Shipwright Archive

Thread: Why the disparity between shipwright and other crafters?

Thunderbyte
Fri Sep 30, 2005 11:56 pm
#14

Don't be too offended chlaos, it's just that most people hear FS XP in the shipwright forum, and pretty much copy and paste their usual opinion on the subject in without reading the entire thread.... and who can really blame them, it's an issue that gets brought up all the time.



         /                   \            
//| |\\ Kauri:
/// \\\ Really BadJack - Shipwright/Swordsman
|\ /// \\\ /|
\//|/ /=======\ \|\\/ Radiant:
/|O|\ ///---+---\\\ /|O|\ Nabushin - Pistoleer/Commando
|-^-||------/// \ | / \\\------||-^-| Olaw - Artisan/Shipwright
|_O_||>====<|||___\|/___|||>====<||_O_|
| O ||>====<||| /|\ |||>====<|| O |
|-v-||------\\\ / | \ ///------||-v-|
\|O|/ \\\---+---/// \|O|/
/\\|\ \=======/ /|//\
|/ \\\ /// \|
\\\ ///
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\ /

chlaos
Sat Oct 01, 2005 12:45 am
#15






FriedSquid wrote:

Because shipwright was the last class added to the game, they had a lots of experience in designing classes, and they changed things a bit in hope of improving them.





Evenif agreed that they were improving them, which im not sure I do, that doesnt explain the inequity between the classes. Again, my question is why can we not trade in shipwright XP for FS crafting XP and why do we need three different types of experimentation tapes to get to the max instead on one for the other classes?
Jagged-F3l
Sat Oct 01, 2005 12:55 am
#16

Besides the fact that we are god-like in comparison to all other crafters,...


...it mostly has to do with the fact that the devs didn't like some of what they saw going on with crafting. Thus, Shipwright became an experiment to try to curtail some of the imbalances in crafting. For example, Shipwright was the first profession that did not require AP to become a master. It wasn't long after JTL went live that AP disappeared from the game.


What I can't figure out is why some of the other changes have been incorporated into the other crafting professions. For example, the inability to manufacture crates and crates of final products (e.g., starfighter engines).





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chlaos
Sat Oct 01, 2005 6:40 am
#17







Thunderbyte wrote:
Don't be too offended chlaos, it's just that most people hear FS XP in the shipwright forum, and pretty much copy and paste their usual opinion on the subject in without reading the entire thread.... and who can really blame them, it's an issue that gets brought up all the time.





Well, I certainly expect better manners from a fellow Mon Cal. The forums have turned downright nasty the last several months.



I honestly wasnt aware it was a topic covered all the time, I really dont spend as much time on here as I probably should. Its not even a problem with not being able to do the FS stuff as I have a master architect I can do it with, I just think its odd that we should be the only ones who cant. How could any one think this is equitable?



Its hard to fathom how any shipwright could be in favor of his own proff being treated more harshly than other crafters. I mean you dont see the weaponsmiths crying for different experimentation CA's for rifles, pistols, and carbines.


There may be a legitimate answer as to why it is that way, and I was just asking if a Dev had ever explained it.Oh well, wasnt that big a deal to me just something I was wondering about.

Message Edited by chlaos on 10-01-2005 09:14 AM

FriedSquid
Sat Oct 01, 2005 1:31 pm
#18






chlaos wrote:







Thunderbyte wrote:
Don't be too offended chlaos, it's just that most people hear FS XP in the shipwright forum, and pretty much copy and paste their usual opinion on the subject in without reading the entire thread.... and who can really blame them, it's an issue that gets brought up all the time.





Well, I certainly expect better manners from a fellow Mon Cal. The forums have turned downright nasty the last several months.



I honestly wasnt aware it was a topic covered all the time, I really dont spend as much time on here as I probably should. Its not even a problem with not being able to do the FS stuff as I have a master architect I can do it with, I just think its odd that we should be the only ones who cant. How could any one think this is equitable?



Its hard to fathom how any shipwright could be in favor of his own proff being treated more harshly than other crafters. I mean you dont see the weaponsmiths crying for different experimentation CA's for rifles, pistols, and carbines.


There may be a legitimate answer as to why it is that way, and I was just asking if a Dev had ever explained it.Oh well, wasnt that big a deal to me just something I was wondering about.

Message Edited by chlaos on 10-01-2005 09:14 AM




Sorry about my manners. I'm not housetrained. Dev explanation was that they wanted space and ground games to be as seperate as possible.... My personal feelings about how exp works in this game are rather .... Yeah... You know, the whole FS Crafting grind is stupid and broken. And that's all I'm going to say about that.






It's all gone. And so am I.


chlaos
Sat Oct 01, 2005 1:40 pm
#19






FriedSquid wrote:





chlaos wrote:







Thunderbyte wrote:
Don't be too offended chlaos, it's just that most people hear FS XP in the shipwright forum, and pretty much copy and paste their usual opinion on the subject in without reading the entire thread.... and who can really blame them, it's an issue that gets brought up all the time.





