Shipwright Archive

Thread: Space bomb launchers, wth?!

Erillion
Sat Nov 06, 2004 6:24 am
#14

My spacebombs Mk II are 23k damage, 4 missiles per pack.


Yes, the launchers are heavy, but master pilots in master ships dont care.


Most others use Mk3 concussion and proton launchers. At mass in the 5-6 k range they are an excellent choice for a high damage/mass ratio.



Have fun


Novarider Tam

Master Shipwright, Aratech Space
Trean
Sun Nov 07, 2004 11:03 am
#15






RagNoRock5x wrote:

better make a ton of the MK2s and stock pile the things, b4 the pump the mass back up. You could sell thies things for 500k after they fix the mass






IIt will most likely be considered exploiting a known bug, most likely. And the fix will probably be retroactive.



Trean Speyr-Caggeyder
Former SWG Player
Voted Starsider's Best Weaponsmith - August 2005

Warp1001
Wed Nov 17, 2004 7:42 pm
#16






bozotheclowno wrote:
Mark 1: 34k mass exp'd all the way down.
Mark 2: 5.5k mass exp'd all the way down.

Does this look ODD to anyone else? /shrug






This has to be a bug... You could putthe mark 2 in an A-wing and still keep your level 7-8 blasters.
Of course it's a level 10 cert though, so only a master pilot can use them.


I bought aMark 1and the only ship I can put it in right now is my Ywing.






TomoRainer
Wed Nov 17, 2004 8:56 pm
#17

It was a bug. Now Mk Is weigh about 7K and Mk IIs weigh 16K, maybe.







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


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