Shipwright Archive

Thread: Shipwright Quest Focus Thread

MDaniel
Fri Jun 10, 2005 7:16 am
#27

Could we have skill tapes or uber sub components drop at randon during RE like the firespray disks? I think there should be some way for non-combatant SWs to receive SW skill tapes as a loot item, rather than having to spend 10mil to 20mil for them on the forums. This would make REing more enjoyable, as the chances for different types of rewards would be nice. Should we receive quest reward schematics for an uber item, how about making these quest rewards the only craftable items that could also be REd?



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werehere
Fri Jun 10, 2005 2:08 pm
#28

the cloths should fit wookies like me too so we can have them too .
kazzabev master sw and pilot



Evenflow58
Wed Jul 20, 2005 9:55 pm
#29


I think creating a reward that would allow a SW to mix and match wings and cockpits would be pretty cool. This could add more depth to the SW profession because the wings and cockpits could have masses of their own. This might require the ship to have a strong rupulser (an extra item you can receive a blue print for in the quests). I realize this would be a big overhaul so maybe just blue prints for each combination. You could also be able to choose only one or two combinations amongst a group of them.


As far as the quests go, they could be similar to how the pilot quests work (I am a neutral pilot and I'm assuming the Imp and Reb pilot missions work the same way). This way new SW's could grow while they do the quests, while older and more experienced ones could run through the early quests to get to something a bit more challenging. Also, this would give a SW time to create items to sell and gain exp to get to allow them to get to the next part of the quest (say you get a new quest for every 1/2 tier you complete).


I like the idea of making the quests require the SW to create items to match certain specifications through using different materials and experimenting. For example a quest may make you create a ship chassisthat can hold X+ amount of mass, or you could even combine it so the ship chassis handed in for the first quest is used throughout the rest of the quest (ie: you actually build a ship for somebody in the end, but the mass of the components cannot exeed the mass of the chassis originally created). This could force you to go back and create new items because maybe you made a reactor too heavy.


I would like to minimize the ground combat allowed. There are enough quests that are heavy on combat where it won't make the quest stand out and be exciting at all.

Evenflow58
Sat Jul 23, 2005 9:12 am
#30

Actually I've figured out a better reward. Have the quests build up so that only a Master Shipwright can complete it. Then for the reward that Shipwright can create another avatar on that server. This way everybody could do the fighting thing along with the crafting thing. It shouldn't bog down the server because you should only be allowed to have one avatar active at a time. You could also do this for any of the artisan professions, but limit the total number of avatars on one server to 2. This would also ensure that only the most serious of artisans would get this reward because they would have had to work up to Master (enter elite artisan profession here). I think that this would also increase the player run economy because you would have more vendors because you would have more merchants. True it would likely drive down prices for items you would sell, but it is also driving down prices for items you buy, so it is a wash
IIscandar
Tue Jul 26, 2005 2:09 pm
#31

Ok everyone. I've taken all the input from this thread and will now be consolidating the data and will present the final quest ideas to the Devs. I really appreciate all your input and will be sure to include all the names of the posters in this thread in the final document.

I won't post the final quest ideas here (no spoilers yet ) but I will let you know how many I submit.


Thanks again!
TheLoneWolf
Mon Aug 01, 2005 1:37 am
#32

I am personally a fan of "EPIC" style quests. For crafters it can be difficult as if things are not done correctly it could be very overpowering or run into the problem that there was before the CU where everyone was using the same type of armor on the ground etc.



However perhaps the Quests could provide special schematics that are alignment based?


What I mean by this is the end product could have a requirement that it can only be used in 1 style of piloting profession. Yes that would mean doing several quests for the hardcore SW but it would also add some depth to it other than just getting +25 in CA's and the best resources.


The quest would have to cover both space and ground including perhaps the most difficult dungeons in the game.


Space portion may require something along the lines of having to take out a Tier 6 Corvette and say 24-36 Tier 6 Starfighters (yes that means making a special Tier of ships which shouldn't be hard with SoE's current cookie cutter setup for CL's)


The ground portion could involve having to defeat a group of CL90's and a "BOSS" that is CL 100-120.


Other than that perhaps just farming "special" components that you "Reverse Engineer" to combine with parts from the above 2 sections and "Reverse Engineer" again to gain the schematic with unlimited uses.


You may look at the numbers and think I am crazy but really it is doable if people start looking at the encounter as a RAID LEVEL encounter. Raids are suppose to be 4-12 groups of players to take and accomplish. This layout could be done for all crafters which would make crafters in general a LOT more wanted.


Those are just my ideas but then again SoE has suspended and/or banned me from the forums on various accounts because I keep trying to get this stuff through thier skulls (albeit maybe not in the most diplomatic of ways )


If you want to send me an in game email to Kettemoor.staeven and I can work on putting together the full quest along with locations and so forth if YOU want to do a formal offering to SoE. I won't offer them anything else only because well...... I do not like how EASY the game has been made IMO. I liked it complicated



Adaron1980
Sat Aug 06, 2005 10:23 pm
#33

I think maybe the best quests for any crafter (not just SW) would be a type of contract quest where you're contracted to make so much of something or what have you. For factions, this would be very fitting for GCW as the Emperor hears of your craftsmanship and wants you to make star destroyers or something (yes....for very top level crafters). Or even as small as a local company within any NPC city that wants so much of something and maybe needs to be a certian quality or only be made of certain materials as someone stated. But most importantly would be the rewards to really draw a player to these quests such as some people have said about limited use schematics or even a nice quantity of rare resources only gotten in quests. You could also take these quests to something toward space since you don't have to be CL80 just to be up there, but you do have to have some skill behind the wheel of a ship. Maybe something like asteroid mining or running some cargo to a certain place but that cargo is stuff you make or mine! Another thing to draw crafters in is thexp points. For extreme missions you should be granted a free skill box without using any xp points to get it or even a chuck load of xp points. I think for SW there should be schematics for rare ships that aren't in the game right now...not sure what kind, but I'm sure SOE could think of some or find some from movies that aren't in the game yet. (I know I'm jumping around on topics, but it's late and I'm tired hehe) All in all I really think there should be a good focus on each crafting profession really. Maybe SOE will liven things up soon.



--Valcyn--
Ethus Calderon
* Imperial Warrant Officer II * Imperial Pilot (Storm Squadron) *
* CU - MCM & BH * NGE - BH *
Armoni Onesis
* CorsSec Pilot * CU - MA, MDE, & SW * NGE - Trader (Engineering) *
Vocilli Onesis
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Accron Templar
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