Shipwright Archive
Thread: Orske's Current Best Resources for Shipwrights
Page 7 of 7
Biggybone
Thu Aug 25, 2005 10:29 pm
#79
WOW!!!!
This rocks. I plan on using this all the time. Excellent idea and implementation. Kudos!
Goraf
Fri Aug 26, 2005 12:34 am
#80
The 700/1000 CD Bicorb would be 650/650 in a generic steel slot.
SandLizard
Fri Aug 26, 2005 6:42 pm
#81
Another Update (call the press! It snows in hell! heh)
UPDATE 26 AUG 2005:
1. Added Artisan profession with limited data -- test cases for more profs (to see how it works. C'mon people, make my data files for me! PM me for info or read back in this thread a bit).
2. Added 'auto-update' feature instead of manual update.
3. Cleaned up navigation and CSS errors. (well, added a link and made a font smaller heh).
and MORE!
4. Added some Weaponsmith!
UPDATE 26 AUG 2005:
1. Added Artisan profession with limited data -- test cases for more profs (to see how it works. C'mon people, make my data files for me! PM me for info or read back in this thread a bit).
2. Added 'auto-update' feature instead of manual update.
3. Cleaned up navigation and CSS errors. (well, added a link and made a font smaller heh).
and MORE!
4. Added some Weaponsmith!
Message Edited by SandLizard on 08-26-2005 11:15 PM
u962281
Fri Sep 02, 2005 2:21 pm
#82
This site is an incredible resource. You deserve huge props for putting this together. Even more kudos for the AS portion. My new to AS guildie thanks you as well.
SandLizard
Fri Sep 02, 2005 3:22 pm
#83
u962281 wrote:
This site is an incredible resource. You deserve huge props for putting this together. Even more kudos for the AS portion. My new to AS guildie thanks you as well.
Thanks, I'm glad you like it.
Weaponsmith and Armorsmith are *mostly* complete (though some small bugs have arisen, I've taken care of them).
A smallish update will be coming soon with abilities to take top 5, top 10, and filter out any resource that has a computed value below a threshold (because, who cares if a resource sucks? heh)
Message Edited by SandLizard on 09-02-2005 05:22 PM
SandLizard
Fri Sep 02, 2005 4:59 pm
#84
SandLizard wrote:
A smallish update will be coming soon with abilities to take top 5, top 10, and filter out any resource that has a computed value below a threshold (because, who cares if a resource sucks? heh)
And to quote myself:
Small update:
'top 5', 'top 10', and a selectable filter to drop resources below specified threshold.
let me know what ya'll think.
Message Edited by SandLizard on 09-02-2005 07:00 PM
SandLizard
Sun Sep 04, 2005 1:33 pm
#85
Darth_Pookie wrote:
Hey,
First off, this tool is the greatest thing since sliced bread. Thanks for making my life so much easier.
Second, just wanted to point out a small error. Under Shield Optional, the Intensifier Upgrade is being calculated with conductivity instead of unit toughness. So it's showing Gaupoom as 90% when it is in fact more like 60%.
Anyone want to buy 600K of gaupoom?
Anyway, thanks again for the awesome site.
Cheers
Seers
oops! sorry. oof, typing sucks, i just burned my left fingertips on the lawnmower....might not be coding for a day or two...ouch, heh, i dont know what huurts more!
i'll get that fixed now though....Done!
thanks for the update
and typing with one hand sucks, with one on ice
SandLizard
Wed Sep 14, 2005 5:59 pm
#86
Anyone notice any discrepancies that I haven't fixed yet?
If you haven't checked in a while, I've updated to include Chef, Armorsmith and Weaponsmith, along with a small amount of Artisan.
If you haven't checked in a while, I've updated to include Chef, Armorsmith and Weaponsmith, along with a small amount of Artisan.
SandLizard
Tue Oct 04, 2005 1:38 pm
#87
Last update 4 September. Jus' been adding new profs, small fixes (mostly to those prof's respective data files)
Have currently:
shipwright
architect
armorsmith
artisan
bio engineer
chef
combat medic
droid engineer
medic
weaponsmith
doctor and combat medic are kinda screwey, as the data I have for them is pre-CU. waiting for data there (didn't roll out doc, just CM for now).
it's been working fine for Shipwrights for some time now, hopefully this is still the case, as I don't play nearly as much as I used too (and though still master shipwright, don't really craft when I do get on, heh).
Let me know if you've run across something odd.
-orske
Have currently:
shipwright
architect
armorsmith
artisan
bio engineer
chef
combat medic
droid engineer
medic
weaponsmith
doctor and combat medic are kinda screwey, as the data I have for them is pre-CU. waiting for data there (didn't roll out doc, just CM for now).
it's been working fine for Shipwrights for some time now, hopefully this is still the case, as I don't play nearly as much as I used too (and though still master shipwright, don't really craft when I do get on, heh).
Let me know if you've run across something odd.
-orske
Enagroom
Thu Oct 06, 2005 10:21 am
#88
Have the experimental percentages changed recently? or am I losing my mind -- it seems on quite a few items, my schematics tell me different percentages then with this tool.
For Example, Missle Launchers HP/Mass/Armor is 33% OQ 66% UT --- but The tool, has it as 50%OQ 50% PE for Armor/mass/energy Maintanence, and 50%CD50%OQ for HP...
I've noticed quite a few others, Ill write them all down if there has been a recent change - but I just wanna see if there is a setting wrong on my computer or something, first.
SandLizard
Thu Oct 06, 2005 5:30 pm
#89
Enagroom wrote:
Have the experimental percentages changed recently? or am I losing my mind -- it seems on quite a few items, my schematics tell me different percentages then with this tool.For Example, Missle Launchers HP/Mass/Armor is 33% OQ 66% UT --- but The tool, has it as 50%OQ 50% PE for Armor/mass/energy Maintanence, and 50%CD50%OQ for HP...I've noticed quite a few others, Ill write them all down if there has been a recent change - but I just wanna see if there is a setting wrong on my computer or something, first.
Hrm. Things could have changed without notes, it's been known to happen. I haven't made any modifications to the shipwright files, oh, in months probably. I've been working out little corrections in other professions' files (like wrong resources, etc).
It could be that the schematics have always been wrong, and that I've changed the tool to reflect what it *should* be, but I don't remember anymore, it's been such a long time since I made any changes to shipwright....I've not been an active player since I bought my house, heh, just no time anymore for last couple months, so I'm kinda out of it too--something else coulda changed.
Let me know what you find out. If you think it should be changed, I can change it within a couple minutes, it's no big deal.
-Orske
HyperMudflap
Sat Oct 22, 2005 3:59 am
#90
Tarquinas doesn't appear to be showing the correct resources.
Nevertheless, kudos for creating such a great tool!
SandLizard
Sun Oct 23, 2005 10:20 am
#91
HyperMudflap wrote:Tarquinas doesn't appear to be showing the correct resources.
Nevertheless, kudos for creating such a great tool!
It's totally dependant on SWGCraft for the resources. If players on Tarquinas do not keep SWGCraft updated with data, this tool will show 'incorrect' resources (generally old resources, as updates are few and far between).
Check the 'time frame' of resources that are found to be 'best' -- it will say 'Found on: [planet] ([time since found])' under the resource, so you know the last time that resource has been 'updated'.
-Orske
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