Shipwright Archive
Thread: Shipwrights: In demand? How much do you earn per week?
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Votiva
Sat Mar 19, 2005 5:45 am
#14
I may have to come by and see you sometime soon then Tomo. I've got my current Rihk that I put together in hopes of being able to solo the vette with it (wow was I mistaken there) and I think I may need to do an overhaul on it a bit. And with luck I'll be looking into outfitting a Krayt soon as well, and multiple opinions on that are always nice.
Dezrick
Sat Mar 19, 2005 4:01 pm
#15
Votiva wrote:
I'm sorta in the same boat. I've been toying off an on with getting into the shipwright business myself. Mainly because, well I love to fly but I'm running into issues finding good reliable shipwrights. Not just people who will make a bunch of parts and throw them out on a vendor, but someone who will sit down with the customer and actually go through the steps on a total ship refit with them. Yeah doing custom work for people is tedious, but I look at shipwrights the same way I look at custom car mechanics in the real world. Maybe I've just had bad luck on my server, but I've only found one shipwright who's able and willing to sit down with me and help work out what my ship needs based on what I want to do with it.
So what would you folks say the job market (for lack of a better term) would be like for someone doing custom work on Starsider would be like? Is it something that I should even bother with? And at the same time, do any of you know shipwrights who pay that kind of attention to their customers, because I would hate to hurt someone elses business.
I belive that custom work is what SW was created for, hence the lack of factory support for final products.
Unfortunately many people want to buy from vendors, probably because that is the norm in SWG.
If someone asks for advice I will always encourage them to let me custome build for them - its a win-win as its more interesting for me than churning out parts built to my formulae for the vendors, and the customer gets a craft that work both for them and in terms of the mass energy balance.
With regards the orgiginal question - my production in terms of ships, components and consumablesvaries week by week but the income is increasing. I would say that I sell about 500 - 1000 items a week across the board. Certainly my productionexceeds my harvesting capability (much to the delight of the Galaxy's resource vendors), especially when there are resource droughts.
SW is a challenging profession but it can be very rewarding when you get the /tell from space saying "this ship you made me is fantastic", or a new starter expresses delight in their JTL experience after you furnish them with their first real ships. If you reward is in satifaction of a job well done and returning customers then that is plentiful, if its in money then there are other professions that can produce a better return, but it is certainly possible to make some money by taking up SW and with the expansion and changes coming along the potential is even greater.
Niven2k3
Sun Mar 20, 2005 1:08 am
#16
Shipwright is one of the most demanding crafting professions but at the same time IMO, the most satisfying when it all comes together.
I shift between 80-150items per day.
I restock at the weekend, which inevitably means a monster 16-20 hour crafting session.
The involvement with customers is second to none and I really love hearing the feedback from happy customers.
I have my crafting station next door to the shop atm due to space constraints but for the last 4 months I had it in the shop.
This made the relationship with customers even better because they could ask for items on the spot.
Hand-crafting can becomepainfull but for me, without it, I wouldn't get the same feeling of achievement.
It has taken a lot of time to reach the level I am at but it has really been worth it.
Message Edited by Niven2k3 on 03-19-2005 02:09 PM
Strudle
Mon Mar 21, 2005 6:56 am
#17
Niven2k3 wrote:
Shipwright is one of the most demanding crafting professions but at the same time IMO, the most satisfying when it all comes together.
I shift between 80-150items per day.
I restock at the weekend, which inevitably means a monster 16-20 hour crafting session.
The involvement with customers is second to none and I really love hearing the feedback from happy customers.
I have my crafting station next door to the shop atm due to space constraints but for the last 4 months I had it in the shop.
This made the relationship with customers even better because they could ask for items on the spot.
Hand-crafting can becomepainfull but for me, without it, I wouldn't get the same feeling of achievement.
It has taken a lot of time to reach the level I am at but it has really been worth it.
Message Edited by Niven2k3 on 03-19-2005 02:09 PM
i think you can do both. You can still be a good shipwright doing custom orders and interacting with customers with full support.
just give us the option so i dont haver to waste time re-crafting and re-typing the exact same item.
BonesDragon
Mon Mar 21, 2005 3:06 pm
#18
Personally, I like light-crafting, and if I have to spend hours on it, I'll go nuts. However, I do like crafting. I just like to mix it with other things.
Having said that, I must be some sort of masochist, because I've chosen to start grinding into SW. I'm going to be dropping tailoring as I go. As a tailor, I made probably about 20-40k a day through bazaar sales, and other random transactions. Sometimes more. 200k/week is probably a good average estimate. That's not including loot and creds from flying. I'm expecting to do about the same as a SW. It's small change compared to what a lot of people on this thread are reporting, but I'm not going to be advertising and crafting full-time. I'm mostly going to stick to constructing chassis, missiles, and doing RE items for myself and my guild. And since I'm providing my own materials, without buying them... it's going to take a long time.
I think the potential behind the SW profession is based heavily on what you put into it.
Having said that, I must be some sort of masochist, because I've chosen to start grinding into SW. I'm going to be dropping tailoring as I go. As a tailor, I made probably about 20-40k a day through bazaar sales, and other random transactions. Sometimes more. 200k/week is probably a good average estimate. That's not including loot and creds from flying. I'm expecting to do about the same as a SW. It's small change compared to what a lot of people on this thread are reporting, but I'm not going to be advertising and crafting full-time. I'm mostly going to stick to constructing chassis, missiles, and doing RE items for myself and my guild. And since I'm providing my own materials, without buying them... it's going to take a long time.
I think the potential behind the SW profession is based heavily on what you put into it.
Mosdl
Tue Mar 22, 2005 1:44 am
#19
For the past 7 weeks, I have been averaging 1.1 million in sales each week.
The rare customer feedback is sad, but only 2 days ago I got a email from someone thanking me that I had a tie/in in stock and that he'll come back when he moves to his next level.
I've raised my ship prices lately since I've run out of decent grind material and now buy the materials for the ships. Components are crafeted with self mined materials.
I also resell space clothing and droids for a markup in my 2 shop locations and that has been doing well.
The rare customer feedback is sad, but only 2 days ago I got a email from someone thanking me that I had a tie/in in stock and that he'll come back when he moves to his next level.
I've raised my ship prices lately since I've run out of decent grind material and now buy the materials for the ships. Components are crafeted with self mined materials.
I also resell space clothing and droids for a markup in my 2 shop locations and that has been doing well.
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