Shipwright Archive

Thread: Crafted engines and capacitors given a boost, info inside, please provide your input

Shadwe
Sat May 14, 2005 11:47 am
#66

Made a level 7 eng with 95.6 speed and PYR of 61.1 each but the capacitor I mad at level 7 was 38.9 recharge and 600 storage which s*cks next to the level 2 looted with 41.7 recharge and 1097 storage.



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Plateau Mall located @ waypoint 980 -4100 behind the shuttleport in Mesric Sanctuary on Tatooine.
CapnKate
Sat May 14, 2005 5:55 pm
#67

I'm pleased with the engines now. I'm getting 64ish YPR on Mark5 engines with 114.8 speed, and the mass is lower than most of my looted engines(non-RE) that have comparable speed and YPR.

I'm not pleased with the Elite engine, as the resources, as I believe have been said, are being weighted in a wholly wrong manner. But this is a bug, or whatever. Still, and elite engine at 50% experimentation(because nothing I do will push that up due to the asteriod resource problems) gives an engine with about 62-63 ypr and a speed up around 112 or so. Based on this data, i believe that an elite made with proper resource-weighting would be a *very* excellent engine and would be pleased, if I could just make one with full experimentation(meaning they fix the way the asteriods factor into things). As it stands, my Mark5s blow it away.

For reference, the pre-experimentation data on these engines is below:

Mark 5
------
59.9 ypr
97.4 speed

Elite
-----
57.9 ypr
102.2 speed

In both cases, the same resources were used, except for the asteriod requirements. I believethe initial percentages were 20% or so for the Mark5 and much lower, around 9%(I think) for the Elite.

I also did a Mark 4 engine for speed, that i believe came out to soemwhere around 60-ish ypr and 100-105 speed or so, though I cn't remember just off the top of my head what the values were. But It stacks up real nice next to my Incom Mil-Grade engine quest reward(from the rebel missions), which has a high-60s YPR and a speed of 92. Both the quest engine and the Mark 4s have very similar masses, though again, I don't have the numbers handy right here.

Message Edited by CapnKate on 05-14-2005 08:58 PM



------------------

Smuggler: We Diggs the Tiggs


Kaytlin Mainwaring, Starsider - Smuggler/CM/Commando/Rebel Pilot
Kaitlin Mainwaring, Kettemoor - Master Smuggler/Master Shipwright/Rebel Ace
--Former SpaceBeta1 Master Tester
Elzmantathaar
Wed May 25, 2005 2:08 pm
#68

What I have noticed so far:


Newly Crafted engines are much superior compared to old crafted engines. They are roughly equal to looted engines. They are still inferior to well RE'd engines. The only stat that is superioron crafted enginesis the max speed. I dont think anything looted or re'd can touch those numbers. Pitch, Yaw and Roll however still do not change as much as Speed does per point experimented and not as good as a good RE. The best speed I have gotten on a Mark V engine is 117.7 up from 103 on the old engines. Cracking 70 on both pitch and yaw though is tough, and made will be inferior till that can be done comfortable on a level 7 and cracking 80 on a level 9.


Capacitors I have found to still be inferior to anything RE'd. And not much of an improvement at all over the old capacitors. A perfect level 7 should be over50 recharge, 1K energy. They still fall a bit short of those numbers.


Armorand Reactorsgreat and can be made better then almost any RE. Not counting the looted super reactors.


Boosters and Shields are very comparable to a decent RE.


Weapons still fall vastly short of RE'd and even looted weapons. It is very hard to get a player to cough up a average high level looted weapon so I can complete a RE set, when I can't offer them a comparable or better crafted weapon in exchange.






Elzmantathaar Druisht (Chilastra)
12pt Master Weaponsmith

Zanin Neko (Chilastra)
Master Shipwright(12pt Chassis, 17Pt Weapon Systems, 17pt Engines)

47th IEF, Imperial Army [IA] www.imperialarmy.org

Shop Located at -2331, 5813 Naboo
Buying Ship Components <--Clicky!
SLDH
Thu May 26, 2005 8:56 am
#69

/cheer


I just wanted to take a moment to say thanks to IIscandar and Darth_Platypus. I have been extremely frusterated with my jedi and my BE because there just isn't any information coming from devs or correspondents in those areas. In 5 minutes on this forum I got more info from SOE people than I have in months in other places.


Thnaks for the information on engine experimentation and actually answering people's questions.


"Impressive, most impressive."





SIncerely,
SLDH (Scruffy Looking Droid Herder)

Osrakra--Jedi Padawan
Osoran--Master Bounty Hunter, Master Combat Medic
Isos--Master Artisan, Master Tailor
IIscandar
Wed Jun 01, 2005 8:47 am
#70

Everyone checkout your capacitor crafting ability now. Looks like they gave us another boost. I think you will be happy with the results. To me, our crafted caps are now pretty equal if not better than a huge portion of looted ones. RE'd ones will still beat crafted but that is fine with me. I think we can now say engines and caps are no longer inferior to raw loot.

Let's see what you can do now.
Loki_Ashaman
Wed Jun 01, 2005 11:50 am
#71






SandLizard wrote:
{OK} - lvl9 Capacitor - 1016energy - 60.1recharge - 37640mass
{OK} - lvl9 Capacitor - 1523energy - 44.6recharge - 37640mass

{OK} - lvl7 Capacitor - 1342energy - 38.7recharge - 15056mass
{OK} - lvl7 Capacitor - 838energy - 52.9recharge - 15056mass (something got screwy with exp. lost 2 points that woulda gone in energy)





O.o


Ok. Those are not bad. How do Mark IIs look?




