Shipwright Archive
Thread: New shipwright engine 5/10/2005
I have 4 ace pilots
I also have 3 reward pre-nerf engines.
I have looted what i think is one of the best looted and RE engines I have ever seen .
Y/P/R 75 78 75
Speed 120.1 Yea it rocks!
however in my oppressor its slightly too nimble.. making me over compensate when i manuver.
I have found that any engine with y/p/r with 65's is the best to have for "aerobatics".
I am waiting with anticapation now for the next patch! Being able to modify a ships y/p/r to my flying style will be fantastic.
A pve engine i might leave ya alone and boost pitch and roll to mid 60's.Where as a pvp ship i would boost the ya to high 60's.
I have been waiting for this change since JTLS release THANK YOU!
Now if we can only lower the damage when in PVP to allow a little more fun =) I hate current PVP two shot deaths ! I have been flying aircraft and flight sims for over 20 years. best pvp flight sim is still red baron atm. Sorry I love SciFi but SWG still comes up short on the fun meter for PVP. But there is still hope.
Opps off subject
Anyway I would hate to see Y/P/R linked instead can we get the results boosted per point. If you do get y/p/r/ in the 80's and try to use that ship in combat you will be fighting yourself as well as your oponent. Fighting two fronts is never a good idea! Most pilot prefer a tight flight control system.
A few places in this thread people have asked for Y/P/R to be linked. Personaly I hope this never happens ... rather ask for more points or higher base levels [which is coming next patch... thanks DP ].
"Why not link them?"
you shout.
Because I likehaving as many custom options as possible when crafting... Non-linked Y/P/R i can more effectively "tweek" an engine to fit a pilots flying style... Link them? Why go from the master "clockmakers" we are [ie hand crafting] to mass production "ford motors" ... that would seem a nerf to me.
Wow, the speed bonus is nice.. how soon till the YPR changes go live?
Just made a Mark V Engine with:
YPR 55ish
Speed 118.7
Hitpoints: 869.1 / 869.1
Reactor Energy Drain: 2295.9
Mass: 13351.9
Pitch Rate Maximum: 52.5
Yaw Rate Maximum: 52.6
Roll Rate Maximum: 51.5
Engine Top Speed: 103.0
Clicky
Message Edited by Congo78 on 05-10-2005 04:31 PM
Well starfighters are not designed to hold level 9 and 10 equipment.
The mass restrictions of those fighters even for looted components prevent that,
The POB ships are the only ones with the mass to hold those
Lvl 5 Engine with OVerdriver
YPR 60.4
Speed 73.2
5 ex points per YPR
Message Edited by IIscandar on 05-11-2005 11:12 AM
IIscandar wrote:
By the way, I didn't look on the lvl 9, but on the lvl 5, that 60.4 YPR is only a 61% result, so with the right resources we should be able to hit 70's.
that in itself is a bug, they pulled conductivity off the requirement for speed and did nothing for it in ypr, perhaps if they did that then you'd be correct but I am using some of the highest steel I have available to do the tests cond in the 650's and oq in the 980's.