Shipwright Archive

Thread: Zigmund's Shipwright Guide

DarthLueder
Mon Nov 08, 2004 10:31 am
#14

Excellent guide Z.

I believe the info on counter measures is off. According to the Pilot's guide:
Chaff: Level 1
Sensor decoy: Level 3
Micro-Chaff: Level 5
IFF Confuser: Level 7
EM Emitter: Level 9



Skor Pious
Smuggler | Skorpidoo - Bothan Commando
Shinkai - Elder Jedi | Arywyn - Trader/Shipwright
Skor S&W - South of Coronet, Corellia 436, -5388

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Sevarhin
Thu Nov 11, 2004 6:24 pm
#15

I wouldn't recommend that armor mass reduction kits be used at all in their current form. It's much better in my experience (caveat: with Ahazi resources) to drop a level and go to reinforced; equal or better hits and much lower mass that way.




Tranquility Shipyards
Vendor wp: -3291 5615 (Tranquility, Naboo)
Founder of Tranquility, Ahazi's first Player City

Myrathi
Thu Nov 18, 2004 9:25 am
#16






styx66 wrote:

Ammunition



You can craft ammunition for the missile launchers and countermeasures. These ammo packs are loaded into the missile launcher themselves, and can not be removed. They must be completely exhausted before a new pack can be inserted. Additionally, new packs can only be loaded when the pilot is on the ground.



Awesome guide! (5*)


The hilighted statement in the quote, however, is incorrect. As I found out this morning, completely by accident, you can load a new pack into a launcher even if it still has ammo in it. In my case, when it's completely full.


Gottabe careful of that.



--
"This bounty hunter is my kind of scum: fearless and inventive." (Jabba)
Barb-Wire
Sat Nov 20, 2004 7:22 am
#17

some space stations repair at 75% most do a full repair


as for grinding to level just grind hulls. or sit around the various starports selling hulls and parts at cost.





Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
RedDestinyCC
Sat Nov 20, 2004 1:32 pm
#18

I'm not finding in any of these guides the ole "what to grind at what level" guide, as in:


Novice SW: grind ____________________ (name of item)

Resources needed:


etc.


any leads?
SSSnuggles
Sat Nov 20, 2004 2:41 pm
#19

Myrathi
Sun Dec 05, 2004 1:04 am
#20






styx66 wrote:


A droid interface is useable in some ships to allow a pilot to use an Astromech droid to augment, enhance, and manage the systems of his starship beyond the capabilities of the pilot. Additional experimental Attributes (1):


  • Droid Speed


    • The speed at which the droid can execute a command given by the pilot.




With the latest JtL patches, you might want to add in that "Lower is better".


And "yay pre-pre-nerf Droid IFs!"... low mass, low spd.. if you can find any, grab 'em for all you're worth!



--
"This bounty hunter is my kind of scum: fearless and inventive." (Jabba)
kinlarron
Sun Dec 12, 2004 5:00 am
#21

I have a small suggestion from a non SW. REing components can get a bit confusing for the non crafter, i have seen it said that you absolutely need all of the items to be identicle in name to RE them. yet, elsewhere it is stated that they merely need to be of the same type/RE level. Since many non crafters refer to these forums for answers to that question, its probebally a bad idea to be vague on the concept. So, for example, if a RE level 10 capacitoris being re-engeneered, you will need 10 RE level 10 capacitors, NOT 10 RE level 10 qualdex conservator qx10's. As i said before, many get confused on this point, it might help to clarify it a bit



Kinn Larron-Tempest-Bestine Professional drunken fish
Gunfighter extraordinair 57 questionable substances abused and counting
I'm a Mon Calamari Pistoleer, you don't get more nerfed than that

"When Sony and Lucas set out, we said, ?How can we do this and not make another EQ?? We didn?t want it to be all about Luke, or combat, or lock our players into a class. So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change. If you want to go from architect to scout we?ve created a system to make that happen." Julio Torres
ExcaliburCH
Mon Dec 27, 2004 4:28 am
#22

Heya Styx

I figured out that there are some items missing, which uses also the high grade polymetric radioactive..

# High Grade Polymetric Radioactive

* Used in
o Booster Overdriver
o Booster Extended Life Fuel Cell
o Various Missile Packs
o Reactor Limiter
o Reactor Overcharger
o Weapon Armor/Shield Effectiveness Intensifiers
o Mark 1, 2 Spacebomb Pack
o Mark 2, 3 Concussion Missle Pack
o Mark 2, 3 Seismic Missle Pack
o Mark 2 Image-Rec Missle Pack
o Mark 3, 4 Proton Missle Pack


cheers
Exi

*edit* Well.. If I could read, I would have seen the point various missle packs. But hey, why not name the missle packs which needs that radioactive

Message Edited by ExcaliburCH on 01-05-2005 01:01 PM



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fix those bugs first
Scoreycorey515
Thu Feb 17, 2005 12:31 am
#23

I am a novice shipwrightandthe maximum expi can make is50 points for everything i make what should i pick next to make more exp points to make it go faster?


what can i make that will give me alot of EXP ?



Scoreycorey - Elder Jedi
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Score'y - Elder Bounty Hunter
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