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Mardius Ashalar, Commissar: Commander of the Daishi
Larikuj V'neef, DOH Mall: Theed (-5240, 2770)
"A pilot without his attitude is just some guy" - TomoRainer


SandLizard
Wed Jun 01, 2005 8:09 pm
#72



Loki_Ashaman wrote:


SandLizard wrote:
{OK} - lvl9 Capacitor - 1016energy - 60.1recharge - 37640mass
{OK} - lvl9 Capacitor - 1523energy - 44.6recharge - 37640mass

{OK} - lvl7 Capacitor - 1342energy - 38.7recharge - 15056mass
{OK} - lvl7 Capacitor - 838energy - 52.9recharge - 15056mass (something got screwy with exp. lost 2 points that woulda gone in energy)


O.o
Ok. Those are not bad. How do Mark IIs look?





pretty good. i made some of each after i made this post, but don't remember stats. let's just say I feel a lot of people will be using some of the smaller caps. cap overcharge and you're set.

both stats on smaller caps are obviously lower, but I think in line with 'ok' RE jobs. we're most likely better than most loot now (though I'm sure some amazing RE jobs will beat them, but I think they'd have to be pretty good. C'mon, look at that lvl9 recharge, and I didn't even max it out!), at least with quality resources. my conductive borc. copper used above has 1000 cd but only 242 oq, and the other resources I think i used the best I had.




[ Orske Kel'Raethe - {OK Shipwright, Corellia, -4000 -2300} - Starsider ]
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Br-10n
Wed Jun 01, 2005 9:48 pm
#73

Maybe instead of more experimentation, we could get a new upgrade, "Vectored Thrust Nozzles", that increases YPR. Of course knowing the designers, it would probably knock off your top speed.



Sekundar Lapsus

Bria/Corellia

= Teras Kasai Master - Master Shipwright - Almost CorSec Ace Pilot =
IIscandar
Wed Jun 01, 2005 10:14 pm
#74

that's a good idea.
sirvivalist
Wed Jun 01, 2005 11:28 pm
#75






Loki_Ashaman wrote:






SandLizard wrote:
{OK} - lvl9 Capacitor - 1016energy - 60.1recharge - 37640mass
{OK} - lvl9 Capacitor - 1523energy - 44.6recharge - 37640mass

{OK} - lvl7 Capacitor - 1342energy - 38.7recharge - 15056mass
{OK} - lvl7 Capacitor - 838energy - 52.9recharge - 15056mass (something got screwy with exp. lost 2 points that woulda gone in energy)





O.o


Ok. Those are not bad. How do Mark IIs look?






Bearing in mind that I don't have awesome SW copper(643 CD/391 OQ) for subs:


Standard MK II Cap: 1114.9 drain-2440.5 mass-902.6 energy-34.0 recharge (7/3 energy/recharge iirc)


Hvy Battery MK II Cap: 1272.5 drain-2440.5 mass-999.2 energy-34.6 recharge (similar experimentation--some amazings)


Loki_Ashaman
Thu Jun 02, 2005 6:20 am
#76






sirvivalist wrote:





Loki_Ashaman wrote:






SandLizard wrote:
{OK} - lvl9 Capacitor - 1016energy - 60.1recharge - 37640mass
{OK} - lvl9 Capacitor - 1523energy - 44.6recharge - 37640mass

{OK} - lvl7 Capacitor - 1342energy - 38.7recharge - 15056mass
{OK} - lvl7 Capacitor - 838energy - 52.9recharge - 15056mass (something got screwy with exp. lost 2 points that woulda gone in energy)





O.o


Ok. Those are not bad. How do Mark IIs look?






Bearing in mind that I don't have awesome SW copper(643 CD/391 OQ) for subs:


Standard MK II Cap: 1114.9 drain-2440.5 mass-902.6 energy-34.0 recharge (7/3 energy/recharge iirc)


Hvy Battery MK II Cap: 1272.5 drain-2440.5 mass-999.2 energy-34.6 recharge (similar experimentation--some amazings)








Thank you Sirvivalist, that's what I was looking since I won't have a chance to craft any myself for a few days. I like the change, definately going to be added to my standard offering... not to mention I've managed to sneak it into the POB order I'm working on




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Mardius Ashalar, Commissar: Commander of the Daishi
Larikuj V'neef, DOH Mall: Theed (-5240, 2770)
"A pilot without his attitude is just some guy" - TomoRainer


rols_cerentz
Fri Jun 17, 2005 8:14 am
#77

I would still love to see regular craftable components have more "sub-component" extras that can be added.

For instance, engines could have seperate sub-components as follows:

YPR Booster

Thrust Enhancement

Energy Regulator

Engine Frame

Crafted Sub-Component

Regular Required Resources

Then, what could happen is that instead of just obtaining full usable equipment, make these new bits rare drops alongside full usable equipment. The Shipwright could then include one of each type into the construction of a new engine and the results from doing so could vary greatly.

For instance, the YPR Booster could greatly increase YPR States, but decrease Engine Speed or greatly increase mass or greatly increase energy consumption.

The Thrust Enhancement could greatly increase Speed, but decrease YPR or Increase Mass or increase power requirements.

The same could be done for the other new sub-components.

It would just add options and more variation to the type of equipment available.



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Check out my NGE Interface Guide here and learn some ins and outs of the NGE Interface.

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Rols Cerentz
New Republic Order - Lowca
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