Well, I certainly expect better manners from a fellow Mon Cal. The forums have turned downright nasty the last several months.



I honestly wasnt aware it was a topic covered all the time, I really dont spend as much time on here as I probably should. Its not even a problem with not being able to do the FS stuff as I have a master architect I can do it with, I just think its odd that we should be the only ones who cant. How could any one think this is equitable?



Its hard to fathom how any shipwright could be in favor of his own proff being treated more harshly than other crafters. I mean you dont see the weaponsmiths crying for different experimentation CA's for rifles, pistols, and carbines.


There may be a legitimate answer as to why it is that way, and I was just asking if a Dev had ever explained it.Oh well, wasnt that big a deal to me just something I was wondering about.

Message Edited by chlaos on 10-01-2005 09:14 AM




Sorry about my manners. I'm not housetrained. Dev explanation was that they wanted space and ground games to be as seperate as possible.... My personal feelings about how exp works in this game are rather .... Yeah... You know, the whole FS Crafting grind is stupid and broken. And that's all I'm going to say about that.






Fair enough.


/smile


/curtsey


BlkHwkDwn
Sun Oct 02, 2005 11:20 am
#20

Most crafting profs have multiple lines of exp, see WS. Our xp dosnt count because JTL was alawasy supposed to not be a part of becoming jedi. We would likely have a trade in worse than archi's so who cares anyway. I personally like the ability to exp on every stat.



Alamar Radoki
Rebel Jedi Knight
Arrakeen, Naboo
ARES
Canceled Account: Expires April 22, 2006 It was fun, it isn't anymore
chlaos
Sun Oct 02, 2005 5:20 pm
#21






BlkHwkDwn wrote:
Most crafting profs have multiple lines of exp, see WS. Our xp dosnt count because JTL was alawasy supposed to not be a part of becoming jedi. We would likely have a trade in worse than archi's so who cares anyway. I personally like the ability to exp on every stat.





I like the ability to exp on every stat to, I was referring to needing seperate tapes for each one which no other crating proffs require. Such as needing chassis tape, engine tape, weapon tape while a weaponsmith just needs wepon exp tape for all as do all the other crafting proffs.
ZeroEffect
Tue Oct 04, 2005 4:19 am
#22

I personally like the Diversity that it brings to the game and I think the other professions should be "updated" to be more like Shipwright - it would make it more interesting on the whole and make for a wider variety of craftable items as no two crafters would make the same item in exactly the same way. Just like how we Shipwrights do it now, where one of us might decide to max out the rear shield hitpoints while another might prefer a balance between rear and front and yet another might decide that recharge rate is where it's at! I like that ability to be able to customize things to suit the need at hand and Shipwright delivers the ability to do that just nicely. The same idea goes for tapes - more diversity = better all around imo.



Zero Hour Shipyards and Halon Industries
Shop located at 3336, -5839 South of Mos Eisley

rattrap
Tue Oct 04, 2005 4:44 am
#23






chlaos wrote:



I like the ability to exp on every stat to, I was referring to needing seperate tapes for each one which no other crating proffs require. Such as needing chassis tape, engine tape, weapon tape while a weaponsmith just needs wepon exp tape for all as do all the other crafting proffs.






Think of it this way with shipwright we have the ability to make the ships(Arch) and create the weapons for the ships(weaponsmith) and the armor for the ships(armorsmith). Instead of making three crafting professions they placed them all into one profession and just made them need diffrent tapes. That is how I think of why they did it this way.


-Ocam
ZeroEffect
Tue Oct 04, 2005 6:48 am
#24

I personally like the Diversity that it brings to the game and I think the other professions should be "updated" to be more like Shipwright - it would make it more interesting on the whole and make for a wider variety of craftable items as no two crafters would make the same item in exactly the same way. Just like how we Shipwrights do it now, where one of us might decide to max out the rear shield hitpoints while another might prefer a balance between rear and front and yet another might decide that recharge rate is where it's at! I like that ability to be able to customize things to suit the need at hand and Shipwright delivers the ability to do that just nicely. The same idea goes for tapes - more diversity = better all around imo.



Zero Hour Shipyards and Halon Industries
Shop located at 3336, -5839 South of Mos Eisley

Enagroom
Tue Oct 04, 2005 8:40 am
#25

Don't Front and Rear Hitpoints equalize when you enter space? So it would be best to put in equal numbers for both?
CommTampers
Tue Oct 04, 2005 9:38 am
#26






Enagroom wrote:
Don't Front and Rear Hitpoints equalize when you enter space? So it would be best to put in equal numbers for both?





No, but you can tweak them with with the Rebel shield adjust droid programs.



Lieutenant Bon ~ Sabre 4 ~ Captain of the Midnight Blue~ Field Doctor
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