Shipwright Archive
Thread: Master ShipWright -- Bria
Deady wrote:
Something is seriously wrong when you can master a profession in under an hour.
But, congrats for getting it early, i guess its the best time since the inevitable xp nerf will arrive once their metrics show how quick it can be achieved.
Yss wrote:
JeremyMetal wrote:
Deady wrote:
Something is seriously wrong when you can master a profession in under an hour.
But, congrats for getting it early, i guess its the best time since the inevitable xp nerf will arrive once their metrics show how quick it can be achieved.
yeah but it costs 6mill+ resources to get there in that time. I think it evens out.
someone mentioned architech doesnt take all that much time either to master (dunno personally), and they havent nerfed that xp.
also, i believe the practise xp given in SW is less than other professions in the units taken vs xp given. (heard somewhere in beta)
So try to think of something else seriously wrong
SW will only have limited appeal to noobs buying ships. After you join a Pilot Guild and start flying missions,except for repair kits and a new higher level chasisonce you go up in skills, you don't need to buy anything else. I've looted engines, capacitors, droid contollers, etc that beat any I've seen made yet. And n anyone with MA and DE can make the memory modules and computers you need.
So where does any SW expect to recoup their losses from grinding to Master? The market won't be there. In one day I already have a really fast well equipped fighter made from 90% loot parts.
Not too mention that the MOB's are so lame that you can kill them with your free noob ship...
I spent somewhere around 13 mil on the resources to master Shipewright, and I made back 8-9 mil of that in the six hours before I went to bed last night alone. When I log on and check my vendor sales today I'm sure I'll see that many more hulls and components were sold over night. Of course that means I'll have another long afternoon of crafting, but that's the trade. I have no idea if this level of sales will hold, but anyone thinking there isn't an opportunity to make back what you paid into the profession is being too skeptical. I fuylly expect to make back what I paid in, and more, within the first 24 hours.
Yss wrote:
JeremyMetal wrote:
Deady wrote:
Something is seriously wrong when you can master a profession in under an hour.
But, congrats for getting it early, i guess its the best time since the inevitable xp nerf will arrive once their metrics show how quick it can be achieved.
yeah but it costs 6mill+ resources to get there in that time. I think it evens out.
someone mentioned architech doesnt take all that much time either to master (dunno personally), and they havent nerfed that xp.
also, i believe the practise xp given in SW is less than other professions in the units taken vs xp given. (heard somewhere in beta)
So try to think of something else seriously wrong
SW will only have limited appeal to noobs buying ships. After you join a Pilot Guild and start flying missions,except for repair kits and a new higher level chasisonce you go up in skills, you don't need to buy anything else. I've looted engines, capacitors, droid contollers, etc that beat any I've seen made yet. And n anyone with MA and DE can make the memory modules and computers you need.
So where does any SW expect to recoup their losses from grinding to Master? The market won't be there. In one day I already have a really fast well equipped fighter made from 90% loot parts.
Not too mention that the MOB's are so lame that you can kill them with your free noob ship...