Shipwright Archive

Thread: FS Crafting skills used for SW or not?

EdOWar
Fri Nov 12, 2004 11:50 am
#14

I have Force Crafting 4, Force Aseembly 2 and Crafting Techniques 3. As a weaponsmith I see a huge difference when experimenting, especially when I also use my +20 weapon experimentation suit (and in a city with Research Center). Does it work for shipwright? Hard for me to say, because I acquired my FS crafting skills before becoming a shipwright, so I can't make a before-and-after comparison. But I imagine they must work. I've noticed that I get several amazine successes when experimenting one pointat a time.


Personally it wouldn't bother me if they allowed converting shipwright xp to FS crafting xp, even if it was at the same 35-to-1 rate that architects have. After all, most stuff has to be hand crafted for shipwright, so it would be ashame to waste all that xp. And why shouldn't other shipwrights have the chance to get FS crafting skills without having to take up a second crafting profession?


As long as the xp conversion rate is set high, shipwright will never become the 'fast route to Jedi'. First off, the 1/4 xp per resource point xp gained is ruineously expensive to grind. It takes about 5 million resources to grind to master shipwright. Now imagine having to 'master' shipwright 30 or 40 times to complete all four FS crafting branches. Unless someone was willing to spend thousands of RL dollars to purchase credits to buy all those resources, assuming someone even could find all those resources at once in the first place, no one will ever want to use shipwright to become a Jedi--at least, not quickly.


Any Jedi-wannabe that uses the crafting lines to get to Jedi is an idiot anyways. The crafting lines take longer to complete, and cost millions of credits, whereas the combat lines can be completed faster and they can make money doing the combat grind. And those FS crafting lines won't do a Jedi any good when the TK/Investigation 3 bounty hunters come after them. Jedi is all about combat--the FS crafting lines are practically useless to them.


Finally, the argument that allowing conversion of shipwright xp to FS crafting xp will somehow lead to allowing Jedi abilities in spaceseemssomewhat spuriousto me. I could see that argument being applied if they allowed conversion of Pilot xp, but not for converting xp for what is essentially a ground-based crafting profession.


Slim Vargo, Corbantis
Page 2 of 2