. Messing with the quality harms the majority of players while coddling an extremely wealthy minority.
This is a focus thread for Shipwrights to discuss our genuine crafting problems, please troll elsewhere
Capacitors are still very broke, I just dont make them, even the loot system is broke on that front, level 2 then level 6 are the only ones worth having as far as i can tell.
Reactors are still dropping at insane gen rates with very low mass (by comparison), I know what the top bragged one is at the moment, and an average MkV hits about 50% of its rating for 100% more mass....
I'd like to echo the idea that looted subcomponents from space would be a fun addition. Adding the equivalent of Krayt Tissues or Gorax Bone Shards could be a fun way to enhance the crafting process, while leaving pilots with loot to seek out. That is, assuming there aren't major spawn / KS issues -- but JtL seems to be better on that end than the ground game.
Is it your intention to sentance people who do not have millions to burn on your products to PVP/PVE mediocrity?
Right now, shipwrights can reverse engineer the loot drops people sell to you (going rate is about 1k per level) into other products you can sell for a profit and sometimes into SW only rewards like the Firespray (sells for about 8 million a copy on my server). On my server, any SW that simply keeps a full stock of missiles in any decent quantity or quality does extremely well.
Message Edited by OmarTsalamir on 02-04-2005 01:59 PM
Zigmund...I totally agree with you...all my crafted items are less then what is looted...as a result, I am not selling much of anything that is lootable...and to make it sound bad about me...I use a capaciter that was looted instead of what I can make, cause it is a heck of a lot better then what a shipwright can make
Ifeel that no one should be able to loot anything above lvl 3, and that is really better then what a mstr SW can make. My point is that no one can loot anything on the ground that out performs better then a mstr...for instance...can you take out an NPC commando in one of the outposts...and loot an awesome flamer, that out does anything a mstr ws can ever make? what about taking out a moister theif...can you loot a BER20 harvestor? The answer is no, you cannot loot anything that is better then what a mstr can ever make...as you all know...99.99999999999999% of the time, you loot crap, and you end up deleting it cause it just takes up space in your inventory.
Honestly, I think with testing all Crafted parts, there is only one solution that will keep people in space, Upgrade the crafted parts to make the loot not so special, except of course in rare cases... I mean quite frankly if I could not get a Cap like I have in my ship, if i had to deal with a crafted one, I would quit pilot. The Fact that My Master Shipwright Reenges better level 2 and 4 capacitors than the level 9 ones he crafts.. (LVL II Cap 40.2 recharge 1002 Cap Energy) doesnt that say something to everyone. If the game cuts loot drops down, then it takes a Firespray, which I credit value to my Customers at 5mill, not 9 mill like i see others selling them at, and makes it that much more expensive. And toning the loot down at this point would cause a riot on SOE, as new players will never be in a competing position with veteran players. The proposition to Equate Shipwrights with the majority of Loot drops seems like the most agreeable...
I would like to make a level 7 - 9 capacitor with a 40 recharge and 1002 Cap Energy ![]()
Sorry for this not being Short and Interesting as it was long and boring....
Message Edited by OmarTsalamir on 02-04-2005 02:10 PM