Shipwright Archive
Thread: how you guys can keep prices down...
RagNoRock5x wrote:
Here is my pricing guide.
Its not to expensive but its not the cheepest "im gunna loose all my money" pricing.
Me and several other people thinks this works.
Components 20 CPUFull set 1 project 1 launcher
Mark I - 200 4k 40k
Mark II - 500 10k 100k
Mark III - 1000 20k 200k
Mark IV - 2500 50k 500k
Mark V - 5000 100k 1 Million
Chasis 10 CPU
Tier 1 - 5000 50k
Tier 2 - 15000 150k
Tier 3 - 30000 300k
Tier 4 - 60000 600k
Tier 5 - 80000 800k
Master - 130000 1.3 Million
Full Ship (possible discount for full ship)
Tier 1 - 80k
Tier 2 - 220k
Tier 3 - 450k
Tier 4 - 1.0 Million
Tier 5 - 1.7 Million
Master - 2.1 Million
im kinda confused byt he top set of numbers u have can u explain those a little bit, the component ones?
RagNoRock5x wrote:
Sorry, its
Resources required - Price per component - Price for all the base components, 1 gun and 1 launcher
I did that becauseI figured most ppl will be buying full sets of components and easer to advertise that way
i guess im a moron, lol. can u please give me an example?
pneumonic81 wrote:
RagNoRock5x wrote:Here is my pricing guide.Its not to expensive but its not the cheepest "im gunna loose all my money" pricing.Me and several other people thinks this works.Components 20 CPU Full set 1 project 1 launcher
Mark I - 200 4k 40k
Mark II - 500 10k 100k
Mark III - 1000 20k 200k
Mark IV - 2500 50k 500k
Mark V - 5000 100k 1 MillionChasis 10 CPU
Tier 1 - 5000 50k
Tier 2 - 15000 150k
Tier 3 - 30000 300k
Tier 4 - 60000 600k
Tier 5 - 80000 800k
Master - 130000 1.3 MillionFull Ship (possible discount for full ship)
Tier 1 - 80k
Tier 2 - 220k
Tier 3 - 450k
Tier 4 - 1.0 Million
Tier 5 - 1.7 Million
Master - 2.1 Million
im kinda confused byt he top set of numbers u have can u explain those a little bit, the component ones?
for mark 1 componets 4k each for a set of 10 40k. i'm assuming a reactor, engine, shield, front and back armor, capacitor, booster, droid interface, 1 projectile(blaster), 1 missile launcher, and countermeasure.
Message Edited by negilum on 10-26-2004 11:26 PM
Barb-Wire wrote:
a tier 4 ship takes like 32k resources. at 10-12 CP for really good quality resources that is a price that STARTS at 320,000 credits just for the hull.... if you dont care about qaulity then the price can be dropped to start around 80k... jst depends on how badly you want that extra mass.
problem is on chasis even the best resources only make a 200-300 point diffrence
just not worth the extra money or the wasted resources when u can put the same HQ stuff in componets for better results
Message Edited by GALACTICGURU on 10-26-2004 09:33 PM
CapnKate wrote:
I don't plan to Sell really cheaply-- I have to make ends meet and avoid getting flooded with orders.
However,neither do i gouge. If someone needs a ship they can't afford, I'm willing to work out something with them. Credits aren't the only thing of value in this game. that said, i do expect I will be paid what my services are worth... and they're, frankly, worth quite a bit.
Same for me, without the ability to use factories for the end products selling cheap will cost me to much time to keep my vendors stocked.
I will be aiming for themore wealthyplayers since there are enough shipwrights on my server that will focus on the not so rich, the resources i use cost 10-200+ cpu (erco for example) and with my force crafting skills i will be able to make awsome ship components.
GALACTICGURU wrote:
problem is on chasis even the best resources only make a 200-300 point diffrence
just not worth the extra money or the wasted resources when u can put the same HQ stuff in componets for better results
Some people will always want to make the very best, even if it means burning the great resources. In the end, I suspect we'll see the market shake out with those whosell the absolute best ships and those who sell ships 98% as effective for 80% of the price. They will still make just as much money on the ship since they will know exactly where they can get away with lower quality (and therefore cheaper) resources.
The same thing has happened in the doctor buff crafting market - it's not necessarily the doctor making the best buffs that is making the most money since they tend to overpay for resources in the quest for the best.
GALACTICGURU wrote:
Barb-Wire wrote:
a tier 4 ship takes like 32k resources. at 10-12 CP for really good quality resources that is a price that STARTS at 320,000 credits just for the hull.... if you dont care about qaulity then the price can be dropped to start around 80k... jst depends on how badly you want that extra mass.
problem is on chasis even the best resources only make a 200-300 point diffrence
just not worth the extra money or the wasted resources when u can put the same HQ stuff in componets for better results
Message Edited by GALACTICGURU on 10-26-2004 09:33 PM
yup that is correct. i would NEVER waste any of my 900-1000 quality resources on such a huge waste. grind quality materials does just fine but some people want the best. for them it will be very very very costly if they can find a shipwright willing to sacrifice such good stuff for such little gain.
Barb-Wire wrote:
a tier 4 ship takes like 32k resources. at 10-12 CP for really good quality resources that is a price that STARTS at 320,000 credits just for the hull.... if you dont care about qaulity then the price can be dropped to start around 80k... jst depends on how badly you want that extra mass.
Did they change the requirements since beta already?
A tier 4 shipon monday took32k steel, 16k low grade ore, 8k inert petro, 8k aluminum, 8k iron, 8k fiberplast.
Rypht wrote:
Barb-Wire wrote:
a tier 4 ship takes like 32k resources. at 10-12 CP for really good quality resources that is a price that STARTS at 320,000 credits just for the hull.... if you dont care about qaulity then the price can be dropped to start around 80k... jst depends on how badly you want that extra mass.
Did they change the requirements since beta already?
A tier 4 shipon monday took32k steel, 16k low grade ore, 8k inert petro, 8k aluminum, 8k iron, 8k fiberplast.
your right its more than 32k. i was taking a quick glance at my ship cheat sheet and for some reason only read the 32k steal heh
Lecivius wrote:
1 & 2 ships will be VERY cheap, as grinders pump them out to Master S/W.
I don't recommend using Tier 2 grind ships - you'll get frustrated. Tier 1 ... using grind materials for a ship is fine. Tier 2, you'll want all the mass you can squeeze out of it.