Shipwright Archive
Thread: SHIPWRIGHTS! According to TC Players, Mass Change is NOT Retroactive!!!
CaptainCloak wrote:
Think about it this way...
You checked out the market for a new car for a few months. One hit the market and you made sure you were one of the first to get one. You paid the premium and got your car and you were happy.
Two months later.. they have another model out even better than the model you had purchased and now you want that one after using the original model for a while.
Is that dealer going to take your car in for exactly what you paid now that a newer and better model is available? They have to consider what the resale value of a now used product will be.. for example:
1) Has your KSE Firespray been blown up and now have fewer maximum HPs than it originally had?
2) Will there be a market still for the smaller-mass version of the Firespray?
I'm fairly certain that people will still be very happy with a 180k mass Firespray as opposed to a 200k mass Firespray - the added mass is nice, but not overly necessary. The ship itself still remains uncommon and retains value for that reason alone.
That being said.. we now will have for a little while two "models" of the other ships - one with Lower Mass and one with higher. For the higher end chassis, this might make the chassis more affordable to people (say selling them for 3cpu instead of 5cpu) and then in time they can upgrade to the 5cpu version. None of this really turns out to be a total loss - it's just a wrench in the works to deal with.
--Mikka
While it is true that in the real world, there are always new models of cars and other things coming out, I believe that this situation is completely different. In the real world, we KNOW that every year, there will be a new model. In SWG, there is no such assumption. When I bought my Firespray on Bria (for 12 million as well to be one of the first players to own a Firespray) there was no disclaimer or announcement that the ship I was going to buy was going to become the inferior model in a few days. It is one thing to buy something with the knowledge that a better model will come out soon. It is another to buy something which should theoretically stay the same but to find out after the fact that the thing you bought is not what you wanted to get (the best possible ship in the game in terms of maneuverability and power together). In addition, the reason why they're changing the masses is not because there is an "upgrade"(this year's carcomes with extra cup holders for your convenience)but rather because they are trying to fix the issue of the mass being too low for the level (oops the tires that were suppose to be fine going 70 mph actually blows up while driving at that speed). In the latter case, there is usually a manufacturer's recall to fix all existing products on the market. I personally, would like to see a retroactive change. We've seen that the devs can do it (they did it once or twice in the beta). Why can't they do it now?
Message Edited by Ehegi on 11-13-2004 11:57 AM
Rockweaver wrote:
If he spent twelve million credits on Monday night, only to now have a craft that'll sell for 5 Million on Tuesday of next week, what does that say about the Devs attention to the players needs? The NEW Generation of Firesprays will devistate the market and anyone lucky enough to have been among the "first" to own one, will no longer know what luck means.
The Chassis market is so bad as it is with people only needing three or four craft for the first few months of their JTL experience, I'm sure once PVP picks up that'll change but currently Chassis is steady but not nearly as profitable as it once was. Sure we'll have sales of people replacing their existing ships, but that is really not an honest way of making money for me, capitalizing on others misfortune.
Tell that to armorsmiths, weaponsmiths, docs, chef's, entertainers, Artisans,Bio-engineers, and Droid engineers... every profession (excepts us poor architects) get repeat buisness becuase of player misfortune, stuff get's used up and degrades.... it's part of the game and part of the economy.
As far as this upgrade goes, it needs to be retroactive... Armor and shields had a Lightsaber Res catagory retroactivly added in... even gemstones were retroactivily added in, and that stat still hasen't proved usefull. I'm glad that this is being done, but it needs to be added to the scores of ships out there already. Otherwiase I forsee several people quitting over this.
By the way.... what ships exatly are being changed?
Rockweaver wrote:
I don't know what you're smoking, or for that matter what game you're playing, where 20,000 Mass difference isn't a big deal. If you're Polly Pilot, and you're just now able to use your Dunelizard for the first time, being able to load 20,000 more Mass worth of items is a huge deal when compared to not being able to. So the difference between a pre-nerf Dunelizard with 20k less Mass, and the new Dunelizard with the higher mass is the difference between using all level 5 parts and not being able to upgrade your equipment at all.
Bastilaa wrote:
It would not take much to correct this is the devs truely VALUED there players. All you do is take what the new mass is and work out what percentage that means then add that percentage to all the chassis they modified, being as the back end is oracle and all these balues have to be stored in fields somewhere it really can not be that hard.
It seems any time a change is done that benefits players we get the shaft and any change that has a negative impact the go back and fix all the items. The same is true for the faster engines, a lot of SW will have a lot of old obsolette stock, which is just a waste of resources and credits, which I do personally feel the devs are quite happy about
Message Edited by Rolassk on 11-13-2004 04:10 PM