Shipwright Archive

Thread: Is YPR completely useless?!

idolatry
Wed Jul 27, 2005 2:05 pm
#14






Ducimus wrote:
QFE.


Its shipwrights like that, that made me master the SW profession myself so i wouldnt have to put up with that kind of nonsense.





I've actually had potentially customers argue with me over that. I always ask them if they're going to be using the engine for PVP, and if they say yes, I tell them not to buy my product. Got into a couple heated arguments where the end result is that I say "Don't buy my engines" and they say "I'm gonna anyway!"


I'm surprised how many people don't use YPR and relay on raw speed.



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idolatry
Wed Jul 27, 2005 2:50 pm
#15






Ducimus wrote:


What does surpise me, is the ignorance of some of these pilots you speak of. I expect that from Shipwrights (how would they know?), but NOT from pilots.




I only started see it after ROTW. Maybe they were all groundpounders, where DPS is everything.


And the shipwrights... I firmly believe that the Shipwright FAQ sticky should say at the top "Do not try this profession unless you're already a pilot, you'll only suck."



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Eliane Quickblade - "You can't take the sky from me..."
Elder Shipwright/Master Pilot - Imperial 6th Wing Forums

...Pilot is the alpha class
Zymm-N
Wed Jul 27, 2005 3:00 pm
#16

Ok I hate to say this (since I AM a Shipwright).


I do ignore Y/P/R ..because I don't understand a damn bit of it. 400 is slower than 768 speed, I can directly and ****EASILY**** correllate and see that. Regarding Y/P/R I don't even know if the numbers are higher for better or what. (And YES I read the FAQ's. STILL don't understand.)



Zymm Nietow [Corbantis]
TUMOS_GHOST
Wed Jul 27, 2005 3:23 pm
#17

I would take a 70+ ypr crafted engine with 90 something speed over a 118+ speed engine with less than 70 ypr





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idolatry
Wed Jul 27, 2005 3:30 pm
#18






Zymm-N wrote:


I do ignore Y/P/R ..because I don't understand a damn bit of it. 400 is slower than 768 speed, I can directly and ****EASILY**** correllate and see that. Regarding Y/P/R I don't even know if the numbers are higher for better or what. (And YES I read the FAQ's. STILL don't understand.)




That's the thing... unless you fly pretty regularly, and compare stuff, you won't know. FYI: Higher YPR isbetter




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Eliane Quickblade - "You can't take the sky from me..."
Elder Shipwright/Master Pilot - Imperial 6th Wing Forums

...Pilot is the alpha class
Ducimus
Wed Jul 27, 2005 4:09 pm
#19

In a nutshell higher YPR is better.

Ultimatly what i look at, is the 2nd set of YPR modifiers on the ships componenet screen inflight. (not the accelleration set, the other set).

It takes about 5 or 6 units of Engine YPR to effect a 0.1 difference in the listed chassis modifer. This is all just by feel but,
60 YPR is about 1.0 YPR i think.. 65 YPR or so is around 1.1
I think you hit 1.2 YPR at 67 YPR or so. Maybe 65 is the break point, i dont remember. You start hitting 1.3 YPR at about err i want to say 73 YPR on the engine, and 1.4 chassis YPR at around 77 engine YPR (give or take).

For PvP, pre ROTW, you needed to have at least a 1.2 CHassis YPR mod to be viable. Post ROTW, id say 1.3 is the bare minimum, and anything 1.4 is still uber as YPR loot drops for REing that high are really rare. You can't obtain these mods in crafted engines, and even if you could, the mass and reactor drain is entirely too high.



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KaylBreinhar
Wed Jul 27, 2005 4:37 pm
#20

Nearest I can figure is the 1.3 is at 71.7, 1.4 is at 77.7 or 77.8, and 1.5 is at 83.7/.8.

1.6 might not exist, since you'd need a seriously high drop to get it.



