Shipwright Archive
Thread: Indestructible Chasis mean much higher price
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Rolassk
Fri Oct 29, 2004 6:38 am
#27
mrmark200000 wrote:
armor also decays, slower though , more damage it takes, more it decays,
Yes, I reported that so many times in beta without a response /sigh
Armor component either needs damage taken to be detracted from hitpoints (which would show up on your HUD, you may have noticed that Armor on your HUD always displays 100%), or armor needs a separate armor strength line added to it's assembly/experimentation. Either way it will always be as effective when you first bought it, no matter how many times you have repaired it.
Armor component either needs damage taken to be detracted from hitpoints (which would show up on your HUD, you may have noticed that Armor on your HUD always displays 100%), or armor needs a separate armor strength line added to it's assembly/experimentation. Either way it will always be as effective when you first bought it, no matter how many times you have repaired it.
Starblader
Fri Nov 12, 2004 4:52 pm
#28
I 've had my X wing for just a week nowand only noticed the hitpoints had gone down today. [it' s now 200/200]
At this rate i will need a new x wing every week or so!
Like a lot of my friends, the ground game has no appeal to me anymore& this will envitably lead me toadding
shipwright to my skillset.
there isNOWAYim going to raise 300k on the groundevery 1-2weeks for a new ship!
If the decay rate remains i would think many other pilots will do the same especially as the devs are talking about reallocating skill points to create your template of choice [allthough it might just be combat ones only]
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