Shipwright Archive

Thread: What do you think a level 10 re'd weapon is worth?

Rowgue
Sun Apr 10, 2005 10:25 pm
#14

Personally to start, I charge a standard rate of 1.5k per level per item used in the process. That's just to make up the money I would be able to make selling them to a chasis dealer (if not for the stupid 500 credits for level 10 loot crap). So a level 10 weapon would start at a baseline of 150k. From there I determine weather in my opinion it is average, good, excellent, or outstanding. If it's just average I stick with the baseline price. For good I tack on another 100k, and so on up to the max of 450k for an outstanding level 10 weapon.


I know people that sell great components for a million credits or more, and they do make an occasional sale of one of these items. I on the other hand use my pricing scale, and they go like hotcakes. I guess it's a matter of personal preference really. You could gouge and price them so high that only elite power gamers are likely to be able to afford them, and waste a ton of time doing auctions and re-evaluating your price until someone picks it up for 3 million credits. Or you could price it somewhat more reasonably, throw it on your vendor, and go about playing the game and it will be sold very quickly with no effort.
Ghost-Raven
Wed Apr 13, 2005 10:37 am
#15

i would pay a mil for that



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Ducimus
Wed Apr 13, 2005 11:52 am
#16

As much as i hate paying high prices, i would charge a very large chunk of change for an RE'd L10. Assuming it was RE'd with the right parts.

Well over a million, maybe even two.

A few reasons:

1.) The only loot more rare than an L10 cannon, is the Black Sun Ace helmet.

2.) It takes a long time to aquire 10 of them, and even then, just because you have 10, doesnt mean you should RE it right away. As rare as they are, your better off waiting for the perfect stats.

I have a couple that are lke 4600+ damage 8/8 mods, .35 refire at around 45K mass, id be hard pressed to convince myself to sell them.



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