Shipwright Archive
Thread: Shipwright Crafting Tip #1: Weapon Experimentation
TomoRainer
Fri May 27, 2005 3:08 pm
#14
If experimenting damage and experimenting armor/shield effectiveness results in the same DPS, I'd recommend sticking with damage, as armor/shield stuff doesn't affect damage once you're hitting components and the chassis.
Okay, couple quick tests on level 7 guns.
Speed maxed, rest into damage, Mk IV quickshot upgrade: 3840 DPS
Max damage maxed, rest into min, Mk IV max damage upgrade: 3038 DPS
Hm, that's a rather dramatic difference. I knew speed led to higher DPS, but hadn't seen the numbers next to each other for a while. Let's try a couple more:
Speed maxed, rest into max damage, Mk IV max damage upgrade: 3214 DPS
Max damage maxed, rest into speed, Mk IV quickshot upgrade: 3742 DPS
Well, clearly it's speed for the win. Still, the problem remains, many pilots would rather go for the blaster with 2915 max damage on it than the one with 2537.
Guess the thing to do is stock some of each, see how they sell, and then try to restock them in a proportion that will come close to selling out at the same time. I'm trying that on engines right now--two types, max speed and PYR, and seeing how that goes--but at least with engines you only need one subcomponent. Something more of a pain to have the factories running both quickshot and damage upgrades.
Okay, couple quick tests on level 7 guns.
Speed maxed, rest into damage, Mk IV quickshot upgrade: 3840 DPS
Max damage maxed, rest into min, Mk IV max damage upgrade: 3038 DPS
Hm, that's a rather dramatic difference. I knew speed led to higher DPS, but hadn't seen the numbers next to each other for a while. Let's try a couple more:
Speed maxed, rest into max damage, Mk IV max damage upgrade: 3214 DPS
Max damage maxed, rest into speed, Mk IV quickshot upgrade: 3742 DPS
Well, clearly it's speed for the win. Still, the problem remains, many pilots would rather go for the blaster with 2915 max damage on it than the one with 2537.
Message Edited by TomoRainer on 05-27-2005 03:10 PM
Loki_Ashaman
Fri May 27, 2005 10:37 pm
#15
I spent an hour tonight trying to explain to a pilot how my faster weapons out did the damage on his slow, maxed damage guns (no xping in min damage). I finally gave up
Oh well, I did succeed (I think) in teaching him the value of the neutral droid programs.
idolatry
Fri May 27, 2005 10:59 pm
#16
Loki_Ashaman wrote:
I spent an hour tonight trying to explain to a pilot how my faster weapons out did the damage on his slow, maxed damage guns (no xping in min damage). I finally gave upOh well, I did succeed (I think) in teaching him the value of the neutral droid programs.
Send him to this thread then. We have all the numbers to prove it. Although, as has been mentioned, some people like slower firing guns (although I can't understand why
-JungleKing-
Sat May 28, 2005 10:05 am
#17
For some pilots DPS is not something to be thrusted, because not all bolts hit on target.
So many times is better acquire a clean target than shot like crazy, and that is a *Damage* stuff. Well thats my oponion.
So many times is better acquire a clean target than shot like crazy, and that is a *Damage* stuff. Well thats my oponion.
Drusan
Sat May 28, 2005 10:48 am
#18
S-1-l2-H-C wrote:
you got it figured out, thats exactly what i look for when buying guns for new players im helping out (i use re myself). unfortunatly, most noobs just look at the max damage. i got into a conv with a really good SW on my server and told him that i thought his guns would be much better with a fast refire. his reply was he knew that guns were better that way but no one bought them, so he went back to buildingthe max damage guns.
This is precisely why I don't keep them stocked. I make some really mean ones for special orders though.
Imaridril
Sun May 29, 2005 3:12 am
#19
If you're crafting guns for use in PvP, personally I prefer high speed ion cannons. Most players, except for those in the heaviest fighters with good RE'd armor, are going to have much higher shield protection than armor protection. A lot of players in light fighters will even go without armor in PvP, or at best they'll throw on some light-weight level 1 armor. In such a situation, their 1900 or 2500 or even 3800 point shield is going to be what almost all of your gun's damage will be applied to over the course of the fight. Thus higher vs. shields can be much more adventageous even if it means having lower vs. armor.
idolatry
Sun May 29, 2005 3:24 am
#20
Imaridril wrote:
A lot of players in light fighters will even go without armor in PvP, or at best they'll throw on some light-weight level 1 armor. In such a situation, their 1900 or 2500 or even 3800 point shield is going to be what almost all of your gun's damage will be applied to over the course of the fight. Thus higher vs. shields can be much more adventageous even if it means having lower vs. armor.
You know, I'd never thought of that. Great point.
However, how many PVPers use crafted guns? I'd say a small minority.
