Shipwright Archive
Thread: Input from shipwrights on top 2 bugs April 2005
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Treychyyk
Tue Apr 12, 2005 2:54 am
#41
I just wish we knew more of what was coming along with this expansion. From what I've read in various places they are adding a lot of things in. It wouldn't suprise me if they already had some of these bugs fixed and were just waiting til may 5th to release it all together. If we knew what was coming we'd know more of what to say is going to still be wrong with our profession. Any word at all yet IIscander? I know you probably can't give specifics, but can you tell us if you've heard of any changes even?
Subcriminal
Tue Apr 12, 2005 1:04 pm
#42
Strudle wrote:
The other big thing your missing is full factory support
It's not a bug, though.
Treychyyk
Thu Apr 14, 2005 5:01 pm
#43
Yeah, as long as I get the invite I'll be in there testing. Made myself a 4444 shipwright on TC-EP3 last night before I went to bed and I'll finish him up tonight. I've pretty much given up on the whole ground combat thing at the moment, so I'll be testing shipwright like crazy.
Tricki
Mon Apr 18, 2005 8:21 am
#45
Subcriminal wrote:
Strudle wrote:
The other big thing your missing is full factory support
It's not a bug, though.
Neither was '10 minute waits' at Shuttle & Starports
jk
Yivvits
Mon Apr 18, 2005 8:55 am
#46
Regarding the incorrectly listed stats for experimental max dmg on weapons... are the stats for experimental mass on CM launchers still fudged as well? (granted, who uses CM's anyway?) I haven't made any for a while, but I know they were still incorrect as of about a month ago. At work right now so I can't test/verify. I'll try to do that tonight.
-Yivvits
Loki_Ashaman
Mon Apr 18, 2005 9:06 am
#47
IIscandar wrote:
Treychyyk wrote:
I just wish we knew more of what was coming along with this expansion. From what I've read in various places they are adding a lot of things in. It wouldn't suprise me if they already had some of these bugs fixed and were just waiting til may 5th to release it all together. If we knew what was coming we'd know more of what to say is going to still be wrong with our profession. Any word at all yet IIscander? I know you probably can't give specifics, but can you tell us if you've heard of any changes even?
I suggest as many of you as possible get on test and do shipwright things. That is going to be our major source of information for now. I am obessive about checking for new posts in the corro forums so rest easy knowing I will share information as soon as I can.
Already there boss. Bug Issue #2 (Weapons not showing correct resource stat requirements) is corrected on TC-EP3 as of last night, at least for the max damage and refire rate lines.
I also noticed the colored bar (red-yellow-green) for resources seemedweird on test, things will 500-600 stats showing up better then 900 stat resources ![]()
IIscandar
Mon Apr 18, 2005 9:55 am
#48
Thanks for that report! Sounds like somethings are being heard.
zarko669
Wed Apr 20, 2005 1:37 am
#49
Originally in JTL Beta, when you RE'd space loot, you had to have exact matches for any itemyou wanted to RE. Example: To create a RE-Level 3 object, you had to have 3 level 3 items with the same name to make one. It was towards the end of Beta that this was for some reason changed, I never saw a patch note explaining the switch. You might mention this to the Devs when you get a chance, as this is yet another example of Shipwrights not being able to complete with looted equipment. If they changed this back to the original plan, it would solve this problem entirely.
Subcriminal
Sat Apr 23, 2005 7:03 pm
#50
Tricki wrote:
Subcriminal wrote:
Strudle wrote:
The other big thing your missing is full factory support
It's not a bug, though.
Neither was '10 minute waits' at Shuttle & Starports
jk
I know, but this is a thread about bugs, silly ![]()
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