Shipwright Archive

Thread: Coming soon SW inspiration buffs!

nikko11
Sat Aug 27, 2005 1:13 pm
#79

the change to 2% resource buff is MUCH better. I think everyone can be happy with a 2% change.





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Slysix
Sat Aug 27, 2005 1:20 pm
#80

I'll get us at least to 100% which is good enough.

ZeroEffect
Mon Aug 29, 2005 9:11 am
#81

I see the change mentioned earlier and I think it's a good one. While reading all this, I had an idea. Not sure if it's good or bad, but here it is anyways! heh

What if the bonus give by the buff was randomized? Say a range of 1-5%. Then take it a step further and say that the buff can only be applied once in a 24 hour period. Just an idea to introduce a little diversity into the mix and make it so that crafted items will always be a bit different. I know that in the real world, I can listen to a song one day and get all pumped up and inspired, if you will, to go out and mow the lawn and get the yard looking great and all that, then the next week, I could hear the same song and be so uninsired to do anything that I go let the lawn mower dig crop circles in the yard and let the weeds grow unchecked heh Like I said, just an idea...*shrugs*



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Lord_Raven
Tue Aug 30, 2005 9:11 am
#82

Was the 10% we saw first the fix for pob parts? if so what now they are 2 % better??? if not did i miss something besides them using less space res.......so at the end of the day the only things we get are a few long needed fixes on hte y8 and 2 % better stuff??? going to recall my order from the local SW tell him its not worth it..



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ZalokOnan
Tue Aug 30, 2005 9:58 am
#83


The 10% resource buff no longer exists, it is replaced by a 2% resource improvement on all shipwright items in general. This is not related in any way to the improvements on POB parts and the percentage improvements on those are, as far as I know, unmentioned so far. So, if your order was for new POB parts then you will definitely need more, but if you were just after new parts for your average fighter then yes, 2% isn't really worth the new cost probably.



Moff Zalok Onan
Imperial Governor of Dantooine


Loki_Ashaman
Tue Aug 30, 2005 11:08 am
#84






Mor-Dan wrote:





ZalokOnan wrote:





Mor-Dan wrote:





ZalokOnan wrote:






EdOWar wrote:
This is a good idea. They're already doing it for Artisans (with 1% bonus), so why not for other professions? Give a 5% resource buff to Shipwrights, who could really use the bonus, but only a 2% to Weaponsmiths (as a weaponsmith, many of my weapons already hit 97-98% experimentation, so even a 2%resource buffwould allow me to hit 99-100% experimentation).

Different bonuses for different professions would be the best way to go. Don't know how hard it would be to program it though.


Slim Vargo, Corbantis







I cant imagine it would really be all that difficult to do, considering they seem to be rolling out the buffs seperated by profession so.... plenty of opportunity to make each one different.







while it wouldn't be that hard to do, it would create a backlash of "why do they get?" and such. you can't cater to the needs of everyone, so you have to pick your spots and try to balance it out. you know the adage, you can please some all the time, all sometimes, but never all all the time. some don't like that there is any bonus. some don't like that it got dropped as low as it did. some think it is right in the best area. who is right? to them, they all are. me, i am happy that my community is happy and feel that their concerns were heard and someone did something about it.




its kinda hard to imagine a backlash when WS and AS fought so hard to keep the buff entirely away from their respective professions due to one line domination. While its true that uninformed shoppers for SW often look at one line, the truth is that we shipwrights can often experiment multiple lines to contribute greatly to the overall quality of the final product, and as such have much more use for the higher percentages. Weaponsmiths aren't going to get it because they are the ones who fought so hard to get rid of it, and Im sure that can be explained when they ask, why didn't we get that.








which is why i wish we were all like the shipwrights. multiple lines of meaning that makes one aspect bad if you overload one line, but still useful for other purposes and vice versa throughout the craftnig process.



It'd be great if alot more professions had the variety that SW has in crafting, would make the market alot more interesting.





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Mardius Ashalar, Commissar: Commander of the Daishi
Larikuj V'neef, DOH Mall: Theed (-5240, 2770)
"A pilot without his attitude is just some guy" - TomoRainer


pgm2b2
Mon Sep 12, 2005 3:47 am
#85

Still not managed to get an Inspiration buff ffs.


Was crafting a KSE for a guildie last night and could I find ATK entertainer, nope.


What a sham this is turning out to be.



Farstar
Chewova, Master BH, Master Pistoleer, Alliance Ace Pilot*3
aka
Chyyk, Master Shipwright, Master AS, Master Pilot *3
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