Shipwright Archive
Thread: Devs... listen up, I got a method for resolving the Factory delemma
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LuciferMullins
Mon Nov 08, 2004 10:54 pm
#27
Forgot myself:
What if you sell a schematic to someone else? How do you track who is actually running the schematic?
Your last suggestion means that someone *must* own a factory. You are hurting the single account person in this, as the casual gamer may not want the hassle of maintaining one.
Noticing the shipwright poll, seems like it's at least two to one in favor of factories staying the way they are (will wait for a final count, as I skipped two pages and was not doing scientific tabulation) currently. So it seems that you are in the minority.
What if you sell a schematic to someone else? How do you track who is actually running the schematic?
Your last suggestion means that someone *must* own a factory. You are hurting the single account person in this, as the casual gamer may not want the hassle of maintaining one.
Noticing the shipwright poll, seems like it's at least two to one in favor of factories staying the way they are (will wait for a final count, as I skipped two pages and was not doing scientific tabulation) currently. So it seems that you are in the minority.
Tamianx wrote:(In addition)Sorry, but adding a point and a suggestion.First, is the balance between the 'power gamer' and the 'casual player'.. Without some level of factory support the later is screwed. And no, the answer is not to limit the profession only to those that have the playtime to keep up with ANY level of the demand. Thus, lets toss in a 3rd suggestion:3) Force all products to be factory run -AND- limit schem runs per 'character' or 'account'.Now, what that does is make lot swaping worthless. No matter how may resources a person can harvest there is a limited output he/she can generate. Maybe this goes to far? Could it be balanced so that only sub-components 'Have' to be factory run .. /shrug .. does offer some thought, but can be a step towards a solution.Tam
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