Shipwright Archive
Thread: Poll Discussion/Information
styx66 wrote:
Just for a quick impression on where we stand, from my earlier issues post, the results from agree/disagree there:
- Factories:
- 15 NO, 9 Yes
- ShipwrightTrainers:
- 15 YES, 5 No
- Convert to FSC XP:
- 17 YES, 7 No
- Mark V Mass too high:
- 16 YES, 4 No, 2 Undecided
- PC Starship Terminal:
- 11 NO, 10 Yes, 1 Undecided
- More Experiment Returns:
- 6 YES
Message Edited by styx66 on 11-08-2004 06:23 AM
Oh, a discussion on my responses.
Factories
I said No, and I stand by that. Although I would mitigate it with the ability to Factory make some things like Component Analysis Tools/Repair Kits/Paint Kits/Texture Kits as these are dull to make, and can be sold on mass.
The main reason I said no, was because I enjoy the hand crafting aspect of SW, and making each component the best it can be. Also from a competition point of view. This way a lone SW can craft components as good as those with access to multiple lots/accounts who can harvest masses of resources. It means to be a SW you have to play a SW, and not just keep loading up factories.
Trainers
I said No, as they are in all Starports, and readily accessible. Being able to place them in Player Cities would encourage the 'grind' and make players less interactive with their craft. Having to go to a Starport to trrain lets me see players their, and I can use that time to interact with them and assess the market. PLus, it's not a massive journey.
Converting SW XP
Why should SW be any different to other crafting professions? We may well have pure SW's, with no other crafting skills, they should not be penalised for doing so.
Mark V Mass too high
Can't really comment as this is more of a Pilot question, although I think across the board mass should be looked at, to make the choosing of components more important. At the moment, with a good reactor, I very rarely get anyway near my Mass limit.
PC Starship Terminal
Agree with the Terminal, not the Starport. This is from a Star Wars perspective. If I have my SW set up shop in his home town, and sell items their, players should be able to tweak their ships on site, and see what effect the components/chassis are making.
No to the Starport as I think this would imbalance the game and GCW towards the very big guilds, and putting smaller/newer guilds at a big disadvantage.
More Experiment Returns
At the moment for chassis in particluar, the experimentation doesn't make any great difference. So even with great resources, and maximum experimentation, the chassis is not that different to good resources and no experimentation. Meaning the distinction between Master SW and a Novice SW is in the products and not the quality.
Master SW shoudl be able to produce better quality.
Again, just my thoughts.
EDIT: by the way, folks... we already have considerable factory support. I keep seeing posts suggesting certain items gain factory support that already have factory support... it's not nearly as limited as some people seem to believe it is. We can already produce subcomponents (powerups, limiters, etc) and consumables (missiles, chaff, repair kits, paint kits, analysis tools) in equipment factories. If you can't get it to work, redeed and re-plant the factory. This profession isn't remotely as automation-deprived as some people make on... take advantage of what's already there.
Message Edited by Sevarhin on 11-09-2004 11:52 AM
On the Flight computer/Droid Interface debate I'd have to say I like things the way they are.
Flight computers are a box with a droid brain inside. It fits well with the whole DEs are kings of the computer brain idea.
Droid interfaces, I can see why some think that they might be moved to DE. The Droid thing in the title for one. But as they are only used on ships, I think they are in the right spot. If you could use them in vehicles, houses and other places I'd argue.
If you really need to move one put the Droid interface in artisan under Engineering IV.
BTW - Thanks. I haven't heard the refrain of "DE's need lovin too" for a while. I appreciate the sentiment. Please dont do it again. Makes me feel like a whipped puppy. (I may be one but please dont remind me.)
I would really like to become a jedi, but it's impossible without surrendering a few skills.
I have Master Artisan, Master Merchant, Master Shipwright and a little bit of brawler.
Currently I'm running a business with my friends, making it impossible for me to surrender any of those skills.
Even if I COULD I wouldn't surrender Shipwright, just because it's such an expensive profession to grind.
It's just unfair, because we are just like any other crafting profession.
Skillpoints are required. Artisan 4/0/0/0 is required. Lots of resources and credits are spend just to run a good shipwright business. Yet, we cannot convert our xp.