Death doesn't fly a JSF anymore...he flies a Gallente Thorax in EVE Online
idolatry
Wed Jul 27, 2005 4:45 pm
#21






KaylBreinhar wrote:
Nearest I can figure is the 1.3 is at 71.7, 1.4 is at 77.7 or 77.8, and 1.5 is at 83.7/.8.

1.6 might not exist, since you'd need a seriously high drop to get it.





So, then, is there any appreciable difference, in-flight,between a 72 YPR engine and a 76 YPR engine?


Definitely feels like it to me.





-------------------------------------------------------------------------
Eliane Quickblade - "You can't take the sky from me..."
Elder Shipwright/Master Pilot - Imperial 6th Wing Forums

...Pilot is the alpha class
KaylBreinhar
Wed Jul 27, 2005 11:20 pm
#22

It remains to be seen, but seeing as everything ELSE in this game is governed by fractions out to the hundred-thousandth place sometimes, I'd think there's a median rating between each step.



Death doesn't fly a JSF anymore...he flies a Gallente Thorax in EVE Online
Zymm-N
Thu Jul 28, 2005 6:42 am
#23

I've still got a LOT of homework to do on this, apparently.



Zymm Nietow [Corbantis]
S-1-l2-H-C
Thu Jul 28, 2005 10:06 am
#24






Dragon942 wrote:

Hey guys, here from the pilot forums.


First off, the posters above where correct. The chassis only determines the YPR accelerations, think of it as the responsiveness to stick inputs. Now it doesn't seem like this is a linear scale as the deifference between 600 and 300 (like JSF to TIE Advanced) is hardly noticable while the difference between 300 and 50 is huge, and is in factthe difference between and advanced fighter and a POB ship.


Second, in the face past 1-3 hit dogfights that we have these days, YPR of the engine is WAY more important to us pilots. The 119.x speed engines are still a cool novelty and might be just fine for PvE, but I'd never take one into PvP. The sad fact is I'd never take any player crafter engine into PvP because the reactor drain is so much higher than looted or RE'd engines and would be prohibitive to running my engine overloads (which increase speed and turning).


Finally, the speed modifier of the chassis (see the Pliot FAQ for a complete listing) really affectsthe YPR numbers in addition to the top speed. So the YPR x Speed Modifier = the real max YPR, and that max YPR is reached at the best throttle setting for the ship. This is why, no matter the throttle setting,an A-wing turns circles faster than a B-wing, but a Nova Courier turns just as fast as a B-wing, even if it takes longer to accelerate to that rate.






the chassis ypr modifiers are a linear acceleration stat, you dont notice a change between 300 and 600 because its the difference of it takeing 1/8th of a second or 1/16 of a second to reach max turn rate.


the speed mod doesnt change ypr, there is a seperate "manuverability" multiplier thats not listed in the FAQ ship stat post, but was posted by some other guy that dug the info up, i dont have a url but its out there. if that were the case, then an awing would out turn a jsf due to a 1.0 vs .95 speed multiplier.


and an awing at 1/2 throttle turns considerably SLOWER than a bwing at half throttle. the relic ships though turn great at any speed.



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KnnOs
Thu Jul 28, 2005 2:09 pm
#25

Some of it also depends on personal preference, for instance I'm one of those "banking fanatics" so on any engine I make for myself Roll and Pitch are always experimented more thoroughly than Yaw because I'll use them more and I want to keep in the habit.



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idolatry
Thu Jul 28, 2005 2:28 pm
#26






KnnOs wrote:

Some of it also depends on personal preference, for instance I'm one of those "banking fanatics" so on any engine I make for myself Roll and Pitch are always experimented more thoroughly than Yaw because I'll use them more and I want to keep in the habit.





You use a flightstick?



I'd be interested to see the % of joystick users that use roll vs the % of mouse users. I'd be willing to bet credits that joystick users are more into their rolling banked turns.





-------------------------------------------------------------------------
Eliane Quickblade - "You can't take the sky from me..."
Elder Shipwright/Master Pilot - Imperial 6th Wing Forums

...Pilot is the alpha class
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