Shipwright Archive
Thread: Gathering Issue/Bug Information
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Niacia
Thu Nov 11, 2004 12:30 am
#53
styx66 wrote:I keep putting off my intro post, it'll come soon enoughBut the first order of business we can't afford to put off is to get a comprehensive list of bugs/issues going. Betatoxin has done a good job with this already and I'll be borrowing what i can from that post, but he hasn't been around to update it since the 29th.So, lets start up a new one. Basically make it short and try to limit discussion or arguments... A few issues will be controversial, so even though i have them, let me know if you agree or disagree. Please let me know anything I might be forgetting, and whether it is confirmed or not.Also, might be a pain in the ass, but if you can, please RATE the bugs and issues, on a scale of 1 to 5, so I can get an average view on what the most important things to take care of are. This goes for ones I already have and ones you will be adding. I will update the thread as much as possible.So this is what I've got...BUGS
- Crafted components having names truncated: 2
- Crafter Identification being removed: 5
- No "Ships" category for merchants: 3
- Armor Reinf Mk2 panels not showing up in factory (Fixed)
- Armor Hitpoints HUD Display: 2 (more a pilot issue though)
- Shipwright trainer waypoints incorrect (confirmed?)
- Droid Interface: speed rating (delay) goes up with tiers: 1
- Engine stats being (at least visually) changed upon unloading: 2
- RE: Tool with 1 charge left
- can destroy items: 1
- can just expel items: 2
- can make an item but not let you name it: 3
- Cert levels not displayed on countermeasures: 1
- Bugs with deed generation (random, working on reproduction steps) and redeeding: 1
- Texture kits broken on Black Sun ships: 2
ISSUES
- Crafted components inferior to looted components (y/n? I found them to be very inferior in beta) depend on comp.
- Increased Factory Support (please don't go in to why, just agree or disagree with this one): no
- Player City Shipwright Trainers: do not care
- Shipwright XP not convertable to Force XP (again, please just agree/disagree): should be fixed asap
- Decay (pick more, less, or the same): not sure
- More data from schematics (ship characteristics): would be nice but not pressing
- Mark V mass too high (agree/disagree?): not sure
- Subcomponents not scaling properly with new mass values (since beta): not sure
- e.g. Mark V mass reduction about 3.5k on a 50k mass, better to use lower level component
- RE: Need second chance to name if first choice is reserved: 2
- RE: Relax naming restrictions: 3
- RE: Leave stats window open while naming: 3
- RE: Indicator of RE'd status: it is in the description, not important
- Cert/RE level upon mouse-over in inventory.: especially with those truncated names - 2
- More vendor subcategories to sort: 4
- Player City Starport or Spaceship terminal: would be nice
- Components - More understandable decay indicator: 1
- Components - More detailed schematics
- Chassis - Picture of chassis upon examine: 1
- Chassis - Resource quality not significant (agree/disagree?): disagree
- Experimentation not significant enough? (agree/disagree): disagree
- Texture Kit Preview ability: would be nice 3
Lets get this fully comprehensive so I can get this to the devs ASAP!
later tonight i'm gonna have to split this in to major/minor sections for some of these little, but good suggestions... more fixes to come
Message Edited by styx66 on 11-05-2004 04:48 PM
Unfortunately you did not give a rating scale. So for me, 1 is important, 5 is less important.
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