Shipwright Archive
Thread: Is anyone actually selling any Ship Chassis Anymore?
Message Edited by NasherUK on 11-09-2004 05:09 PM
NasherUK wrote:People want no chassis decay, not more. Or at least a way to reverse it, most people do not buy new chassis once theirs reaches 1/1 because in the case of a MP ship means constantly moving 75 items to a new one, also its money most people dont have, or like me they just dont take risks in ships they dont want to damage and use old crappy ones they dont care about that are already low hitpoints :/Message Edited by NasherUK on 11-09-2004 05:09 PM
I can understand what you are saying about ship decay, expecially regarding MP Ships. It could be a significant pain to have to move over everything, everytime you need to purchase a new starship.
However, it could be possible to purchase a new MP ship and then use that to rejuvenate the existing vessel, that way everything that's in the existing vessel will be in the same place on the new vessel, the only real change would be an alteration of the existing vessel's Mass and Hit Points to match that of the newly purchased chassis, which would be used sort of like a repair kit, only there would be no 'decay' from performing the 'repair'.
That shouldn't take years upon years to program into place.
As for the ship prices, there are plenty of vendors that sell starships for a very affordable price. All you have to do is look for them. If the Devs also altered the amount of resources needed, then it would be possible to decrease the prices across the board.
I am just attempting to come up with some ideas that could help those of us in the Shipwright profession sell more chassis, without necesarily crushing player's banks.
Message Edited by NasherUK on 11-10-2004 06:13 AM
NasherUK wrote:Yea but buying the new chassis doesnt fix the problem of having to spend millions every week etc. Since chassis repair kits are so useless at the moment they could just make them fully repair chassis. I dont think SW would sell any less chassis if they didnt decay, most people just dont bother buying new chassis once they decay because they feel its a waste of money and a new one will eventually end up the same anyway. Component decay is fine and needed, but chassis decay isnt.Message Edited by NasherUK on 11-10-2004 06:13 AM
Chassis decay is a must, I just wish there was more to it then just the decrease in total hit points. There should be more to it, like a similar decrease in total available Mass or perfomance drops. There should be a point that a player has to think to him/herself, "It's time to go get a new chassis."
The only problem then would be locating a chassis dealer that is selling a starship at the right price point. For me, that's simple.
I sell...
Z-95s from 12,500 to 25k
Y-Wings from 37,500 to 50k
Longprobes and beyond, I haven't figured out just yet.
What I do know is that there are some players that are selling Z-95's for almost 60K and Y-Wings for 100k or higher. Those prices are astronomical and thus way outside of what is reasonable for casual players.
Or they could just make chassis repair kits recover the lost hitpoints, but maybe use 2 repair points per 1hp, then everyones happy (chassis repair kits have no use atm) ![]()
Another thing is: They need to fix crafted stuff, half of it isnt anywhere near as good as looted parts (e.g. engines and capacitors).
Message Edited by NasherUK on 11-10-2004 09:00 AM
NasherUK wrote:
But not everyone can afford to buy new chassis all the time, thats the whole problem with it, the ship is your character in space. Its denying content to people who havn't been playing as long and making JTL only for the very rich, as its not ment to be and not advertised as.
NasherUK wrote:But not everyone can afford to buy new chassis all the time, thats the whole problem with it, the ship is your character in space. Its denying content to people who havn't been playing as long and making JTL only for the very rich, as its not ment to be and not advertised as. SWs make a ton of cash off just components, maybe more than any other crafting profession with the demand atm. Making the decay hit ship performance is just going to make people even more annoyed and put people off flying at all. I know SWs like it because it makes them super rich, but other people dont.Or they could just make chassis repair kits recover the lost hitpoints, but maybe use 2 repair points per 1hp, then everyones happy (chassis repair kits have no use atm)
Another thing is: They need to fix crafted stuff, half of it isnt anywhere near as good as looted parts (e.g. engines and capacitors).
Message Edited by NasherUK on 11-10-2004 09:00 AM
At the moment, I could afford to purchase one new Y-Wing, every week if I really needed to. While not as manuerverable as an X-Wing or A-Wing, the Y-Wing can have some massive equipment put into it and would still be a very important member of a Star Destroyer attack squadron due to it's ability to have serious shielding, weapons and Space Bombs of the massive Variety. Of course, that is at the 60k price point.
Of course, that would be difficult for me to do, since I am spending all my time flying the relatively low-paying space combat missions and maintaining my harvesters. However, if I was sticking to ground-based destroy missions, it is simplisticly easy to gather up 60k within a good hour or two.
Buying a new chassis once or twice a months is not outside of the bounds of reason for even casual players, like myself. My play time equates to 1 to 2 hours two to three nights during the week and 3 to 4 hours in one sitting on either Saturday or Sunday.
40k
120k
200k
350k
500k
900k
As you can see, I make less and less money on the high level ships.
I charge 35k for a tier0 and 100k for a tier1..
I am advertising the whole time, made some postings on the trade forums and so on.. but I can't play the game, as long as I am advertising the whole time.. or I can't advertise when I wanna play the game *sigh*...
I am running out of money *starts to cry*
cheers
Exi