Imaridril
Sun May 29, 2005 4:32 am
#21
idolatry wrote:
Imaridril wrote:
A lot of players in light fighters will even go without armor in PvP, or at best they'll throw on some light-weight level 1 armor. In such a situation, their 1900 or 2500 or even 3800 point shield is going to be what almost all of your gun's damage will be applied to over the course of the fight. Thus higher vs. shields can be much more adventageous even if it means having lower vs. armor.
You know, I'd never thought of that. Great point.
However, how many PVPers use crafted guns? I'd say a small minority.
You'd be surprised, actually. If you're trying to get a gun-kill against a small fighter such as an a-wing, JSF, or TIE Advanced, a gun with fast refire can really help.
Yaban
Sun May 29, 2005 6:36 pm
#22
I guess I'm one of the few that actually uses crafted components not on everyting but I was reading about this thread and found the information very interesting. Yes I'm also one of those respec Shipwrights but I feel I know what I'm doing for the most part. I tried my luck at making a Mark V blaster tonight. Here's what I got. .254 ROF and .5 (I believe) vs. Shields and Armor. The min/max damage was 1900/3000. I slapped this thing into my heavy Scyk and boy does it scream. Thank you for your guy's info. I also see the good point of using an Ion cannon for PVP the extra omph towards the shields could be quite useful. I'll try to work on one of those tomorrow.
Drakulos
Mon May 30, 2005 1:18 am
#23
TomoRainer wrote:
Well, clearly it's speed for the win. Still, the problem remains, many pilots would rather go for the blaster with 2915 max damage on it than the one with 2537.Guess the thing to do is stock some of each, see how they sell, and then try to restock them in a proportion that will come close to selling out at the same time. I'm trying that on engines right now--two types, max speed and PYR, and seeing how that goes--but at least with engines you only need one subcomponent. Something more of a pain to have the factories running both quickshot and damage upgrades.
Message Edited by TomoRainer on 05-27-2005 03:10 PM
I agree on this. As someone that only make Weapon Systems for CERT 7 + pilots, this is the case all the time. I stock a little of everything to allow the customer to select what they want. I am usually good about keeping them stocked with whatever weapon specification the pilot requires and keeps me sane not having to explain why I personaly like one over the other.
entrailsgalore2
Tue May 31, 2005 4:33 am
#24
If youre shooting at a target, the faster you can fire the better chance you have at hitting that target. SO lets say that whenevr you shoot about half of your bolts will actually hit your target. If your gun is .30 refire you will shoot about 3 bolts in a second( estimate).And if half of those will hit you will have hit your target 1-2 time sin one second. Now lets say your refire is .254...you will shoot about 5 bolt sin a second and hit your target about 3 times. All damage aside, if you can hit your target 3or 4 times every second you will take it down withing 3 seconds especially in pvp (considering you do about 1500-2500 damag each shot). Imo, slower refire means you have a higher chance of missing( especialy if you move your mouse alot or have sensitive controls like me). SO thats why I always go for faster refire over damage. But of course a lvl 10 with 5k dmg and .83 vs sheilds and armmor at .38 refire is still always nice
Tartuffe
Tue May 31, 2005 9:44 am
#25
entrailsgalore2 wrote:
If youre shooting at a target, the faster you can fire the better chance you have at hitting that target. SO lets say that whenevr you shoot about half of your bolts will actually hit your target. If your gun is .30 refire you will shoot about 3 bolts in a second( estimate).And if half of those will hit you will have hit your target 1-2 time sin one second. Now lets say your refire is .254...you will shoot about 5 bolt sin a second and hit your target about 3 times. All damage aside, if you can hit your target 3or 4 times every second you will take it down withing 3 seconds especially in pvp (considering you do about 1500-2500 damag each shot). Imo, slower refire means you have a higher chance of missing( especialy if you move your mouse alot or have sensitive controls like me). SO thats why I always go for faster refire over damage. But of course a lvl 10 with 5k dmg and .83 vs sheilds and armmor at .38 refire is still always nice
That's how I look at it too... doesn't matter how much damage you are capable of if you can't hit but once a second or so...
Br-10n
Tue May 31, 2005 11:30 am
#26
Well, here's some anecdotal evidence. Me and another tier 4 pilot were doing some of our required missions, we both had Rihxyrk with 3 weapons. I had 3 Adv blasters with quick shot and max'd refire rate (0.258), and I put the rest of the points into vs Armor and/or Shields. The other pilot had 2 Adv blasters and an Ion Cannon, they were the standard with everything into damage, didn't say anything about upgrade components.
Anyway, when the furballs came up, I could kill 2 ships, and still have time to help the other pilot finish off a 3rd. Believe me, I am not twice as good as anybody.
Anyway, when the furballs came up, I could kill 2 ships, and still have time to help the other pilot finish off a 3rd. Believe me, I am not twice as good as anybody.