Shipwright Archive
Thread: What do you dislike about Shipwright?
Page 4 of 4
Xeovar
Wed Apr 13, 2005 1:56 am
#40
I agree with the previous posters.
I just would like to add my personal irriation to the list, which boils down to two things - loot vs crafter quality and resource quality and its influence on chasis stats.
Im a long time crafted, AS/WS with really huge stock high quality resources me and my friends gathered over long time.
When JTL came, I decided to pick up SW to help guild and also wanted to create a hi-end SW products for master pilots because I knew Im not gonna make grind quality stuff especially with no factory support.
So I did get ShipWright, got a few more top notch resources I was missing and I was ready to run my business. Too bad I cant sell a single thing, because master pilots use loot components not crafted ones, and noone wants to pay 10cpu for best avilable chasis as the mass difference is minimal compared to 2 cpu chasis you can get from any grinding SW.
I would have really dropped SW if not the amount of resources I put into mastering it, a stupid hope something will get done about it and fact I still need that goddamn KSE schem 1/8 disk that I cant seem to get at all.
I just would like to add my personal irriation to the list, which boils down to two things - loot vs crafter quality and resource quality and its influence on chasis stats.
Im a long time crafted, AS/WS with really huge stock high quality resources me and my friends gathered over long time.
When JTL came, I decided to pick up SW to help guild and also wanted to create a hi-end SW products for master pilots because I knew Im not gonna make grind quality stuff especially with no factory support.
So I did get ShipWright, got a few more top notch resources I was missing and I was ready to run my business. Too bad I cant sell a single thing, because master pilots use loot components not crafted ones, and noone wants to pay 10cpu for best avilable chasis as the mass difference is minimal compared to 2 cpu chasis you can get from any grinding SW.
I would have really dropped SW if not the amount of resources I put into mastering it, a stupid hope something will get done about it and fact I still need that goddamn KSE schem 1/8 disk that I cant seem to get at all.
DiceDuP
Wed Apr 13, 2005 2:20 am
#41
1) Resource requirements for chassis are way over the top.
2) The inability to at least have some sort of "looted" components that SW can craft into a nicer item, whether it be a space loot drop which we can craft for a pilot as a custom order, or to have some nice components drop from Re'ing (which is a complete bore and sends you to sleep).
3) Up the P/Y/R for engines - damn, even drop some of our ability for speed if you have to, but the P/Y/R on all engines crafted are pants.
3) Show a significant stat difference in parts where resources used that are 900+ in the said stats are much better than when made with resources that are 700-800 in the said stats. As it is at the moment, the difference is marginal.
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