Shipwright Archive

Thread: SW fast route through FS?????

RagNoRock5x
Tue Nov 09, 2004 11:19 pm
#14






styx66 wrote:


do you think there would be mass numbers of people using shipwright to grind FS if the ratio was high enough? I don't think anyone is suggesting that it be otherwise. they got it right for other high rate xp professions like architect/medic, i'm sure they can do it right for shipwright...






What im saying is that if they use the Architect ratio or, if they just use 5-20 more THEN you would be getting ppl doing SW for the FS. It would have to be really high, like in the hundreds, high enuf to deter the Grinders and low enuf so that masters have something to do with all there EXP they got left over.


However SOE has a problem with over or under doing things :*(





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Cafa
Wed Nov 10, 2004 9:29 am
#15


Um, you have no idea whatyou're talking about. There's literally a handfulon Tempest that gets close to me on resources. Having 5 million units left of anything means I'm running low.


Having said that, architect is 35 to 1 conversion to FS. Shipwright would probably be implemented the same. You stated that architect is a good grind. The simplest address of mathematic application shows that statement to be false.


Beyond that, playing a Master Architect is a management of resources issue, not hand crafting. I've rarely met a Master Architect with more than 100K in XP stillon hand. I did a LOT of custom orders in furniture so my XP capped at 240k rather quickly in Nov 2003, and stayed there until I dropped it off in the village for a whopping 6,857 FS Crafting XP.


Telling people that architect is a good choice for grinding FS XP is incorrect.


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Message Edited by Cafa on 11-10-2004 08:35 AM



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goody24
Wed Nov 10, 2004 10:22 am
#16


If someone wants a jedi bad enough, they will find the easiest route possible.


I dont grind, i simply trade in the XP i get from playing the game. Isnt this what the Dev's told us about the new Jedi system? Thatthe system isalso for casual players.


SW has given me a lot more reason to play the game lately, so am i to be punished becuase some kid really wants a jedi? A jedi with FS crafting skills on top of it?



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________________________________________________
Val_Hunter
Wed Nov 10, 2004 12:53 pm
#17

Gungan heads give what? 57 FS xp?
Heavy war heads give 140
Mabari chest plates give 80
A landspeeder gives 180

The difference is the architect takes A LOT more resources. How is this good? You have a longer more expensive grind. Your only bonus is you destroy resources quicker.
Val_Hunter
Wed Nov 10, 2004 1:14 pm
#19



styx66 wrote:


RagNoRock5x wrote:
The reason people dont want there to be a FS conversion rate for Shipwright is that for each tier 4 ship we get 20k Shipwright EXP W/O PRACTICE MODE!!
Now unless you make the conversion rate like 300-1 then you will be getting all the rich players grinding the first tree of Shipwright and making mass numbers of chassis and flooding the market.
A flood of chassis is actualy bad for pilots. Yes pilots would get there chassis from dirt cheep FS grinders BUT, the price of components would skyrocket so shipwrights could actualy make money.
Imagen 50-100CPU components if you will. Then tell me if you still want a FS conversion factor.


do you think there would be mass numbers of people using shipwright to grind FS if the ratio was high enough? I don't think anyone is suggesting that it be otherwise. they got it right for other high rate xp professions like architect/medic, i'm sure they can do it right for shipwright...




I'll agree with you on architect. I feel really sorry for the poor medics though
fyreblayd28
Fri Nov 12, 2004 2:16 pm
#20

This is a shipwright issue not a discussion on the architect. Yes we can make a tier 4 for over 20k xp but it also takes almost 80k in resources. Not many people would be able to keep this rate up in a grind for jedi.
EdOWar
Fri Nov 12, 2004 3:41 pm
#21

Why would anyone grind a crafting profession to Jedi? Combat professions are much faster and cheaper to grind out FS xp. The combat branches also have the added benefit of being useful once you do get to Jedi. Besides, most people doing the FS crafting grind simply want to become better crafters and don't care a wit about being a Jedi. I don't think we have to worry about anyone using Shipwright as the fast route to Jedi.


Slim Vargo, Corbantis
Val_Hunter
Fri Nov 12, 2004 4:17 pm
#22



EdOWar wrote:
Why would anyone grind a crafting profession to Jedi? Combat professions are much faster and cheaper to grind out FS xp. The combat branches also have the added benefit of being useful once you do get to Jedi. Besides, most people doing the FS crafting grind simply want to become better crafters and don't care a wit about being a Jedi. I don't think we have to worry about anyone using Shipwright as the fast route to Jedi.
Slim Vargo, Corbantis




I have a crafting character I want the crafting skills with, but also want the extra character.
fyreblayd28
Sat Nov 13, 2004 12:11 am
#23






Val_Hunter wrote:





EdOWar wrote:

Why would anyone grind a crafting profession to Jedi? Combat professions are much faster and cheaper to grind out FS xp. The combat branches also have the added benefit of being useful once you do get to Jedi. Besides, most people doing the FS crafting grind simply want to become better crafters and don't care a wit about being a Jedi. I don't think we have to worry about anyone using Shipwright as the fast route to Jedi.


