Shipwright Archive
Thread: What are good speeds and P Y R stats for an engine?
Now that I think about this, it's a problem.
rscheibler wrote:Ok, another question then. According to the FAQ, a Tie Interceptor Chasis has these stats:Spdx 1.0 Acc 40 Dec 60 Pitch 300 Yaw 300 Roll 150How do the Pitch, Yaw and Roll stats on the chasis affect the stats on the engine? Are those chasis specs the upper bound of what an engine can have?
Here's how it works. The engine has the max Pitch, Yaw, Roll, and speed stats for the ship. The chassis has the acceleration stats for all of the above. So the engine determines how sharp of a turn you can make. The chassis determines how fast you can change direction.
After the patch (tue?), the craftable engines will have better stats. I don't have numbers, so I can't tell you if they'll be better than the reward engine yet. I hope so, I think currently everyone who has the reward engine uses it because it is by far better than anything else.
xDiggerx wrote:
From what I understand this next patch will remove the Y/P/R stats from items like engines and make the Y/P/R all about the chassis. Thus chassis stats will impact this only. Willwe be able to experiment on these or will theybe set? Idon't know. Chassis stats probably make sense from a game perspective as your 92.2 speed, uber Y/P/R engine should not preform as well in a 190K mass TIE Bomber as it does in a 40K mass TIE Interceptor. Although as chassis design changes and better chassis become available at higher levels I hope the Y/P/R stats improve regardless of ship mass. In other words, an Oppressor at Master Level with 150K mass should have some very nice handling characteristics in order to justify it being a Master Level ship.
From a RL perspective would the size of a ship in space really matter in terms of determining how well a ship handles? I mean, with no gravity, and no air resistance, etc.. in space a bomber should move as well with the same thrust as a regular TIE, correct? I know for the game that can't happen, but in RL? The mass of a space/rocket ship is only an issue in getting it off the ground and into orbit where it can be released from gravity. Correct? Any RL rocket scientists out there playing SWG? lol
IANARSBIPOOTV (I am not a rocket scientist but I play one on tv)
You are considering only gravity. The biggest force to overcome in any situation is always inertia. Lets say I have an engine that can put out 10 pounds of thrust per second. Given enough time I can reach any speed, however it may take a million years to reach it. If I suddenly found a tweak that would let that same engine produce 100 pounds of thrust, I could still go any speed, it would just take 10 times less than the first engine to get to that speed. Now then lets say that in increasing the thrust it also increased the weight 10 fold. Well guess what? The engines would accelerate at the same speed. They do this because the energy/mass ratio is the same.
You can do inertia experiments at home. Go out in the driveway put your car in neutral and give it a push. Its slow going but eventually you should be able to overcome the cars inertia (yes even objects that arent moving have inertia!) and start it rolling. Assuming, that is, you are pushing it from the front or back...the sides dont work as well. Notice as the car gets rolling how much easier it is to make it go faster. That is because instead of trying to overcome its inertia that is keeping it still, you are now adding to its inertia moving forward. Oh by the way, its a terribly good idea to have someone inside with a foot poised over the break pedal to stop you from crashing into something or getting run over and winning a darwin award. If you try to then stop the car after getting it rolling slowly you can then take that same energy you just added to your car back out of it. If you use the brakes that energy is converted into heat energy. Oddly enough it is converted into the same thing by your muscles and shoe soles. A far simpler test would be to drop a baseball and a nerf baseball. Notice that they will fall at the same rate however the nerf baseball hurts your foot much less because it absorbs far less energy to make it go the 9.8 m/s^2 toward the earth due to its much smaller mass. Gravity is the external force that is adding energy to your baseballs. Gravity is also one of the weakest forces in the universe. Consider this. It takes the entire mass of the earth to move something at 9.81 meters per second towards the center of the earth.
More on Inertia Here --> http://en.wikipedia.org/wiki/Inertia
Which begs the question "If I can go infinitely fast with any engine, why am I limitted to 820Mps with this goofy engine?" My only guess is that for any given engine, it is actually throttled so that it will not put out any more thrust after a certain speed has been reached, except to alter the direction of the craft. At least that is my best guess, though I am not a physicist in the star wars, nor any other reality.