Shipwright Archive
Thread: What do you dislike about Shipwright?
Message Edited by HiroBlack on 04-04-2005 12:42 PM
2. I have no big deal about the factory support I honestly kind of like it. I use factories with my armorsmith, and like the fact that I craft ALL SW stuff by hand.
3. My main problem with the SW ordal is that the ships once you have them u do not need another one for a long, long time. I understand they cost alot and that is due to the amount of resources required by them, but they should have some sort of returning customer rate for us just like the swoops do with artisans. Unsure how this would be accomplished, but it seems again like once we give ALL people the ships they want they only need parts so we become a surplus part center.
4. No Clothig attachments to give us bonuses in crafting or experimentation like other professions get to obtain!
Thats really about all I can think of at the moment.
We need ship decay. I hate using realismto make a point in a video game, but It's completely unrealistic to have half your components be blown to bits but...wait, what's that? A space station can take my engine that's in 147 separate pieces and fix it good as new?? And for only 3000 credits!? What a deal! It is just like Architect but it doesn't need to be. Obviously, furniture doesn't really decay, and I feel for the Architects there, but ship parts should. It's silly that they don't.
The mark/level naming convention is awkward and difficult for both consumers and shipwrights to understand. I'd rather see the mark stuff discarded, make the levels 1-5 instead of 1-10, and allow shipwrights to craft all of it. The odd/even level stuff is just weird. And if it's the odd level numbers that are bugged and making the stats garbage, just kill all the odd level stuff, and rename the even numbered components 1-5. Blammo - a more streamlined profession and a bug removed.
Space loot was a good idea but it missed the mark some. There's not much point in buying top of the line stuff when you can use a free looted piece that (in our best-case scenario) is almost as good. I have an alt on my wife's server and I basically grind credits for her in space. I just do destroy duty missions until my inventory is full then I sell it all and start over. I can make a few hundred thousand credits in a single morning of flying. I've never visited a shipwright on that server and I probably never will. (no, I'm not saying which server.
) Space is enormously profitable because of looted components and that damn chassis dealer so it stands to reason that pilots would shell out the credits for good stuff. There's two reasons they don't though -one, they get instant credits from the chassis broker and it just slows them down to sell to us; and two, with the number of loot parts they can get, they don't really need to buy anything from us. The solution? Change looting full components to looting subcomponents. Make it basically the same exact thing as now (same volume, still able to sell them to chassis brokers, etc) but subcomponens used in crafting rather than the finished product. Reverse engineering can still apply but there's no need to worry about space loot hurting shipwright - the best looted stuff would only be valuable in a shipwrights hands.
Beyond that, the usual - not enoughfactory support, no force xp conversion, can't put different appearances on components, good resource stats don't really mean much, etc.
Message Edited by Lotifo on 04-05-2005 09:16 PM
Thanks for ships....keep them coming