Slim Vargo, Corbantis






I have a crafting character I want the crafting skills with, but also want the extra character.





In a way they have prevented this "double dipping" To get your seccond character you must have made it through the padawan trials to become a jedi. Once you are a jedi all those nice nifty FS trees you spent so long getting are gone. They no longer exsist. You will no longer have those extra crafting points. Now you get your free character. Now one way you can have both is to get that seccond character to FS as well. Not hard in the grand scheme of things but can be very expensive and the grinding for jedi and a new crafter will drive you mad.
Val_Hunter
Sat Nov 13, 2004 2:08 am
#24



fyreblayd28 wrote:


Val_Hunter wrote:


EdOWar wrote:
Why would anyone grind a crafting profession to Jedi? Combat professions are much faster and cheaper to grind out FS xp. The combat branches also have the added benefit of being useful once you do get to Jedi. Besides, most people doing the FS crafting grind simply want to become better crafters and don't care a wit about being a Jedi. I don't think we have to worry about anyone using Shipwright as the fast route to Jedi.
Slim Vargo, Corbantis




I have a crafting character I want the crafting skills with, but also want the extra character.


In a way they have prevented this "double dipping" To get your seccond character you must have made it through the padawan trials to become a jedi. Once you are a jedi all those nice nifty FS trees you spent so long getting are gone. They no longer exsist. You will no longer have those extra crafting points. Now you get your free character. Now one way you can have both is to get that seccond character to FS as well. Not hard in the grand scheme of things but can be very expensive and the grinding for jedi and a new crafter will drive you mad.



I don't have to have a jedi. I can have a force sensitive crafter and a normal combat character.

The point is, a lot of people seem to think it's ok that the crafting lines are horrible to get in comparison to the combat because they don't want the crafting lines. Well, some of us want them. What gets even worse is after I get the four crafting lines, I have to change professions to get two more lines.
BHM
Sat Nov 13, 2004 5:35 am
#25

The current conversion rate for crafting exp in general is ridiculous.


It is 100% easier to get weapon/combat exp, so this doesn't limit the amount of FS/Jedi at all. My main is a BH and I can get FS exp in no time if I desire to.


And about the fact that we (shipwrights) or architects can grind in no time if they implement a decent conversion rate.. yes, so?


It costs millions in resources, while combat professions spend for food/buffs/weapons, combat=less money spent, much more exp.


The village phases is a good way to slow down the uber grinders, it should be the only factor to limit the amount of FS/Jedi. I don't want to unlock a Jedi, especially on my shipwright, but I would like to get FS skills. The fact that I can't convert SW exp is unfair. If they allow us to convert 35:1 it would still be unfair (as it is unfair for architects). I don't want to spend 1 billionin resources to make exp, and if you look at the amount of exp needed, casual crafting isn't an option.


Whatever they do, the uber rich crafters and the pwoergamers will still be advantaged... actually the insane conversion rates helps them, they can waste resources and powergrind. Thanks to the stupid conversion rate, they will get a FS branch in (let's say) 1 month instead than one wekk.. but it will take me 6 months to get the same exp, since I can't waste millions of resources and I can't craft 10 hours per day.


I could name a well know crafter of my server.. he's in Aurilia nearly 24/7, crafting in practice and converting exp in FS exp. He's online with that toon and one of his alts at the same time so hmm.. I'd say third party program and loads of resources to waste.. Well no problem, however he will probably complete the FS branches he needs (he isn't working on Jedi) very soon, while I can't even get the novice box yet (Master Artisan/Master SW/Almost Master Merchant)..


It should be failry easy to get FS exp in terms of money and exp, they should just put some kind of timer. Timers on village phases (already implemented), timer on learning (1 skill box per week or more, for example).. it shouldn't be a matter of bank account and third party programs.


Just like the old system (but at least you didn't need to hologrind to be a better crafter or PvPer) this is perfect for powergamers nad extremely penalizing for the casual gamers or those players that don't want to grind for all their gaming time. Even on my main (BH/RIfleman, easy exp so to speak) I got 1 full branch and I'm unlocking them all in case one day I decide to get more FS exp or a Jedi, but I'm sick of grinding.. I want to complete two more branches (ranged and melee defense), but it's really boring, and I also want to hunt Jedi or to go in space...


I don't mean



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